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Toutes les RA du VW et animist

Par kalidor le 16/2/2003 à 19:00:15 (#3249617)

Petit post d'information pour les futurs VW : certaines très int

Augmented Strength Passive N/A 1 3 6 10 14 N/A N/A Increases your character’s Strength by 6 per level.

Augmented Dexterity Passive N/A 1 3 6 10 14 N/A N/A Increases your character’s Dexterity by 6 per level.

Augmented Constitution Passive N/A 1 3 6 10 14 N/A N/A Increases your character’s Constitution by 6 per level.

Augmented Quickness Passive N/A 1 3 6 10 14 N/A N/A Increases your character’s Quickness by 6 per level.

Augmented Acuity Passive N/A 1 3 6 10 14 N/A N/A Increase your class's casting stat by 6 per level. Theurgist, Wizard, Sorcerer, Cabalist, Eldritch, Mentalist, Enchanter, Champion, Ranger, Nightshade: Intelligence. Skald, Bard, Minstrel: Charisma. Druid, Warden: Empathy. Cleric, Paladin, Friar, Thane, Spiritmaster, Runemaster, Healer, Shaman, Hunter: Piety.

Long Wind Passive N/A 1 3 6 10 14 N/A N/A Your character can sprint for a longer period of time than normal.

Tireless Passive N/A 1 3 6 10 14 N/A N/A Your character regenerates endurance in combat.

Regeneration Passive N/A 1 3 6 10 14 N/A N/A Your hit points regenerate faster than normal.

Serenity Passive N/A 1 3 6 10 14 Augmented Acuity 2 Your spell points regenerate faster than normal.

Toughness Passive N/A 1 3 6 10 14 N/A N/A Increases maximum hit points by 3% per level of this ability.

Mastery of Water Passive N/A 1 3 6 10 14 N/A N/A Increases swim speed by 3% per level of this ability.

Avoidance of Magic Passive N/A 1 3 6 10 14 N/A N/A Increases resistance to all damage types of magic by 3% per level of this ability.

Lifter Passive N/A 1 3 6 10 14 N/A N/A 20% additional maximum carrying capacity per level.

Veil Recovery Passive N/A 1 3 6 10 14 N/A N/A Reduces duration of resurrection sickness by 10% per level.

Dodger Passive N/A 1 3 6 10 14 Augmented Quickness 2 Increases chance to evade by 3% per level.

Mastery of Parrying Passive N/A 1 3 6 10 14 Augmented Dexterity 2 Increases chance to parry by 3% per level.

Mastery of Pain Passive N/A 1 3 6 10 14 Augmented Dexterity 2 Increases chance to critical with melee attacks by 5% per level.

Mastery of Arms Passive N/A 1 3 6 10 14 Augmented Strength 3 Additional 3% per level attack speed with melee weapons. Please note that the minimum allowed combat attack timer is 1.5 seconds – this ability will not allow you to go below this hard cap. It will, however, reduce the attack speed of slower weapons, which do more damage per hit.

First Aid Active 15 min. 3 6 10 0 0 N/A N/A Self heal that heals a set amount of hit points per level gained in the ability. This value increases with the character's level. At level 50, it heals approximately 300 hit points per level. It cannot be used in combat.

Hail of Blows Active 15 min. 3 6 10 0 0 Augmented Dexterity 3 5% per level boosted attack speed for 60 seconds. This ability is currently affected by the haste cap, and thus has less benefit on faster weapons.

Second Wind Active 15 min. 10 0 0 0 0 Augmented Constitution 3 Completely restores your character’s endurance.

Ignore Pain Active 30 min. 14 0 0 0 First Aid 2 Self heal that heals 100% of the user's health, and can be used in combat.

Rain of Fire Active 15 min. 3 6 10 0 0 N/A N/A Adds a 10% per level heat damage-add to non-magical attacks.

Rain of Ice Active 15 min. 3 6 10 0 0 N/A N/A Adds a 10% per level cold damage-add to non-magical attacks.

Rain of Annihilation Active 15 min. 3 6 10 0 0 N/A N/A Adds a 10% per level spirit damage-add to non-magical attacks.

