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1.51

Par Colsk le 11/6/2002 à 17:46:03 (#1636178)

Bonne lecture

Dark Age of Camelot

Test Version 1.51 Release Notes

Wednesday, June 5, 2002

=======================================


Version 1.51 fixes many small problems, especially with objects. You'll find a massive list of object tweaks, as well as some bug fixes, a host of Mordred (PvP) server tweaks, and some fun new card and dice playing commands. Also, a few more dungeons have undergone an expansion (see the world notes for details).



NEW THINGS AND BUG FIXES

- Previously, when you used the purge Realm Ability, your timer was not being reset, so if you used purge to get rid of a bad effect (mesmerize, for example), you could immediately be re-mezzed. This has been fixed.

- The "/random" command is now in, which will give you a random number. Type "/random #" to print out a number between 1 and the number you chose.

- The guild commands PROMOTE, DEMOTE, LEADER, and REMOVE now work by player name, not target, and work across zones. Use the format "/gc promote [playername] [rank]", for example.

- When you are above 1000 in your main tradeskill, any item you can sucessfully make will now have an even chance of being 94-100% quality.

- There were some monster pathing problems in Darkness Falls that prevented pets from moving between rooms properly. This has been fixed.

- You should no longer be able to "screenshot jump".

- Shadowed players - i.e. hidden players who have been uncovered by the See Hidden Realm ability, or friendly stealthed players - no longer "pop" into full view when they initially come into view. They now appear correctly as shadows.

- You can no longer utilize an exploit to "rez-pull" a player through a keep wall or boundary wall.

- Poison Merchants are now listed as such over their heads.

- When you select an object with the mouse, then use F7 to select the nearest object or monster, the summary window should now correctly update. Previously, it would only show the monster's health bar.

- You should no longer run into the "cast while sitting" bug. Players would tap on the forward key to stand (when sitting), then immediately cast and would get the "you cannot cast while sitting".

- Target Nearest Object no longer targets tombstones.

- You should now get an icon on your screen when you are stealthed.

- The Ignore Pain Realm Ability is a full heal every 30 minutes, with one 14 pt level. The documentation on the Herald will be updated to reflect this.

- Added a new key (which is by default unmapped) that allows the player to target the last attacker. In general (if a player has no target already), his last attacker will be auto-targetted. This allows the player to switch to the last creature to do damage to him even if he's already targetted.

- The Use Item key has been added to the /keyboard list.

- /INVITE [name] now invites a person to a group by name - you no longer has to be targetted. /INVITE with no name still invites the targetted player.

- Poisons can now be hotkeyed. When you activate the poison it automatically applies to the readied weapon in the right hand. If the right-hand weapon already has a "poison" effect, the poison will auto-apply to the left handed weapon.

- Flying monsters should now face the correct direction when pulled into combat by a player.

- Pets now correctly give faction hits when they make the killing blow.

- The /GC LEADER command now prints the correct rank of the new leader.

- The Darkness Falls entrance status is now on the /REALM command.

- When you prepare to use a bow, you now longer get the extra messages about "using" the bow.

- When you delve (shift - I) a duration effect on yourself, it now shows the time left in the effect.

- You can now change your last name for a fee of 10 gold at the name registrar. You can do this as many times as you wish.

- The /AREMOVE [LEADER] and /AREMOVE [number] now correctly work without typing additional words.



MORDRED (PVP SERVER) NOTES

- All Mordred relic guards and doors in all 6 relic keeps are now de-spawned. Players will be able to carry relics and place them in frontier keeps. This one-time event is for testing purposes to get the relics "into circulation" for testing on the server.

- Alliance Points are now capped at 5x a "yellow" kill for your level.

- For 2 hours of played time after leaving a guild, you cannot join/rejoin another guild or pick up a relic.

- Killing players less than half your level will give no Alliance Point rewards.

- PvP immunity is now still 2 minutes after releasing (after death), but 20 seconds for any normal zoning or when you enter game.

- Players with under 3 constitution can no longer attack other players or cast aggressive spells - but they can be attacked.

- Alliances on PvP servers are now limited to ten guilds.

- Players who use [setwho trades] will now have their tradeskill printed next to their name.

- If a Relic is placed in an guild-controlled outpost, and the guild controlling that outpost runs out of Bounty Points to maintain it, the Relic will revert back to its original Relic Keep.

- Crafters on PvP servers can use "/craft [albion/hibernia/midgard]" to set which Realm's items they want to make.

