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Patch 1.45 E

Par Archer Griffon le 6/2/2002 à 9:02:57 (#871139)

Avec messieurs dames, un dragon qui survole les zones epiques en hurlant et qui si il vous tombe dessus vous fera tres bobo a la tete :)




Read carefully, y'all - added spells, gave "robed" casters a boost, and more lip smacking goodness than cheese dip:

==================================

Dark Age of Camelot

Version 1.45E Test Release Notes

February 5, 2002

==================================


NEW THINGS AND BUG FIXES

- fixed upgrading of doors to level 9 and 10 for free. You now have to have the requisite number of materials to upgrade to these levels.

- The minimum attack timer has been reduced, so you should see quickness buffs have more positive effect on your attack timer than they used to - i.e. you should now see yourself attacking more quickly. Previously, it was too easy to hit the minimum attack timer when quickness was buffed, this reducing the effectiveness of these buffs.

- Ranger critical shots work again. This is a Pendragon only bug that is being fixed.


SPELL SYSTEM CHANGES

- Wizards, Theurgists, Spiritmasters, and Runemasters will now be awarded all specialization spell lists when they change class (before you had to specialize to level 5 in your base skills to get your specialization lists). Existing characters will get their new lists after the first time they train in their base skills (at any level).

- Several new area effect damage lines were added to the Wizard, Runemaster, and Eldritch. Here's the spells:

Wizard
Calefaction (Earth spec list)
8 Molten Earth
11 Lava Field
15 Expanse of Magma
20 Molten Puddle
28 Molten Pool
36 Molten Lake
47 Molten Ocean

Liquifaction (Ice spec list)
8 Simmering Cloud
14 Broiling Cloud
22 Sweltering Cloud
29 Burning Cloud
36 Torrid Cloud
46 Boiling Cloud

Runemaster
Runes of Darkness (Darkness spec list)
9 Raven Drove
14 Raven Flock
19 Raven Horde
25 Raven Throng
32 Raven Host
40 Raven Cloud
50 Raven Legion

Runes of Suppression (Suppression spec list)
7 Field of Suppression
14 Field of Slackening
20 Field of Entrapping
27 Field of Snaring
36 Field of Tangling
46 Field of Mazing

Eldritch
Vacuumancy (Mana spec list)
10 Lesser Kinetic Dispersal
14 Kinetic Dispersal
19 Lesser Kinetic Dampening
25 Kinetic Dampening
34 Lesser Kinetic Siphon
44 Kinetic Siphon


- Mage "acuity" buffs are now in the game, in the primary buffing track in each realm. This buff enhances the primary stat of the realm's "robe" casters, which directly raises the damage output of direct damage spells. Classes helped by this buff: Wizard, Cabalist, Theurgist, Sorcerer, Runemaster, Spiritmaster, Mentalist, Eldritch, and Enchanter.

Cleric Enhancement Spec
11 Acuity of the Seer
22 Acuity of the Prophet
31 Acuity of the Sage
42 Acuity of the Magi

Shaman Augmentation Spec
12 Sight of the Deep
22 Wisdom of the Deep
31 Sagacity of the Deep
42 Vision of the Deep

Druid Nurture Spec
11 Nature's Sight
22 Nature's Wisdom
31 Nature's Sagacity
42 Nature's Vision


Resistances

In order to make the resistance system more streamlined, we've consolidated the various damage types and resistances inside of the game to six basic groups:

Heat - Fire and Light
Cold - Void and Dark
Matter - Earth and Matter
Spirit - Spirit and Wind
Energy - Electricity and Mana
Body - Body and Poison and Disease

For now, this change will have little effect on your character. When you use the /resist command, you will now see these resistances printed instead of the old ones - also, when you get information about an item (shift-I), you'll see the item's resistance buffs printed in this new format as well. Please note that in the near future we will be adding resistance buffs and debuffs that will adhere to this new system.



WORLD NOTES

- Relic Keep doors now set to Wood (material type) 10 instead of Wood 1. This means that they never need to be upgraded, since Relic Keeps can never be taken over by an enemy team.


Item Recharger NPCs

These NPCs will recharge all chargeable items (for a price, of course).

Albion:
- Camelot City: Miran Esric, at the Palace
- Cornwall: Larel Esric, at Cornwall Station

Hibernia:
- Kigua in Connla
- Tegau, in Tir na Nog. Tegau is located in the building across the street from the guard building where Sentinel Teadoir and Sentinel Kynon hang out.

Midgard:
- Ingirun in Jordheim
- Alrik in Gna Faste.


Dragon AI changes

The Dragon encounters in the new zones have been given some additional AI and abilities. These abilities will be used by the dragon at various times during combat, depending on the situation. Among other nasty things that the dragon does during combat (that we will not divulge) the dragon will get restless and go on a patrol once a day throughout his territory. Players in the zone will be given a warning via a zone-wide broadcast that the beast is on his way. He will fly through the zone, dive-bombing certain spots throughout the zone (clearings, monster camps, well-traveled pathways, etc.). So if you are hunting in one of the new zones and see a broadcast indicating the dragon is getting restless keep a sharp eye out.

