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Le MOINE (pas virginie ...)
Par BornToKill le 31/10/2000 à 17:22:00 (#85424)
Extrait de :
Baldur's Gate II: Shadows of Amn (PC)
FAQ/Walkthrough
October 4, 2000
Version 0.2
Written by: Dan Simpson
Monk:
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Monks are warriors who pursue perfection through contemplation as well as action. They are versatile fighters, especially skilled in combat without weapons or armor. Though monks cannot cast spells, they have a unique magic of their own. They channel a subtle energy, called ki, which allows them to perform amazing feats. The monk's best known feat is their ability to stun an opponent with an unarmed blow.
Advantages:
- The monk can make one unarmed attack per round; he gains one additional attack every 3 levels.
- As the monk increases in levels, the damage his fists inflict does as well :
- Level 1-2: 1-6
- Level 3-5: 1-8
- Level 6-8: 1-10
- Level 9-14: 1-12
- Level 15+: 1-20
- A monk's natural armor class gets better as he goes up in levels. His armor class starts off at 9, and then decreases by 1 for every 2 levels.
- Stunning blow, once per day for every 4 levels. All attacks in the next 6 seconds force the victim to save or be stunned. Note: This special ability automatically modifies a monk's normal attack, no targeting needs to be done (touche automatiquement ?).
- Monks have the Deflect Missiles ability. This gives them a -1
to their AC vs missiles for every 3 levels.
- The monk gains a +2 to save vs. spells. (?)
- A monk starts off moving at +2 move, then +1 move every 5
levels. (?)
- 5th level: Immunity to all diseases, and cannot be Slowed or Hasted (ne pourrait pas être sous l'effet du sort de hâte ?).
- 7th level: Lay on Hands to heal 2 hit points per level.
- 8th level: -1 to speed factor. (?)
- 9th level: +1 to all saves (?)
Immune to charm. The monk's fist is considered a +1 weapon (cé niveau 7 ou 9 ?) (+2 at 12th, +3 at 15th). (cé niveau 7 ou 9 ?)
- 11th level: Immune to poison.
- 12th level: Another -1 to speed factor.
- 13th level: Quivering Palm spell once per day. This spell gives them one hand attack. If they hit an opponent, the opponent must save or die.
- 14th level: The monk gains 3% magic resistance per level (ie. 42% at 14th level).
- 20th level: Immune to non-magical weapons (ce serait immunisé contre toutes les armes non-magiques non ?).
Disadvantages:
- The monk cannot wear armor.
- A monk can only uses weapons available to the thief class (except 2 handed).
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[ les Inconditionnels De Daniel Prévost
Par chiff le 31/10/2000 à 18:47:00 (#85425)
Le moine est considéré comme un guerrier (il peut avoir la forteresse des guerriers )
MAIS
Il progresse comme un clerc
Il a les mêmes bonus de PV qu'un non-guerrier càd que même a 18 il n'a qu'un bonus de +2 PV par niveau
De plus il gagne 1d8 PV par niveau
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