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Le patche 13.0 (NT powaaaaaa, Explication Inside)
Par THEKKEHT le 2/11/2001 à 17:55:00 (#455373)
Made some changes to PvP! From the input and feedback we got from the PvP thread on the community site: damage output has been reduced to 50% of normal combat. This includes Nanos, special attacks, ranged and close combat weapons. In addition, all special attacks made during pvp will be capped at doing 40% of targets maximum health. This does no include healing. Let us know how you like these changes once youve had a chance to test them.
Et surtout:
The in-game surprise!!
pour les nt c'est fini la belle vie:
It is no longer possible to shoot NPC through locked doors.
Les commande des guilde seront apparement pleinement opérationel:
The first chunk of new organization setup is done. This code will convert from the old format, so no organizations should be lost.
The following features have been implemented:
/org create (name) *
This is the command to create an organization. The requirements for using this command are:
You must be the leader of a full team.
None of the team members can be of an opposing side.
None of the team member can be part of another organization.
(name) is the name of the organization.
If you try to create an organization without a full team, you will see:
You can only create an organization of a full 6 member team. All members must be of the same side. No members can be part of any other organization.
/org ranks
Lists all ranks available in the organization. In addition, you will see:
To change the type of ranks, you must change the type of organizational hierarchy you use. See /org contract.
/org history (text) *
This command sets the history of the clan/faction, which is displayed when someone does a /org info. Only the leader can change this.
/org objective (text) *
This command sets the objective of the clan/faction, which is displayed when someone does a /org info. Only the leader can change this.
/org description (text) *
This command sets the description of the clan/faction, which is displayed when someone does a /org info. Only the leader can change this.
/org name *
This command sets the name of the clan/faction, which is displayed when someone does a /org info. Only the leader can change this.
/org promote (target)
There is no need to supply a level to promote to because promotions are one level at a time.
You must have at least 1 level above the level you are promoting to.
You must have someone from your own organization targeted for this command to work
If you are not one level above the level you are promoting to, you will get this message:
You can only promote someone to one rank-level below your own level. Your rank is [nameofranks]. Do a /org ranks to know the ranks of your hierarchy. (The exception is the leader which when a new leader is appointed The leader will himself lose leadership as the new leader is promoted).
The newly promoted target will see:
You were just promoted by (nameofpromoter) to the rank of (NameOfNewRank).
/org demote (target)
This is the opposite of promote. (Like you didnt already guess that!) You can only demote someone who is at least one level/rank below you.
You must have someone from your own organization targeted for this command to work.
If you are not one level above the level of the person you are demoting, you will get this message:
You can only demote someone who is one rank-level below your own level. Your rank is (nameofranks). Do a /org ranks to know the ranks of your hierarchy.
The demoted target will get the following message:
You were just demoted by (nameofpromoter) to the rank of (NameOfNewRank).
/org info (target)
When you do a /org info on a target, you will get the following information:
Organization Name: "Name of Clan/faction"
Governing Form: "Republic"
Leader: (NameofLeader)
Objective: "Objective Text"
Description: "Description Text"
History: "History text"
If you are part of the same organization as the targeted individual, you will receive this additional information:
Organization Rank: (Nameoftargeteds Org Rank)
If there is a vote going on, you will see:
Current Vote: (ext) (imeLeft)(lternatives)
If the target is yourself, you will see:
Organizational Upkeep: (upkeepcost)/(paymentcost)
/org kick (Nameofplayer)
It is important that you can kick someone who is not targeted (offline, or in another playfield). Only the leader or someone 3 clan/faction levels above the target can kick them.
When you try to kick someone who you are not the leader of or 3 levels above, you will get the following message:
You have to be the leader, or someone 3 organizational ranks above the player to kick him from the organization. Do /org ranks to see a list of the available ranks in your organization. If your organization does not support many organizational ranks, use /org contract to change the organizational hierarchy.
/org tax (cash) *
The /org tax is something only the leader can set. This is the amount of flat-tax money the leader can have put into the organizations bank account.
When the leader does a /org tax (amount) all members will see:
Org Message: Your leader, (nameofleader), just changed the organizational tax. The new tax is: (level of tax) and the old value was (old level of tax).
If a player does /org payment he will see:
The current level of organizational tax is (level of tax).
The tax is deducted with all the other upkeep cost, once every 2 hours of played time.
/org invite (target)
Asks a player if he wants to join. The requirements for doing an /org invite are the following:
The targeted player must not be member of another organization. (He must leave before he can join yours.)