Note that when the dragon on patrol does a "swoop down" on a player or group, he won't stick around to complete the fight - he'll keep on his path and return to his lair after dealing out some death from above. So, you're not going to be able to fight him fully while he's patrolling, but you can damage him.


OBJECT NOTES

We've done a lot of itemization work for this patch. Here's a summary.

Updated Zones:

Shannon Estuary - added rare drops
Myrkwood Forest - added rare drops
Svaeland West - added rare drops
Lough Gur - added rare drops

Note: Albion being the oldest realm, had more rare items to begin with. You will notice many of those rare objects have been modified so they now drop with updated magic bonuses. Existing items will not be affected.

Cursed Forest - is now itemized
Raumarik - is now itemized.
Salisbury - added rare items and fixed non-humanoid drops
Black Mountains South - fixed non-humanoid drops
Black Mountains North - added rare items and fixed non-humanoid drops
Camp Forest - added Rare items and fixed non-humanoid drops
Avalon Marsh - added Rare items and fixed non-humanoid drops
Llyn Barfog - itemized the remaining new camps and added rare items to old camps.


Chargeable and other Magic Items

Some of the very high level monsters may drop charged items on occasion. This is a new object type that has just been added to the game. Chargeable items are regular weapons/armor/jewelry that have magical spells associated with them. These spells have a limited number of time that they can be used. To use a charged item, drag the object's icon to the quick bar (please note that the object must be equipped for this to work) and then click on it.

There are two types of charged items. The first type is non-rechargeable but the item will still function as normal (i.e. without its spell) once the charge has been expended. This means that if you have a sword with a fire spell attached to it, once the fire spell has been cast, you cannot cast any more spells with the sword, but the sword itself still functions as a regular sword.

The second type of recharged item can be used over and over again, requiring recharging from a special NPC (currently called a spellcrafter, but this name will change shortly). The NPC will charge a fee based on the item type you trying to recharge. See the world notes for a list of Spellcrafter locations.

This version also includes a ton of additional weapons with particle effects, and some new spell effects on items.

Object Bug Fixes

- Hammer of Smiting should be sellable now.

- Band of Woven Gold (enc quest reward) had the +cha bonus changed to +dex instead.

- Supple Serpent-Hide Vest should now be correctly displaying information (one of the fields had resistance chosen but no actual value put in, so it was displaying "0%")

- Fixed a typo in the name of the Eagle Eye Talon.

- Changed the Gossamer Seolc Cap of Mentalism to correctly buff mentalism.

- Changed the article associated with the Kraggon Cloak to "a", and also changed the armor class to none so that it doesn't try to display an armor factor when information about it is shown.

- Changed the armor class to none on the Morbid Mantle (see Kraggon Cloak above)

- The Spectral Shroud (Hibernia) should now be dyable.

- The Shadowhands Cloak shouldn't display Armor Factor anymore.

- The following should now display con/dur/qua etc. : Glowing Ball of Mud, Gyrg's Cloak, Silver Chain, Belt of Animation, and Boneclaw Ring of Morra.

Par Thunderbolt le 6/2/2002 à 9:43:56 (#871293)

Pas mal :)
Mais pour les non bilingue, en français ! en français ! en français ! en français !

Par panda le 6/2/2002 à 10:59:34 (#871609)

MDR et tu espere l avoir pour quand le patch 1.45 ? 2010-2020 ?

Par jadawin56 le 6/2/2002 à 11:30:30 (#871771)

meuh non mauvaise langue....

j'immagine qu'il sera arrivé qd meme un peu avant juin.... :)

disons fin mai :)

Par Elric le 6/2/2002 à 11:59:37 (#871945)

quand je traduis on me dit jamais merci alors je vais bouder et je traduirai rien :o

Oua!!

Par Maelst Tacryl le 6/2/2002 à 17:33:59 (#874505)

Tres prometteur ce patch :)

Mais va encore falloir attendre des lustres pour l'avoir sur goa :(

Par The_drax le 6/2/2002 à 20:27:07 (#875834)

personne est motive pour faire un rapide resume en francais car g pas le courage de tout traduire la

merci d'avance

Par Zaeron le 6/2/2002 à 22:23:20 (#876767)

Ben en gros une fois par jour le môssieur cracheur de feu bougera son popotin plein d'écailles pour visiter son petit domaine du haut du ciel. Il fera quelques descentes de routine sur ses lieux habituels de pique-nique et sur d'éventuels aventuriers histoire d'en machouiller un ou deux rapidement avant de reprendre ses petites activitées.

C'est assez clair?

Par Faramir le 6/2/2002 à 22:33:51 (#876846)

ke du bon c patch la :)

Par The_drax le 7/2/2002 à 13:21:22 (#878913)

et a part l'histoire du dragon ya quoi comme amelioration parce que je suis que lvl 9 donc je v pas les voir tt de suite je pense

mais merci quand meme

Par Tixu le 7/2/2002 à 13:26:28 (#878950)

y a deja le 1.45 G :):ici

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