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Update client sur serveur de test

Par Baramin le 27/7/2001 à 1:34:00 (#448261)

Le client du serveur de test a été patché (pas traduit, car je bosse demain et qu'il est 01:42...)


Last Edited 07.24.01

Changes from 12.2.08 to 12.30:

- Optimized resource management to reduce amount of loading.
- Optimized lookup of items, to process incoming characters faster.
- Reduced message size for character updates, when entering new zones.
- Included a server-side option to reduce observation range in cities and other crowded areas.
- Enabled stream compression to reduce bandwidth.
- Eliminated some small memory leaks in the client.
- Eliminated several resource leaks.
- Fixed an exploit allowing players to select the same mission several times.

GUI and controls:
- Removed Trade Canceled flooding if you ignore someone who wants to trade with you.
- All playfield names should now displayed correctly.
- The skill available message should now be written in a different color, and thus be easier to identify.
- Chat channel settings saved.
- Fog settings saved correctly.
- Client position is now updated correctly on the world map when you change playfield.

AI:
- The humanoid vendors will now be able to deal with more than one customer at the time.
- The monsters should stop attacking when you have initiated a playfield change, but the servers fail to complete it.
- Nano Formulas run by monsters will from now on be aborted when the monster reach zero health.
- NPC's should no longer be able to attack each other in 100% suppression gas areas.
- Debuffing NPC stats will be more effective from now on. This also means that low-level NPC's should no longer use nano programs out of their level range.
- Aggressive Grey monsters will no longer always attack you unprovoked.
- Line-of-sight battle indoor and outdoor enabled. This applies to both players and monsters.

RPG Tweaks, Bugs and changes.
- Mission Tokens: The mission tokens have always been supposed to be a special reward given for heroic actions. From now on you will get your token if your side deems you worthy. Tokens will no longer be shown as a reward in the mission description.
- In PvP when the master dies, pets will turn into ordinary monsters. When the master gets close to it again, he regains control
- You should now look OK after zoning with your trench coat on.
- Poison and Heal over Time formulas should still be active on your character after zoning.
- You should no longer be able to use items in chests without using their charges.
- Team Nano programs and area of effect Nano programs can now be aborted.
- Ammo should be displayed correctly after play-field shifting.
- Cleaned up special attack requirements. Now you only need to meet the requirements of the right-hand weapon to be able to use the attack.
- Worn and equipped items will no longer be included in the encumbrance calculation. This applies to items inside worn backpacks too.

Par Enigm le 27/7/2001 à 2:05:00 (#448262)

je fais ca tout a l';heure sije me leve pas trop tard

Par THEKKEHT le 27/7/2001 à 9:17:00 (#448263)

Ouaou, ca c du patch ;), vivement qu'il l'applique au live serveur.

Par Enigm le 27/7/2001 à 12:45:00 (#448264)

c un petit patch ca
le dernier faisait 3 pages de long :-)

Par Enigm le 27/7/2001 à 14:09:00 (#448265)

c up
possible que une ou deux fautes sont passes au travers.. n'hesitez pas a prevenir arckam de le corriger :)

sinon contents. j enfin fait une mise a jour :D

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