If target is of not from the same side as the organization, you will see:
You cannot add him/her to your organization.
The one inviting must be the leader of the organization or 3 levels above the entry level of the new member.
If your clan/faction level isnt high enough, you will get the following message:
Your rank is not high enough for you to be able to invite new members. You must be at least 3 ranks above the lowest rank in your organization. (The new member entry rank.) Do a /org ranks to know the available ranks in your organization.
4. The target will get a pop-up which asks, "Do you wish to join (nameoforg)?" (yes/no). The character will be added only if he answers yes.
When someone newly joins an organization, a message is sent to all members stating:
Org Message: NameOfCharacter just entered your organization.
The maximum number of levels an organization can have is 10.
There is currently no limit to the number of members an organization can have.
/org leave
When this is typed, the character leaves the organization. Everyone in the organization gets a message stating:
Org Message: NameOfCharacter just left your organization.
/org disband *
The leader can disband the entire organization with this command. He will have to confirm the disbanding of the clan.
When the organization is disbanded, all members will get the following message:
Org Message: Your leader, (nameofleader), has disbanded your organization.
un nouveau donjon:
A new dungeon is available: Cyborg Barracks! This small dungeons is intended for levels 70-90. It will have its own set of unique monsters and treasure. It is a group-oriented dungeon.
Added more unique monsters.
quelques changement sur les professions:
Fixer changes:
Fixers have received a new line of nanos that will allow them to summon weapons! This will allow the fixer to temporarily (1-2 hours) summon a weapon. Although the specific weapon you get cannot be chosen, there will be different categories for each weapon type ie one for sub machine guns, one for assault rifles, etc.
Fixers have received a new line of nanos that allow them to summon armor! This will work much the same way summon weapon does.
Summon Grid Armor! The fixer gets the ability to summon a set of "grid armor". This essentially hides most of the fixer in the grid, leaving only a shell behind in reality. It will be a set of social armor, so cannot be worn with any other armor, and will not have a large amount of AC, but will greatly increase evasion skills and the likelihood of evading any attack.
Different Grid looks! The fixer gets some new looks when in the grid. There are 3 upgrades which one you get will depend on your computer literacy level.
Engineer changes:
Engineers have received a Summon line of nanos. One will allow them to teleport any person in their team to the current location of the engineer. The other will allow them to teleport every person in their team to the current location of the engineer.
Engineer Auras: Engineers get a new line of nanos that are aimed at making them more beneficial to groups, as well as solo-wise. These feature a twist in that the original buff on the engineer costs the normal amount of NCU space, but the buff being placed on others only costs a couple of NCU, but only lasts while they are in close range of the engineer. These effects stack with other buffs. The current list includes: AC buff, damage buff, reflection damage buff (NOT reflection AC buff), damage shield buff; debuffs include reflection AC debuff, damage shield debuff, and blindness debuff.
Doctor changes:
Doctors can now cast debuffs on enemies even when they (the doctor) are affected by a debuff from the same nano line. Example: A doctor reported that an NPC executed "Exhaust Muscle" on him. When the doctor tried to execute Phantom Weight or Tired Limbs on the NPC, it gave him the message, "Better nano is already running", and the nanos would not execute. Obviously, if a player has a hostile nano on him, stacking rules should not prevent the player from executing a hostile nano of the same line (but lesser level) on another enemy.
Metaphysicist changes:
Metaphysicists can now summon weapons! (Relax Fixers, these are different!) There will be a line of weapons that are unique to the MP that can be summoned. They are not like ordinary weapons - They do not do a whole lot of damage, but will have other effects on them.
Agent changes:
Agents using false profession will no longer be able to learn or cast the engineer or bureaucrat pet summoning nanos. They can't use the shells anyway, so there is no reason they should be able to learn the nanos.
Pet changes:
Improved Pet path finding. They should now be able to follow their master better in dungeons.
The command /pet report will now give feedback that includes the pets name. This is part of the support for multiple pets at the same time.
Pets can no longer zone into the Grid.
De nouvelle petite chose pour l'interfaçe comme le scroll de la souris:
GUI window locations now remember where you last left them! Personal inventory already did this, but bags, mission-generators, and banks didnt.
Implemented /assist: /assist will give you the target of your target. /assist name will select the target of the name. This will only change the target, not start or stop any fight.
Added support for mouse wheel scrolling in these windows: Container view, Knowledge view, Nano view, Control view, Info view, and Chat view.
You can now turn on name over players heads! No more wandering around trying to recognize an ugly atrox mug in a crowd, just turn on names!