- On PvP Servers, F8/F9 (select closest enemy/friend) now works correctly. Friendly players (defined as member of your guild, alliance, or group) will no longer show up when you use target enemy. Please note that all monsters, regardless of affiliation, will be selected by select closest enemy.



JUST FOR FUN

We've added a few new "fun" commands to Camelot that allow you to roll dice and even play cards.

- a "/roll [number dice]" command is in, which simulates a dice roll. You can specify how many die rolls you want. This command simulates a six-sided dice only.

- "/shuffle [number of decks]" will create the number of decks you specify and automatically shuffle them. Please note you must use this command before using the /deal command (see below).

- "/deal [name] [u/d]" will deal one card to the player of your choice. u/d determines whether the card is up or down (whether it is printed to the other players or not). Please note you must use the "/shuffle" command first to actually create the decks of cards. Also please note that the "cards" are text-only; there are no graphics with the card system. Also, you may play cards only with your group members.

- "/held" gives you a list of all the cards in your hand. Each of your cards are listed with a number beside them. "/help g" gives you a list of all the players in your group and what cards they are showing.

- "/discard [#] will discard the card in your hand that you specify. "/discard all" gets rid of all your cards.

- "/show" shows your whole hand (turns all your 'down' cards to 'up').

- Please note that you can filter off all card and dice text by turning off emote text.



SPELL SYSTEM GRAPHICAL NOTES

- All musical spellcasters now get the floating notes cast effect for some spell. The new notes effect is smaller and less obtrusive, though. Musical effects which seemed to have the old and new notes at the same time should be cleared up.

- Pulse effects for musical casters are mostly removed, except for the speed song, which has the small foot twinkles. Other songs now just have a one-time hit effect.

- A downward, colorful spiral was added to some of the stun effects to differentiate them from some other, similar effects in the game. Stun and "mez" effects are still being tweaked, and a better method of showing when such spells "break" is being looked into.

- Two effects which make silver and gold twinkles were adjusted to a smaller, more appropriate scale. (Purely aesthetic change).



SOUND SYSTEM CHANGES

- Random ambient outdoor sounds have been tweaked. Many confusing or otherwise annoying sounds have been removed, and replaced by different, more appropriate sounds.



PLAYER FIGURE NOTES

- The Firbolg male model no longer carries his shield too far away from his forearm. It is now much closer.



CRAFTING SYSTEM UPDATE

- Fixed all level 51 armor recipes that created the wrong item, as well as recipe values.

- Level 51 armors will no longer be picked for consignments.

- Added new items to fletching for all three realms:

Albion: Heavy Short bow, Heavy Longbow, Light crossbow, Heavy Staff, Heavy Shod staff

Midgard: Heavy Staff, Heavy Composite bow

Hibernia: Heavy Short bow, Heavy Recurve bow, Heavy staff



WORLD NOTES

General Quests

We're continuing our introduction of a new type of quest intended to pick up where kill tasks leave off. These new quests are a storyline-based type of kill task. There are 21 of these quests being added for each realm, and they are intended for players between levels 21 and 41. To maximize your benefit we recommend you do them at the suggested level, but you may need to bring a partner to ensure your success in slaying the appropriate monster. Speak with your local barkeep for more info.


Albion Quests

- We have added a limit to the maximum number of times you can complete the following quests: "Soul Gem" and "Fell Tooth Bounty."


Realm v. Realm - Frontier Keeps:

- Keep lords now have the ability to see stealthed players.


Dungeon Notes

Three more dungeons have gotten an overhaul. These changes include new sections of the dungeons opened for player use, and new encounter areas.

Albion: Tomb of Mithra: Rumors of increased activity in the Tomb of Mithra have run rampant through the local alehouses. Lord Prydwen has issued an official edict that all citizens of the Realm are not to explore the dungeon. Any attempt to do so may spark greater evil than that which currently inhabits the tomb.

Albion: Catacombs of Cardova: During a recent journey to the Catacombs of Cardova, a group of adventurers happened upon the corpse of a tomb raider. Upon closer examination, they found him to be mumbling incoherently, his body in tattered ruins, his flesh singed and hair completely burned off. Disregarding the dying thief's warnings, the group descended the steps into the darkness of the crypt. One member made it outside before he died.

Midgard: Nisse's Lair: There have been rumors of recent activity in Nisse's Lair. The tomte of the region have begun digging new caves and passages within their home and more tomte have begun moving to the area. Hunters of the realm are unsure of the cause for this sudden flurry of activity.


