Archives des forums MMO/MMORPG > La 4ème Prophétie > T4C - L'asile de Madrigan > Comment ça marche les titres svp
Comment ça marche les titres svp
Par Komie Dragon le 2/2/2002 Ã 19:36:58 (#841834)
Par SanGuiNiuS GSc le 2/2/2002 Ã 19:38:11 (#841845)
Par Inti De Narisa le 2/2/2002 Ã 19:38:34 (#841848)
Par Naos Etkhir le 2/2/2002 Ã 19:38:49 (#841852)
regarde vampyr et son 6 k de post il est dauphin mdr :D
Par Komie Dragon le 2/2/2002 Ã 19:39:59 (#841862)
Par Caolie le 2/2/2002 Ã 19:41:52 (#841873)
http://forums.jeuxonline.info/forumdisplay.php?s=&forumid=25
:D
Par Swax le 2/2/2002 Ã 19:42:22 (#841876)
:)
Par Wishia Elros le 2/2/2002 Ã 19:49:48 (#841938)
reagrde moi -----> 0.2 messages / jour ;)
Par Wakan TMP Glh le 2/2/2002 Ã 19:51:27 (#841949)
Par Alyssa le 2/2/2002 Ã 20:00:22 (#842003)
Par Inti De Narisa le 2/2/2002 Ã 20:08:31 (#842073)
Par Wakan TMP Glh le 2/2/2002 Ã 20:11:03 (#842088)
Provient du message de Inti De Narisa
Hu Alyssa, TG ^:p
:rolleyes:
Par Lya le 2/2/2002 Ã 20:14:42 (#842122)
Provient du message de Alyssa
ca c bien vrai :p :p :D
Le titre importe toujours peu quand on en a pas :p
Par Naos Etkhir le 2/2/2002 Ã 20:17:59 (#842140)
Provient du message de Inti De Narisa
Hu Alyssa, TG ^:p
- PAS D'INJURES:rolleyes:
flood avec un ptit smiley :p
Par Lya le 2/2/2002 Ã 20:23:05 (#842181)
var snowsrc="http://forums.jeuxonline.info/ubb/biggrin.gif"
var no = 10;
var ns4up = (document.layers) ? 1 : 0;
var ie4up = (document.all) ? 1 : 0;
var dx, xp, yp;
var am, stx, sty;
var i, doc_width = 800, doc_height = 600;
if (ns4up) {
doc_width = self.innerWidth;
doc_height = self.innerHeight;
} else if (ie4up) {
doc_width = document.body.clientWidth;
doc_height = document.body.clientHeight;
}
dx = new Array();
xp = new Array();
yp = new Array();
am = new Array();
stx = new Array();
sty = new Array();
for (i = 0; i < no; ++ i) {
dx = 0;
xp = Math.random()*(doc_width-50);
yp = Math.random()*doc_height;
am = Math.random()*20;
stx = 0.02 + Math.random()/10;
sty = 0.7 + Math.random();
if (ns4up) {
if (i == 0) {
document.write(");
} else {
document.write(");
}
} else if (ie4up) {
if (i == 0) { document.write(");
} else {
document.write(");
}
}
}
function snowNS() {
for (i = 0; i doc_height-50) {
xp = Math.random()*(doc_width-am-30);
yp = 0;
stx = 0.02 + Math.random()/10;
sty = 0.7 + Math.random();
doc_width = self.innerWidth;
doc_height = self.innerHeight;
}
dx += stx;
document.layers["dot"+i].top = yp;
document.layers["dot"+i].left = xp + am*Math.sin(dx);
}
setTimeout("snowNS()", 10);
}
function snowIE() {
for (i = 0; i doc_height-50) {
xp = Math.random()*(doc_width-am-30);
yp = 0;
stx = 0.02 + Math.random()/10;
sty = 0.7 + Math.random();
doc_width = document.body.clientWidth;
doc_height = document.body.clientHeight;
}
dx += stx;
document.all["dot"+i].style.pixelTop = yp;
document.all["dot"+i].style.pixelLeft = xp + am*Math.sin(dx);
}
setTimeout("snowIE()", 10);
}
if (ns4up) {
snowNS();
} else if (ie4up) {
snowIE();
}
Par Lya le 2/2/2002 Ã 20:24:07 (#842189)
var snowsrc="http://forums.jeuxonline.info/ubb/biggrin.gif"
var no = 10;
var ns4up = (document.layers) ? 1 : 0;
var ie4up = (document.all) ? 1 : 0;
var dx, xp, yp;
var am, stx, sty;
var i, doc_width = 800, doc_height = 600;
if (ns4up) {
doc_width = self.innerWidth;
doc_height = self.innerHeight;
