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Par Rollback le 14/11/2001 à 15:02:00 (#447909)

Alors ? Vous êtes content d'avoir enfin votre in-game surprise, à savoir un ...


..


.


LEET !!! :D "Ru nubi ?"

Par THEKKEHT le 14/11/2001 à 15:03:00 (#447910)

faudra taper /command claim pour avoir la surprise et ce seulement pour les compte cree avant le 8 juillet .

Par chevalier le 14/11/2001 à 15:04:00 (#447911)

c est quoi la surprise dis le moi je peux pas la voir adsl foire a la maison

Par Rollback le 14/11/2001 à 15:07:00 (#447912)

Je n'en sais rien en fait puisque c'est une... surprise

Attendons que les serveurs soient de nouveau up à 18h00 pour en avoir les premiers echos

Par THEKKEHT le 14/11/2001 à 15:09:00 (#447913)

Lol chevalier, c'est une surpise, on verra ce que on aura quand on tapera la commande .

Par falgos le 14/11/2001 à 15:16:00 (#447914)

Je ne compterait pas trop sur 18 heures pour avoir le premiers echos :

GMT=France-1
Temps de telechargement du patch
Problemes de telechargement du patch
Patch du patch

Ca sera plutot pour les couche tard =)

Par THEKKEHT le 14/11/2001 à 15:18:00 (#447915)

Heuu telechargement du patche ca prend meme po 2 min avec le .exe qui sera fourni.

Le truc c'est l'application du patcher si on choisi la conversion de la base de données graphique du jeu qui est une amélioration majeur du patche qui prend soit disant 15 Min.

Par chevalier le 14/11/2001 à 15:30:00 (#447916)

vous moquez pas
je bosse MOA pas comme certain hein si vous voyez se que je veux dire
que va faire le patch??

top chrono voyons combien de temps va mettre tek a repondre

Par THEKKEHT le 14/11/2001 à 15:41:00 (#447917)

Thek est partit bouffer du gateau car c'est l'heure de manger.

voila les changement officiels:

Changes 14th November

General changes:

- Fixed a bug in the monsters' target selection. They should now change targets according to their hate-list.

- The "bring item to object" missions work as they should again!

- Missions should now be placed at the correct locations in the world.

- We have fixed range-enhancing buffs. These were not added properly. As a result of this we have seen that many players, on the test server, were able to execute nano-formulas on monsters and other players outside of visible range! (So you could be attacked in PvP without actually seeing where the opposing player was!) As a result of this we had to apply the same hard cap on range for nano-formulas that always have been in place for weapons. This is now set to 40 meters.

- Made some changes to PvP! From the input and feedback we got from the PvP thread on the community site: damage output has been reduced to 50% of normal combat. This includes Nanos, special attacks, ranged and close combat weapons. In addition, all special attacks made during PvP will be capped at doing 40% of target's maximum health. This does not include healing.

- We now support re-casting of nanos over time. Previously you were unable to "refresh" the DOTs. What are you waiting for? Go refresh a DOT!

- Fear nanos now have Psychic checks on them, in the same manner as Charm nanos have Psychic checks.

- It is no longer possible to shoot NPCs through locked doors.

- The in-game surprise!! It is available through the use of this command "/command claim". Executing the command will spawn the surprise item to your inventory. Please make sure that you have an empty slot in your primary inventory! Only accounts created before midnight on the 8th of July are eligible to receive the surprise (information about when your account was created can be found on the account web-pages). The command will grant an item once pr account, to the character you play when executing the command.

- Major optional performance upgrade: The graphics database may optionally be converted to a format that is much faster; you will see that the frame-rate is less jerky as you run into heavily populated areas. After patching, a program will be started that gives you this option. The conversion is currently optional as it takes some time, and takes up some extra disk space.


Organization changes:

The first chunk of new organization setup is done. This code will convert from the old format, so no organizations should be lost. If any members of your organization have changed sides, they will be kicked.

The following features have been implemented:

/org create [name] *

This is the command to create an organization. The requirements for using this command are:

1. You must be the leader of a full team.
2. None of the team members can be of an opposing side.
3. None of the team member can be part of another organization.

[name] is the name of the organization.

If you try to create an organization without a full team, you will see:

"You can only create an organization of a full 6 member team. All members must be of the same side. No members can be part of any other organization."

/org ranks

Lists all ranks available in the organization. In addition, you will see:

"To change the type of ranks, you must change the type of organizational hierarchy you use. See /org governingform"

/org history [text] *

This command sets the history of the clan/faction, which is displayed when someone does a /org info. Only the leader can change this.

