Archives des forums MMO/MMORPG > Dark Age of Camelot > DAoC - Général > Les Lois D'airain Du Mmorpg
Les Lois D'airain Du Mmorpg
Par mobidique le 12/3/2002 à 13:37:18 (#1105606)
http://www.legendmud.org/raph/gaming/laws.html
ne me remerciez pas c'est tout naturel :D
Mob'.
Par Anduric le 12/3/2002 à 13:52:43 (#1105657)
J'aime bien la loi de Darklock et son corollaire...
Par Alinoe le 12/3/2002 à 13:54:28 (#1105666)
Dr Cat's Theorem as expressed by J C Lawrence
The basic medium of multiplayer games is communication.
Elmqvist's Law
In an online game, players find it rewarding to save the world. They find it more rewarding to save the world together, with lots of other people
Alinoe
:lit:
Par mobidique le 12/3/2002 à 13:55:54 (#1105673)
Is it a game?
It's a SERVICE. Not a game. It's a WORLD. Not a game. It's a COMMUNITY. Not a game. Anyone who says, "it's just a game" is missing the point.
Par Rahan le 12/3/2002 à 14:31:37 (#1105779)
Par Un tailleur le 13/3/2002 à 0:37:49 (#1109263)
"Mob's law of alternate community
The community will always try to expand out of the game itself as in forums for exemple. Best members often desert the virtual world for those meta-world that are dedicated forums"
:)
Rhagg Bokayou
La légion waaagh
JOL Archives 1.0.1
@ JOL / JeuxOnLine