Monsters

Hibernia: Lough Gur: Melancholic fairies have been harassing passers-by in the southwest of Lough Gur. These fairies will attack those that disturb their home or even get near it.

Cursed Forest: Blight begins his life in the form of eight small skeletons. It seems that occasionally one of these eight would stray off from his group. This would result in Blight's second phase not appearing when the first group is killed since all of the small skeletons must be found and killed. The small skeletons will be much better about staying together now and will periodically regroup with one another just to make sure.



OBJECT NOTES

We have begun to weed out items that have invalid skill bonuses or stat increases that are not useful. This is the first batch of fixes, and we will be continuing to fix these types of problems on an on-going basis. The majority of these items had evade, bow skill, and/or were Paladin items with chants or piety. None of these bonuses helped anyone, so they were changed. There are also a few other item fixes in here. Enjoy.

Please note that some of these items were originally documented as fixed in version 1.50 (the previous version). These fixes are now fixed as of this current version (1.51).

- Ring of Shades had its stats appropriately raised.

- Ignuixs Portable Shadow had its stats appropriately raised.

- Nightshade's Jewel had its stats appropriately raised.

- The Cloak of Night had its stats appropriately raised.

- Shadow Woven gloves had their bonuses appropriately raised.

- The Dark Shod staff had its strength bonus changed to dexterity.

- Boots of the Forlorn now have the correct armor factor.

- Moonlit Helm had its quickness stat replaced with constitution.

- Blademaster Initiate gloves are now reinforced armor.

- Glistening Shilleagh should have the proper damage setting.

- Diamond Scimitar should now have the proper damage setting.

- Nibbled Staff now has a heat resistance.

- Soft drake hide sleeves now increase dexterity.

- The proc on the protector of the stone oracles is now reactive.

- All Instruments should purchased from stores at 85% quality.

- Splendid Boots of Glory now have crush resist in place of the second cold resist.

- Kedger's Quick Boots can now be dued by the proper dye.

- The Twisted Truesilver Ring now has slash resist in place of the second body resist.

- The Ancient Witherwoode Shield had the second cold resist changed to energy.

- Padded leather robes can now be dyed.

- Regal robes can now be dyed.

- All albion level 50 vests have been converted to a robe.

- Tundra Walker's Mantle can now take dyes and emblems.

- Helm of vision now has a studded helm graphic.

- Giant gutter had the phantom proc ability removed.

- Valor bound spear now has a constitution bonus rather than charisma.

- The Truesilver kite shield had the second body resist changed to spirit.

- Robes of Celerity now increase parry instead of evade.

- The Lynx Spider Jerkin, had the invalid backstab increase changed to critical strike.

- The Ruined Roman Helm had the piety removed and replaced with strength.

- The Skull of Aer'ambor had the piety removed and replaced with constitution.

- The Slythcur cloak now increases critical strike and stealth instead of evade.

- Studded Fae boots now increase stealth instead of evade.

- Bounder Fur boots now increase stealth instead of evade.

- The Girdle of catlike movement now increases critical strike instead of evade.

- The Hollow plate helm now increases strength instead of piety.

- Boots of the Agile evader now increase stealth instead of evade and were renamed to Boots of the Slinker.

- Forest Hunter's Boots now increase hit points instead of evade.

- The Kraggon Worm Helm had the piety and chants removed and replaced with constitution and hit points.

- The Frosted Plate Helm had piety and chants removed and replaced with parry and dexterity.

- The Ghoul Knight helm had the piety removed and replaced with strength.

- The Bear Mask had the Berserk replaced with parry.

- Mourning Rage had its berserk skill replaced with axe.

- The Boots of Loki had the evade skill replaced with strength.

- The boots, Dancing Evaders had the evade skill replaced with stealth and were renamed Boots of Stealthy Evasion.

- The Black Night Cloak had the evade skill removed and replaced with critical
strike. It was renamed Cloak of Night.

- The Serpent Hide helm had the berserk removed and replaced, the item also had unusable entries changed.

- The Runed Clay boots now increase stealth instead of evade.

- Supple Serpent hide boots now increase stealth instead of evade.

- The Supple Serpent hide helm now increases dexterity instead of berserk and had unusable entries changed.

- Jotun Black Orm Boots now increase Matter resist instead of evade.

- Brendig's Belt now increases Critical Strike instead of evade.