/org objective [text] *

This command sets the objective of the clan/faction, which is displayed when someone does a /org info. Only the leader can change this.

/org description [text] *

This command sets the description of the clan/faction, which is displayed when someone does a /org info. Only the leader can change this.

/org name *

This command sets the name of the clan/faction, which is displayed when someone does a /org info. Only the leader can change this.

/org promote (target)

There is no need to supply a level to promote to because promotions are one level at a time.

You must have at least 1 level above the level you are promoting to.

You must have someone from your own organization targeted for this command to work

If you are not one level above the level you are promoting to, you will get this message:

"You can only promote someone to one rank-level below your own level.
Your rank is [nameofranks]. Do a /org ranks to know the ranks of your hierarchy. (The exception is the leader which when a new leader is appointed The leader will himself lose leadership as the new leader is promoted)."

The newly promoted target will see:

You were just promoted by [nameofpromoter] to the rank of
[NameOfNewRank].

/org demote (target)

This is the opposite of promote. (Like you didn't already guess that!) You can only demote someone who is at least one level/rank below you.

You must have someone from your own organization targeted for this command to work.

If you are not one level above the level of the person you are demoting, you will get this message:

"You can only demote someone who is one rank-level below your own level.
Your rank is [nameofranks]. Do a /org ranks to know the ranks of your hierarchy."

The demoted target will get the following message:

"You were just demoted by [nameofpromoter] to the rank of [NameOfNewRank]."

/org info (target)

When you do a /org info on a target, you will get the following information:

Organization Name: "Name of Clan/faction"
Governing Form: "Republic"
Leader: NameofLeader
Objective: "Objective Text"
Description: "Description Text"
History: "History text"

If you are part of the same organization as the targeted individual, you get will receive this additional information:

Organization Rank: [Nameoftargeted's Org Rank]

If there is a vote going on, you will see:

Current Vote: [Text], [TimeLeft] [Alternatives]

If the target is yourself, you will see:

Organizational Upkeep: [upkeepcost] / [paymentcost]

/org governingform <form> *
(Where <form> can be one of: "Department", "Faction", "Republic", "Monarchy", "Anarchism" or "Feudalism")

/org kick [Nameofplayer]

It is important that you can kick someone who is not targeted (offline, or in another playfield). Only the leader or someone 3 clan/faction levels above the target can kick them.

When you try to kick someone who you are not the leader of or 3 levels above, you will get the following message:

"You have to be the leader, or someone 3 organizational ranks above the player to kick him from the organization. Do /org ranks to see a list of the available ranks in your organization. If your organization does not support many organizational ranks, use /org contract to change the organizational hierarchy."


/org invite (target)

Asks a player if he wants to join. The requirements for doing an /org invite are the following:

1. The targeted player must not be member of another organization. (He must leave before he can join yours.)


2. If target is of not from the same side as the organization, you will see:

"You cannot add him/her to your organization."

3. The one inviting must be the leader of the organization or 3 levels above the entry level of the new member.

3a. If your clan/faction level isn't high enough, you will get the
following message:

"Your rank is not high enough for you to be able to invite new members. You must be at least 3 ranks above the lowest rank in your organization. (The new member entry rank.) Do a /org ranks to know the available ranks in your organization."

4. The target will get a pop-up which asks, "Do you wish to join [nameoforg]?" (yes/no). The character will be added only if he answers yes.

When someone newly joins an organization, a message is sent to all members stating:

"Org Message: NameOfCharacter just entered your organization."

The maximum number of levels an organization can have is 10.

There is currently no limit to the number of members an organization can have.

/org leave

When this is typed, the character leaves the organization. Everyone in the organization gets a message stating:

"Org Message: NameOfCharacter just left your organization."

/org disband *

The leader can disband the entire organization with this command. He will have to confirm the disbanding of the clan.

When the organization is disbanded, all members will get the following message:

"Org Message: Your leader, [nameofleader], has disbanded your organization."

/org help

Displays a list of the organization commands.

Other issues:

If the leader of your faction / clan changes side, the guild get instantly disbanded. This is to prevent the "chaotic" conditions we have seen in the previous implementation of the guild system.

If you change side, you will also be kicked out of your clan / faction. You cannot be a member of an OT faction, being clan or neutral etc.


