Archives des forums MMO/MMORPG > Anarchy Online > AO - Quartier général de l'ICC > Le patch 13.6 est la (~25 Mo)
Le patch 13.6 est la (~25 MO)
Par THEKKEHT le 5/2/2002 à 19:26:48 (#867163)
ici les changement traduit: http://ao.jeuxonline.info/
Voila les changements officiel en anglais:Changes text 13.6
Mission Changes:
On certain settings (Bad/Money) you would occasionally get only 2 missions to
choose from instead of 5. This should now be fixed.
GUI Changes:
A new help menu has been added. If you type /help you will now open a new
window with an overview of all the different help menus available. Here, you will find
information about the basics of the game, and how to use the different commands.
Item Changes:
All Hacked Symbio-Grafts should now work.
Trimmers: The feedback in the chat window when using trimmers on robot pets
has been corrected.
Added a new taunt item, Da Taunter!
All Omni-Med Uniform pieces should now give the bonus listed in the item
description. Hellooooo Nurse!
Attack of the Snake should now work properly, even when the item has a
Quality Level over 100.
"Rubi-Ka World Collectables" now use their proper icons.
Reflect Bracelets should now work. The reason they didn't work was a missing
stat.
Tank Armours will no longer turn black/brown/worn after zoning - They will
keep their original colours.
Auto Targeting Computers (for Ranged Weapon Tradeskills) were in the
incorrect booth. They've been moved from the Melee parts booth to the Ranged booth.
Lazy shopkeepers!
New deflection shields are available!
The damage type of the Stigma Rifle has been changed from projectile to
poison, to reflect the description it has had all along, "The Stigma Rifle is a well-known
rifle, as it is outlawed in most areas of the galaxy. It fires a small stream of poisonous gas,
flaring up on impact."
Ring of Luck - Defensive now adds to your defensive skill (it added to
offensive instead).
There are more kinds of backpacks now! -w00t!-
The "Kalinkalov Mz-99" had "brawl" as a requirement. We don't have support
for brawling with ranged weapons, so we've removed "brawl" from this Assault Rifle.
The description on damage increasing items has been fixed. Previously it
stated that this was a % increased, which was wrong. It is a straight increase, not a %. Be
aware that this is not a nerf as the way the items operate has not changed in any manner,
only the description of the item was fixed.
Chat Changes:
JAPANESE CHAT- INFORMATION
From patch 13.6 there is support for Japanese characters and input methods in the in-
game chat. First and foremost it supports Windows 98, 2k and XP.
This adds several new elements to the user interface for Japanese users.
There are two new hotkeys that are used to toggle between Japanese and English input.
To switch from English to Japanese, you hit CTRL-I. To toggle between Hiragana and
Katakana conversion mode you hit CTRL-K.
There are some restrictions however:
In public channels (vicinity, shopping, seeking team, OOC clan, Omni, Neutral) you
MUST tick the check box to be able to both receive and send Japanese messages. If
you do NOT tick this box, which can be found in the Misc options menu, you will neither
receive nor be able to send Japanese text messages. The reason for this is to avoid
"spamming" to English speaking players who can't understand the character-set.
The Japanese channel only works within the playfield you're in, for further distances you
must still use /tell.
You cannot use Japanese characters in names
The font, which is used by the chat-window, is now user-configurable. This allows
Japanese players to select a font that supports Japanese characters (the default font
does NOT). As an added feature for all languages, it allows all players to change both the
font and the font-size in the chat-window. The font can be configured from the settings-
panel in the launcher.
NOTE: I.e. /tell, /me, /macro etc. must still be written in English, the message afterwards
can be written in Japanese. If you are not allowed to write Japanese, you will receive an
error message.
Chat will no longer be spammed when leaving the Grid.
You can now set the colours of chat channels in a text file (this only affects
what you see)
Grid Terminals will now let you know when you do not meet the skill
requirements.
You will now get an appropriate message when trying to trade with a character
already in trade.
Nano Changes:
Adjusted how NPCs react to "Healing over Time" nano programs. This change
should make the life of Doctors a little easier.
It is now possible to upload the nano program "Aggressive Captivation."