Social animations: We have removed /ass and /crotch from the game.
Fixed a bug that could cause your special attack to be unavailable when it should not. This happened when you started an attack, just when your special attack recycled.
et aussi de petit changement sur quelques items:
6 slot NCU belts should now work properly.
Yalmahas and the nano Quantum wings should now work correctly when zoning.
Burst of Speed stims no longer stack.
The hacked version of the symbio-graft, Sparrow flight, should now work as intended.
Gold nuggets and Gold Rings will be able to be melted for gold ingots. The ingots are jewellery trade skill items.
Voila pas mal de positif surtout sur le pvp, plus de one shoot kill maintenant :D et surtout une meilleur implantation des guildes :D.
*regarde tout le monde tout mou autour de lui*
pic pic, ta pris de la bidoche toi .... aller reagie ;).
[ 02 novembre 2001: Message édité par : THEKKEHT ]
[ 02 novembre 2001: Message édité par : THEKKEHT ]
Par Rollback le 2/11/2001 à 18:01:00 (#455374)
Made some changes to PvP! From the input and feedback we got from the PvP thread on the community site: damage output has been reduced to 50% of normal combat. This includes Nanos, special attacks, ranged and close combat weapons. In addition, all special attacks made during pvp will be capped at doing 40% of targets maximum health. This does no include healing. Let us know how you like these changes once youve had a chance to test them.
Certes tes dommages sont diminués comme ceux des autres mais... pas la quantité de nanos nécessaires. Les autres s'en foutent : ils ont tous au moins 1000 chargeurs dans leur inventaire mais toi petit NT, Crat et MP ? Hum ?
Quoique le Crat ou le MP, il a au moins son pet :)
[ 02 novembre 2001: Message édité par : Rollback ]
Par THEKKEHT le 2/11/2001 à 18:09:00 (#455375)
Ce qui a haut lvl rend le NT une classe ultime .
[ 02 novembre 2001: Message édité par : THEKKEHT ]
[ 02 novembre 2001: Message édité par : THEKKEHT ]
Par Rollback le 2/11/2001 à 18:16:00 (#455376)
Par THEKKEHT le 2/11/2001 à 18:17:00 (#455377)
[ 02 novembre 2001: Message édité par : THEKKEHT ]
Par Rollback le 2/11/2001 à 18:46:00 (#455378)
Par THEKKEHT le 2/11/2001 à 18:53:00 (#455379)
Bon sinon avec les nouvelle regle pvp j'en ai trouver qui ferai de 1000 a 2000 dégat en 7 seconde pour 800 de matt crea.
Par Rollback le 2/11/2001 à 19:03:00 (#455380)
Par THEKKEHT le 2/11/2001 à 19:08:00 (#455381)
Par Rollback le 2/11/2001 à 19:37:00 (#455382)
Desc The fabric of space around the target is warped and twisted, inflicting 1294-2415 points of melee-based damage.
QL/NCU Cost 58
Icon
NanoCost 308
Range 25m
Attack Delay 4s
Recharge Delay 4s
AtkSkills MaterialCreation 100
DefSkills NanoAC 108
To Use MaterialCreation 871
To Use VisualProfession Nano-Technician
Default Hit Health by -1294 to -2415 On Target
C'est la plus haute attaque dans les 800 en MC avec un temps de cast resonnable.
Dégat : 1294-2415 à 25m et en 4s
Divisé par 2, ça fait ? 650-1200, pas vraiment 1000-2000 hein ? :D
Par contre 308 points de Nanos, c'est rude.
A quel niveau tu peux lancer ce prog ?
Par THEKKEHT le 2/11/2001 à 19:45:00 (#455383)
je regarde vite fais pour les stats ...
Je pense qu'il est utilisable avec implant + buff dans les lvl 140.
Par Satya le 2/11/2001 à 22:07:00 (#455384)
les commandes guildes ONT CHANGE (enfin, vont changer)
egalement la manière de faire une guilde change (est grandement facilité !).
------
Note pour la story :
les guildes de 20 joueurs ne sont pas repris dans les listings pour l'histoire,
les guildes de 70 à 100 joueurs sont reprises (avec certaines exception coté omni, il y a moins de guilde omni que clan).
Cette source etant d'un ARK, donc a confirmer par un GM.
Par Arrakys le 2/11/2001 à 23:34:00 (#455385)
Pourquoi ? les pets ne grid plus. Ils ont pense a l'ingenieur qui depense 1K credit a chaque pet plus 2000 nano pour le lancer buffer ? Qui dont demander une amie MP de venir les buffer et a son pte agent de flase trader pour les wrangle afin de sortir un bon pet ?