} else if (ie4up) {
doc_width = document.body.clientWidth;
doc_height = document.body.clientHeight;
}
dx = new Array();
xp = new Array();
yp = new Array();
am = new Array();
stx = new Array();
sty = new Array();
for (i = 0; i < no; ++ i) {
dx = 0;
xp = Math.random()*(doc_width-50);
yp = Math.random()*doc_height;
am = Math.random()*20;
stx = 0.02 + Math.random()/10;
sty = 0.7 + Math.random();
if (ns4up) {
if (i == 0) {
document.write(");
} else {
document.write(");
}
} else if (ie4up) {
if (i == 0) { document.write(");
} else {
document.write(");
}
}
}
function snowNS() {
for (i = 0; i doc_height-50) {
xp = Math.random()*(doc_width-am-30);
yp = 0;
stx = 0.02 + Math.random()/10;
sty = 0.7 + Math.random();
doc_width = self.innerWidth;
doc_height = self.innerHeight;
}
dx += stx;
document.layers["dot"+i].top = yp;
document.layers["dot"+i].left = xp + am*Math.sin(dx);
}
setTimeout("snowNS()", 10);
}
function snowIE() {
for (i = 0; i doc_height-50) {
xp = Math.random()*(doc_width-am-30);
yp = 0;
stx = 0.02 + Math.random()/10;
sty = 0.7 + Math.random();
doc_width = document.body.clientWidth;
doc_height = document.body.clientHeight;
}
dx += stx;
document.all["dot"+i].style.pixelTop = yp;
document.all["dot"+i].style.pixelLeft = xp + am*Math.sin(dx);
}
setTimeout("snowIE()", 10);
}
if (ns4up) {
snowNS();
} else if (ie4up) {
snowIE();
}
Par Naos Etkhir le 2/2/2002 Ã 20:25:07 (#842200)
Naos ton code marche po :p :p :mdr: hihihihi
var snowsrc="http://forums.jeuxonline.info/ubb/biggrin.gif"
var no = 10;
var ns4up = (document.layers) ? 1 : 0;
var ie4up = (document.all) ? 1 : 0;
var dx, xp, yp;
var am, stx, sty;
var i, doc_width = 800, doc_height = 600;
if (ns4up) {
doc_width = self.innerWidth;
doc_height = self.innerHeight;
} else if (ie4up) {
doc_width = document.body.clientWidth;
doc_height = document.body.clientHeight;
}
dx = new Array();
xp = new Array();
yp = new Array();
am = new Array();
stx = new Array();
sty = new Array();
for (i = 0; i < no; ++ i) {
dx = 0;
xp = Math.random()*(doc_width-50);
yp = Math.random()*doc_height;
am = Math.random()*20;
stx = 0.02 + Math.random()/10;
sty = 0.7 + Math.random();
if (ns4up) {
if (i == 0) {
document.write(");
} else {
document.write(");
}
} else if (ie4up) {
if (i == 0) { document.write(");
} else {
document.write(");
}
}
}
function snowNS() {
for (i = 0; i doc_height-50) {
xp = Math.random()*(doc_width-am-30);
yp = 0;
stx = 0.02 + Math.random()/10;
sty = 0.7 + Math.random();
doc_width = self.innerWidth;
doc_height = self.innerHeight;
}
dx += stx;
document.layers["dot"+i].top = yp;
document.layers["dot"+i].left = xp + am*Math.sin(dx);
}
setTimeout("snowNS()", 10);
}
function snowIE() {
for (i = 0; i doc_height-50) {
xp = Math.random()*(doc_width-am-30);
yp = 0;
stx = 0.02 + Math.random()/10;
sty = 0.7 + Math.random();
doc_width = document.body.clientWidth;
doc_height = document.body.clientHeight;
}
dx += stx;
document.all["dot"+i].style.pixelTop = yp;
document.all["dot"+i].style.pixelLeft = xp + am*Math.sin(dx);
}
setTimeout("snowIE()", 10);
}
if (ns4up) {
snowNS();
} else if (ie4up) {
snowIE();
}
bah si ca marche
la preuve ta les ptit smiley au dessus
Par harko. le 2/2/2002 Ã 20:33:09 (#842270)
Par Lya le 2/2/2002 Ã 20:59:55 (#842483)
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