Size problems with the Ruse of Taren lines have been fixed
Several Nano Programs with stunning effects did not work properly, they now
do:
o Curse of Chronos
o Neural Stunner (NT)
o Tight Embrace (BC)
o Living Embalmment (BC)
o Flash Coma (BC)
o Confining Bonds (BC)
o Chains of Iron (BC)
o Death's Gaze (AG)
The stun segments of the following direct-damage nanos were also fixed:
o Thunderous Blow (NT)
o Furious Assault (NT)
o Electrifying Containment (NT)
The "Thought Juggler" nano is now possible to execute.
Bureaucrat Fix: The remainder of the bureaucrat's speech nanos have been
added.
Projectile Magnet nano program has been fixed: The crystal and nano had
different skills and requirements.
Team Terrain Knowledge and Team Free Movement had a problem and now
affect all members in the team as intended.
Team Skill Wrangler (Superior) didn't process the buff aspect at all, now it
does.
Engineer: Trap Artifice will now stack with Crowbar Subtlety.
Personal Grid Beacon nano was missing the nano points cost stat.
The duration of Quivering Wreck was too short. It has now been set to 29
seconds.
Engineer's buff and debuff auras were in the same stacking line. This has been
changed so that the engineer can have 1 buff and 1 debuff aura going at the same time.
The Martial Artists controlled destruction nanos (Crash of Thunder, etc) no
longer debuff nano skills for 2 minutes. They now debuff for 15 or 20 seconds. The
recharge delay on these nanos was also reduced accordingly. They have also been
drastically reduced in nano point cost and NCU requirements.
Playfield Changes:
One new static dungeon: Camelot Castle!
Fixed a Reclaim Terminal in Andromeda.
Some trees in Clondyke were floating in mid-air. They are now firmly placed on
the ground, as trees usually are.
Carbon rich rocks can now be found in certain playfields.
All mission dungeons in the Brown Cave style have been upgraded. This will
improve pet pathing a great deal.
The exit points for Rome and Omni HQ have been switched in the Grid, to
correspond better with the two cities level range.
We have made the exit points in the Grid a bit smaller, to prevent players from
triggering them accidentally.
General Changes:
Fixed a number of spelling errors.
Slightly changed the way the stationary automated surgery clinic places the
treatment buff on you. It now does this as a hostile nano (both so you cannot remove it
manually and also so it does not take any NCU space). The effect still only lasts for 5
minutes, and is still removed when you zone. This was done to once and for all stop the
ability to stack the treatment buff by cheating. The way it works has not changed in any
other way.
Also fixed a bug where if you used the clinic with exactly 300 credits it wasn't
working correctly.
Adventurers in Sabre Tooth and Wolf form can now go through doorways
without a problem.
Large pets such as Slayerdroids can now fit through doorways.
We have had to increase the hitpoints on several NPCs that are meant for
missions. These were giving too much experience compared to the risk involved.
Scooplets have been removed from missions.
Par Omunn le 6/2/2002 à 6:46:47 (#870681)
Carbon rich rocks can now be found in certain playfields
All mission dungeons in the "Brown cave" style have been upgraded. This will improve pet pathing a great deal.
You can now set the colours of chat channels in a text file (this only affects what you see)
Grid Terminals will now let you know when you do not meet the skill requirements
... quelques petits trucs cool , mais c'est rien comparé à tout le boulot qu'ils ont encore à faire chez Funcom ... et là on à le droit de critiquer parcequ'on paye M**** !!!
A propos vous avez des nouvelles de la story line:enerve: :enerve: :enerve:
Par Enigm le 6/2/2002 à 9:10:44 (#871168)
je vous traduit le patch pour cette nuit...
Par Venetia le 6/2/2002 à 12:52:29 (#872330)
Perfidia MP rbK2
/Tell me pr implants à toutes heures [570 np]
Par Kastïelle le 6/2/2002 à 14:28:11 (#873036)
Par Venetia le 6/2/2002 à 14:37:03 (#873121)
Par eXXalione le 6/2/2002 à 14:39:53 (#873148)
Par THEKKEHT le 6/2/2002 à 14:42:27 (#873163)
PS: Au fait Kastïelle tu joue ou la ?