Bin NON ils y ont pas penser. Donc ingenieur de tout bord si le patch sort ainsi vous vous retrouverez en permanance avec un pet faible car vos potes ils font pas que vous suivre pour vous buffer apres chaque grid ils veulent jouer aussi.
Bin si on fait ca le pet c'est l'arme de l'ingenieur pas la petoire ridicule qu'il tient en main. Donc pourquoi ne pas etendre cela a toute les classes desormais quand vous gridez vos armes retournent dans votre sac a dos :) Je crois que le nombre de soldats level 50 avec un nova flow 100 va vachement diminuer (pareil pour les autres classes).
Enfin si ca sort ce truc je comprendrais pourquoi ca s'appelle funcom sont fun au debut apres on comprends qu'ils sont tres con.
Célénée Eberling
Epouse du beau Gekar
Furture maman de son enfant
rappelee au jeu par le 12.8
degoutee par le 13.0
si il passe en integrale
Par Rollback le 3/11/2001 à 12:59:00 (#455386)
Par Reith99 le 3/11/2001 à 19:41:00 (#455387)
Quoique... Si des objets comme les armes peuvent passer dans la grid, pourquoi pas un bot.
Mouais...
Par Doc_Ben le 6/11/2001 à 4:51:00 (#455388)
Bien a vous
Par Rollback le 6/11/2001 à 9:53:00 (#455389)
Fixer
Operates on the edge of the law, acquiring anything on demand if the price is right, and works as an intermediary in the underworld of Rubi- Ka.
Rien là dedans ne corrobore tes dires. Si on devait suivre ta logique, alors les doctors ne devraient que les seuls à pouvoir soigner, les ingé, que les seuls à pouvoir construire des armes, les traders que les seuls à pouvoir acheter et vendre (mdr !), les adventurers que les seuls à pouvoir grimper une montagne, les soldiers que les seuls à pouvoir utiliser une arme à feu, les enforcers que les seuls à pouvoir se battre avec une arme blanches, les MA que les seuls à pouvoir utiliser leur poing pour se battre (mdr bis !), etc...
Quand à ces histoires de pets rouges avec un master vert pour toi, saches par exemple que moi en tant que MP niveau 45, j'ai un pet de combat de niveau 70. Donc si tu es de niveau 55, je dois être vert pour toi et mon pet rouge. Pourtant je n'ai que des implants QL30 (je vais bientôt changer avec des implants QL50 et alors je pourrais même créer un pet plus puissant encore).
En espérant t'avoir ramené un peu à la réalité.
Par xymox le 6/11/2001 à 10:26:00 (#455390)
Ca me fait bien rire, car c'est le plus souvent mes ennemis qui profitent de ce fait, je ne les vois pas, je peux pas lancer mon attaque, et je vois ma vie descendre sans pouvoir réagir.
J'espère que ça sera dans les deux sens, pour moi ça sera pas un désavantage, puisque j'ouvre la porte doucement je recule je colle je tire, mais je ne tire pas à travers les portes, enfin si quand elle se referme toute seule ....
J'attends pour voir :(
Pour ne pas :sanglote: avant l'heure
Par Euthanos le 6/11/2001 à 10:28:00 (#455391)
Par Rollback le 6/11/2001 à 10:40:00 (#455392)
Par Arrakys le 6/11/2001 à 11:10:00 (#455393)
Célénée Eberling
Epouse du beau Gekar
Future maman de son enfant
Omni Eng 98 RK2
Par Magduff le 6/11/2001 à 13:09:00 (#455394)
Maintenant bon c'est vrai ke c un peu bizar de ne pas pouvoir le faire grider ... mais bon je trouve ca "comprehensible",car tu fait grider deux personnes, malgres tout je ne suis pas toutafait d'accord a funcom sur ce point mais sincerement je pense ke ce n'est pas si grave c'est juste histoire de plus de realisme ...
Par Rollback le 6/11/2001 à 13:44:00 (#455395)
Donc la question ne se pose pas en ces termes mais plutôt au niveau de l'équité entre les différentes classes. Célénée a raison : pourquoi l'arme d'un Soldier serait elle autorisée à suivre son propriétaire dans la Grid (et je ne parle même pas du fait du l'avoir en main) et pas celle de l'Engineer, du Crat ou du MP ?
Par Arkhatope le 6/11/2001 à 14:09:00 (#455396)
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