Content changes:

- A new dungeon is available: Cyborg Barracks! This small dungeon is for levels 70-90. It will have its own set of unique monsters and treasure. It is a group-oriented dungeon.

- The entrance to Steps of Madness no longer requires the teddy bear to enter. Now you just have to right-click on the eye to gain entrance.

- Added more unique monsters.

- Trade-Skill Items for Med Packs are now available. NOTE: Two of the items you can make with the pharmaceutical Trade-Skill do not have the charges they are intended to have. This is due to a bug in the code.


Engineer changes:

- Engineer Auras: Engineers get a new line of nanos that are aimed at making them more beneficial to groups, as well as solo-wise. These feature a twist: the original buff on the Engineer costs the normal amount of NCU space, and the buff being placed on others only costs a couple of NCU - but only lasts while they are in close range of the Engineer. These effects stack with other buffs. The current list includes: AC buff, damage buff, reflection damage buff (NOT reflection AC buff), damage shield buff; debuffs include reflection AC debuff, damage shield debuff, and blindness debuff.


Doctor changes:

- Doctors can now cast debuffs on enemies even when they (Doctors) are affected by a debuff from the same nano line. Example: A doctor reported that an NPC executed "Exhaust Muscle" on him. When the doctor tried to execute Phantom Weight or Tired Limbs on the NPC, it gave him the message, "Better nano is already running", and the nanos would not execute. Obviously, if a player has a hostile nano on him, stacking rules should not prevent the player from executing n hostile nano of the same line (but lesser level) on another enemy.


Meta-Physicist changes:

- Meta-Physicists can now summon weapons! There will be a line of weapons that are unique to the MP that can be summoned. They are not like ordinary weapons - they do not cause a whole lot of damage, but will have other effects on them.

- Odin's Missing Eye should no longer inflict damage each time you zone.

- Lull Wrath will now use the correct icon (used to look like a buff icon).

Agent changes:

- Agents using False Profession will no longer be able to learn or cast the Engineer or Bureaucrat Pet summoning nanos. They can't use the shells anyway, so there is no reason they should be able to learn the nanos.

Fixer changes:

- Fixers have received a new line of nanos that allow them to summon weapons! This will allow the fixer to temporarily (1-2 hours) summon a weapon. Although the specific weapon you get cannot be chosen, there are different nanos for ranged weapons and melee weapons.

- Fixers have received a new line of nanos that allow them to summon armor! This will work much the same way "summon weapon" does.

- Summon Grid Armor! The fixer gets the ability to summon a set of 'Grid Armor'. This essentially hides most of the fixer in the grid, leaving only a shell behind in reality. It will be a set of social armor, so cannot be worn with any other armor, and will not have a large amount of AC, but will greatly increase evasion skills and the likelihood of evading any attack.

Pet changes:

- Improved Pet path finding. Pets should now be able to follow their masters better in dungeons.

- The command /pet report will now give feedback that includes the pet's name. This is part of the support for multiple pets.


Game interface and command changes:

- GUI window locations now remember where you last left them! Personal inventory already did this, but bags, mission-generators, and banks didn't.

- Implemented /assist: /assist will give you the target of your target. /assist name will select the target of the name. This will only change the target, not start or stop any fight.

- Added support for mouse-wheel scrolling in these windows: Container view, Knowledge view, Nano view, Control view, Info view, and Chat view.

- You can now turn on names over players' heads! No more wandering around trying to recognize an ugly Atrox mug in a crowd, just turn on names!

- Social animations: /ass and /crotch have been renamed to /itch and /adjust. In addition to that, the female version of /ass has received a new animation.

- Fixed a bug that could cause your special attack to be unavailable when it should not. This happened when you started an attack, just when your special attack recycled.


Item changes:

- 6 slot NCU belts should now work properly.

- Removed the Title Level requirements from the second Clan token board. It was not supposed to be there in the first place. (The Omni version never had one.)

- Summoned items have the word "Temporary" appended to the front of their names when inspected (Shift-click). Items that have this will disappear when they time out. Keep your eyes open to avoid people from tricking you into buying these items.

- Burst of Speed stims no longer stacks with itself.

- Fixed a spelling mistake in the Fixer's "Grid Phase" line.

- Gold Nuggets, Gold Rings, Silver Nuggets, Gold spheres, and some Bracers will be possible to melt into small ingots. The ingots are Jewellery trade-skill items.

- The Silver Onyx can be cut and placed into rings.

- The Low Light Targeting Scope has got its bonus reduced a bit at lower levels. It was too powerful at low levels, and had to be adjusted slightly.