Par Kastïelle le 6/2/2002 à 14:47:59 (#873219)
Par eXXalione le 6/2/2002 à 14:54:42 (#873268)
Par THEKKEHT le 6/2/2002 à 14:58:04 (#873302)
Par Kastïelle le 6/2/2002 à 15:03:40 (#873356)
Pour le surequipement je crois que l'on sens fou tous un peu il y a bien plus de truc a régler avant sa...
Par THEKKEHT le 6/2/2002 à 15:05:15 (#873366)
Par Kastïelle le 6/2/2002 à 15:06:24 (#873369)
Par eXXalione le 6/2/2002 à 15:11:44 (#873407)
Par THEKKEHT le 6/2/2002 à 15:12:25 (#873417)
Par Enigm le 6/2/2002 à 15:32:07 (#873569)
Provient du message de eXXalione
ben se prendre un aim shoot par un gars de 30 level de moins que toi et avec une arme de 3 fois notre niveau c' est un peu lourd quand meme c 'est un jeu pvp a la base :(
ah bon
ce jeu a comme base le pvp
on parle bien du meme jeu? car a ma connaissance le seul jeu vraiement a la base à le pvp c'est Shadowbane
[cynisme on]
tu l'as vu ou que le pvp est la base du jeu? (oui... ok... question rp c pas tout a fait ca, pourtant t4c non plus mais selon les dire de tous c un jeu qui a commebase le rp...), c pas parce que t clan ou omni que tu dois faire du pvp...
[cynisme off]
Par Khorne le 6/2/2002 à 15:50:14 (#873693)
Le pvp se veut quand meme etre le moteur de AO, toute la story line tourne autour d'une guerre fraticide quand même hein.
Tres honnetement je suis pas trop accro au pvp, mais la dans un jeu comme ca, c'est quand même le minimum que tu puisses esperer. Le monster bashing, c'est sympa, mais ca va un temps.
Là actuellement je rêve que Funcom organise des attaques de villes par exemple. Les omnis qui attaquent athens ou un truc de ce genre. Avec des regles bien particulieres pour cet event du style tu rez mais tu peux pas reprendre le combat avant 10 min.
Oui... je sais... c'est qu'un reve...
Par eXXalione le 6/2/2002 à 16:05:05 (#873795)
Bonjour a tous :)
Par Celya LyriX le 6/2/2002 à 16:30:00 (#873976)
J'ai un petit pb avc le jeu , je veisn de l'acheter et j'ai un modem 56k il me dl donc des patchs , la je demande a un ami de me graver le patch , il le fais je tente de l'installer MAIS il me relance le patcher alors que j'ai le patch (AOPatch_v12.0-v13.6) .
Y a t'il une facon particuliere de l'installer?
Merci :)
Qhiv
Par THEKKEHT le 6/2/2002 à 17:00:12 (#874233)
Par Kastïelle le 6/2/2002 à 17:36:48 (#874521)
Par Khorne le 6/2/2002 à 18:06:46 (#874703)
Provient du message de Kastïelle
pfff franchement un conseille arrete de jouer a AO....
C'est pour qui ce message ? :confus:
Par Kastïelle le 6/2/2002 à 18:25:51 (#874873)
Par Enigm le 6/2/2002 à 18:30:00 (#874906)
il passe deja assez rarement ici :D
et puis que ca te plaise ou pas il fait du bon boulot en terme de guide
et ca c'est un fait!
Par eXXalione le 6/2/2002 à 18:54:37 (#875102)
ok puisque ( apparament c' est ma faute j' efface tout mes messages)
Par THEKKEHT le 6/2/2002 à 19:18:37 (#875278)
Par Faramir le 6/2/2002 à 22:19:11 (#876726)
ben
Par Satya le 6/2/2002 à 22:52:55 (#876998)
A propos vous avez des nouvelles de la story line:enerve: :enerve: :enerve:
ben oui,
- Y'a la dust brigade qui traine a 2HO et Omni E
- T'auras plus de videos, elles ont ete ANNULE.
=> Et au niveau histoire, y'a rien pour le moment de prévu pour la semaine a venir.
Tout ca pour le R1 of course.
...
Par TeQuiLa le 7/2/2002 à 10:53:53 (#878178)
a vi, c'etait par des saloperies d'ot, donc ca n'a pas existe :D
Par Venetia le 7/2/2002 à 13:14:02 (#878866)
soi disant neutres (plutot infiltres par les clans en fait)??
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