- Pillager's boots now increase constitution instead of evade.

- Boots of the Frenzied bear now increase strength instead of evade and berserk.

- Shadowhand's Cloak now increases critical strike instead of evade.

- The Windbound Cloak now increases stealth instead of evade.

- The Lion Embossed Helm now increases hit points instead of chants, piety and charisma.

- The Forester's Helm now increases Longbow instead of evade.

- The Ancient Helm now increases constitution instead of piety.

- Bloodied Leather Boots now increase stealth instead of evade.

- Spirit Fighters Robes now increase parry instead of evade.

- Redoubled Leggings now increase strength instead of piety.

- The Flute of Displacement increases stealth instead of evade.

- The Heavy Pull short bow had the bow skill increases removed and replaced with dexterity.

- Cath Gloves had the parry increases removed and dispersed to critical strike
and envenom.

- The Formorian Short bow had the bow skill increase removed and replaced with
quickness.

- The Splintered Mephit Femur had the invalid backstab skill increase replaced
with critical strike.

- The Kedger Short Bow had the bow skill increase replaced with dexterity.

- Idolator Boots now increase stealth instead of evade.

- Earth Crafted Molded Boots now increase stealth instead of evade.

- The Earthen Defender now has additional blade skill instead of evade.

- Boots of the Wicked Evader now increase stealth instead of evade and were renamed Boots of the Wicked.

- Kedger's Gilded Boots now increase dexterity instead of evade.

- Master Nightshade's Necklace now increases critical strike instead of evade.

- The Ore Bow now increases dexterity instead of bow skill.

- The Hardended Short Bow now increases dexterity instead of bow skill.

- The Belt of Misdirection now increases quickness instead of evade.

- The Vest of Dislocation now increases stealth instead of evade.

- The Worn Asterite Shod Short Bow now increases dexterity instead of bow skill.

- The Fine Asterite Shod Short Bow now increases dexterity instead of bow skill.

- Musty leather boots now increase stealth instead of evade.

- Observer Boots now increase quickness instead of evade.

- The Tainted Avernal Breastplate now increases strength instead of piety.

- Tainted Avernal Gauntlets now increase strength instead of piety.

- The Tainted Avernal Helm now increases strength instead of piety.

- The Tainted Demon-forged Breastplate now increases quickness instead of piety.

- Tainted Demon-forged Gauntlets now increase constitution instead of piety.

- The Tainted Demon-forged Helm now increases constitution instead of piety.

- The Abysmal Breastplate now increases contitution instead of piety.

- Abysmal Plate Gauntlets now increases strength instead of piety.

- The Abysmal Plate helm now increases hit points instead of piety.

- The Maligned Avernal Short Bow now further increases dexterity and quickness
instead of bow skill.

- Stonewatch Gauntlets now increase strength instead of piety.

- The Helm of the Malevolent now increases hit points instead of piety.

- The Avernal Maligned Short Bow now increases quickness instead of bow skill.

- The Acursed Demon Short Bow now further increases dexterity instead of bow skill.

- The Infernal Malison Short Bow now increases quickness instead of bow skill.

- The Goblin Archer Short Bow now increases quickness instead of bow skill.

- The Flawed Runic Short Bow now increases Dexterity instead of bow skill.

- The Runic Bow now increases dexterity instead of bow skill.

- The Truesilver short bow now increases dexterity instead of bow skill.

- The Bow of the Silver Talon now increases quickness instead of bow skill.

- The Nightshade's Jewel had the bonuses appropriately raised.

- The Eldritch class armor now has more resists.


Salvageable Items

We've been going through in-game objects to make them able to be salvaged. Here's the first list of those items that can now be salvaged. Note that some of these items may have different repair and/or sell values, as they were using outdated values that are now correct with current standards. Please note that we continue to work on this, and that more items will be salvalgeable in future versions of Camelot.

Albion: Kraggon Worm Boots, Kraggon Worm Greaves, Kraggon Worm Breastplate, Kraggon Worm Arms, Kraggon Worm Helmet, Kraggon Worm Gauntlets, and Kraggon Sword. Also Huntsman's Longbow, Imbued Longbow, Sylvan Longbow, Rune Longbow, Glyphed Longbow

Midgard: Klippor sword (also added a +str bonus), Riva hauberk (also added more hitpoints), Wiley's Boots, Bow of Winter

Hibernia: Elven Recurve Bow, Oaken Recurve Bow

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