[ 14 novembre 2001: Message édité par : THEKKEHT ]

Par THEKKEHT le 14/11/2001 à 15:55:00 (#447918)

ah ouais 11 Mn pour répondre .

C'est pas la forme aujourd'hui :/.

KIKI me donne du TONIC pour répondre sous la minute

Par chevalier le 14/11/2001 à 16:00:00 (#447919)

aller tu a une autre chance
ca dis quoi en frqncais top chrono

Par THEKKEHT le 14/11/2001 à 16:01:00 (#447920)

kesketumedi la ?

c'est troppppppppp long a traduire .

Moi je fait pas le boulot de K

[ 14 novembre 2001: Message édité par : THEKKEHT ]

Par chevalier le 14/11/2001 à 16:18:00 (#447921)

héhéhé
voila comment un mythe tombe :ange:

[ 14 novembre 2001: Message édité par : chevalierRP ]

Par THEKKEHT le 14/11/2001 à 16:24:00 (#447922)

Je vais te dire un truc .... Tu voie, on est Mercredi et j'ai un Zolie devoir de MECA et un autres de Maths à faire pour la semaine prochaines.

Si la traduction aurai été de 10 Lignes je l'aurai faite mais la non, je peut po :/.

Si j'était au boulot et que j'avait rien a glander de la journée, je l'aurai faite aussi .

Par chevalier le 14/11/2001 à 16:33:00 (#447923)

un travail de MECA
s agirait il de calcul de resistance de materiaux
ou de beton armé ???
je glande pas et je parle pas anglais :p :p

Par THEKKEHT le 14/11/2001 à 16:37:00 (#447924)

Nop, statique du solide, étude d'adérence a la limite du glissement sur un porte taule :/

Par Rollback le 14/11/2001 à 16:55:00 (#447925)

En lisant le truc concernant justement la in-game surprise, des questions me sont venues à l'esprit :

1] C'est un objet qui apparait dans son inventaire. Je présume qu'il sera nodrop mais avec les nombreux problèmes d'inventaire, ne risque t on pas de le perdre dans un zoning !? Qu'est ce qui se passe si on l'efface ?

2] A votre avis, on pourra le faire apparaitre sur chacun de nos personnages ou seulement sur un seul uniquement ? Si c'est seulement un seul, que se passe t il si on veut effacer le perso pour en faire un autre ? On pourra regenerer le cadeau dans notre nouveau perso ?

Vu la manière dont Funcom a pris l'habitude d'implementer les choses, j'ai vraiment peur...

Enfin on verra bien...

Par THEKKEHT le 14/11/2001 à 17:01:00 (#447926)

On verra je le spawn direct sur mon premier persos et je testerai sur le second apres et je reviens vous le dire ce que c'est .

Par THEKKEHT le 14/11/2001 à 17:08:00 (#447927)

Le forums est pas a l'heure .... il m'affiche toujours mes message avec 20 Mn de retard ...


17h24 je poste le message ... encore 36 Mn d'attente ...

[ 14 novembre 2001: Message édité par : THEKKEHT ]

Par dark manticora le 14/11/2001 à 17:10:00 (#447928)

Pour la in-game surpise, tu ne pourra la summon que sur un de tes perso

Donc tu pourra po l'avoir sur tous, et c'es funcom ki la dit po moi

ciao

Par THEKKEHT le 14/11/2001 à 17:11:00 (#447929)

Ah les B******* de E*******, ils abusent

Par Rollback le 14/11/2001 à 17:14:00 (#447930)

Arf ! Je m'en doutais ! Et avec leur politique de non remboursement, si par malheur tu perds ta surprise...

Je crois que je ne vais pas lancer cette commande claim tout de suite

Par THEKKEHT le 14/11/2001 à 17:17:00 (#447931)

Bon je vais la lancer direct en me connectant sur Theklounette mon persos enforcer cacher lvl 157 et je vous dirais ce que c'est.

Par dark manticora le 14/11/2001 à 17:52:00 (#447932)

Pour ceux que ca interesse l'objet surprise ne sera pas NO DROP, donc on pourra la trader

Voila c'es tout

Par dani le 14/11/2001 à 17:54:00 (#447933)

oui,teste pour nous THEK,nous on attend de voir,on est des peureux paranos

Par THEKKEHT le 14/11/2001 à 17:56:00 (#447934)

Bah ouais , j'attend ça avec impatiente, aller encore 20 Mn.

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