The Empty Mind Active 30 min. 6 10 14 0 0 N/A N/A 10% per level boost to all magic resistances for 60 seconds.

Purge Active 30 min. 10 0 0 0 0 N/A N/A Dispel all negative spell effects from your character, such as rez sickness, DOTs, poisons, mesmerization, stun, etc.

Defender of the Vale Active 15 min. 10 0 0 0 0 N/A N/A Group-targetted hit point buffer that absorbs 50% damage for up to 500 hit points.

Par kalidor le 16/2/2003 à 19:06:09 (#3249647)

idem anismist ;)

Augmented Strength Passive N/A 1 3 6 10 14 N/A N/A Increases your character’s Strength by 6 per level.

Augmented Dexterity Passive N/A 1 3 6 10 14 N/A N/A Increases your character’s Dexterity by 6 per level.

Augmented Constitution Passive N/A 1 3 6 10 14 N/A N/A Increases your character’s Constitution by 6 per level.

Augmented Quickness Passive N/A 1 3 6 10 14 N/A N/A Increases your character’s Quickness by 6 per level.

Augmented Acuity Passive N/A 1 3 6 10 14 N/A N/A Increase your class's casting stat by 6 per level. Theurgist, Wizard, Sorcerer, Cabalist, Eldritch, Mentalist, Enchanter, Champion, Ranger, Nightshade: Intelligence. Skald, Bard, Minstrel: Charisma. Druid, Warden: Empathy. Cleric, Paladin, Friar, Thane, Spiritmaster, Runemaster, Healer, Shaman, Hunter: Piety.

Long Wind Passive N/A 1 3 6 10 14 N/A N/A Your character can sprint for a longer period of time than normal.

Tireless Passive N/A 1 3 6 10 14 N/A N/A Your character regenerates endurance in combat.

Regeneration Passive N/A 1 3 6 10 14 N/A N/A Your hit points regenerate faster than normal.

Serenity Passive N/A 1 3 6 10 14 Augmented Acuity 2 Your spell points regenerate faster than normal.

Toughness Passive N/A 1 3 6 10 14 N/A N/A Increases maximum hit points by 3% per level of this ability.

Ethereal Bond Passive N/A 1 3 6 10 14 Serenity 2 Increases maximum power by 3% per level of this ability.

Mastery of Water Passive N/A 1 3 6 10 14 N/A N/A Increases swim speed by 3% per level of this ability.

Avoidance of Magic Passive N/A 1 3 6 10 14 N/A N/A Increases resistance to all damage types of magic by 3% per level of this ability.

Lifter Passive N/A 1 3 6 10 14 N/A N/A 20% additional maximum carrying capacity per level.

Veil Recovery Passive N/A 1 3 6 10 14 N/A N/A Reduces duration of resurrection sickness by 10% per level.

Wild Power Passive N/A 1 3 6 10 14 Augmented Acuity 2 Increases your spell damage by increasing your spell’s chance to do critical damage by 5% chance per level of this ability. Spells affected are direct damage and bolts.

Wild Arcana Passive N/A 1 3 6 10 14 Augmented Acuity 2 Grants 5% chance per level to critical with duration-based attack spells like dots, debuffs, etc. Please note that "binary" effects like root, stun, and mesmerize are either on or off, and as such are not affected by this ability.

Minion Control Passive N/A 1 3 6 10 14 Wild Minion 1 Your pets take 3% less experience per level gained in this ability.

Mastery of the Art Passive N/A 1 3 6 10 14 Augmented Acuity 3 Additional 3% per level casting speed when casting spells. Please note that the minimum allowed spell casting timer is 2 seconds – this ability will not allow you to go below this hard cap.

Mastery of Magery Passive N/A 1 3 6 10 14 Augmented Acuity 2 Your Direct Damage spells will do 3% more damage per level of this ability.

Mastery of the Arcane Passive N/A 1 3 6 10 14 Augmented Acuity 2 Your “buff” spells will be 3% more effective per level of this ability.

Second Wind Active 15 min. 10 0 0 0 0 Augmented Constitution 3 Completely restores your character’s endurance.

Concentration Active 15 min. 10 0 0 0 0 Augmented Acuity 3 Resets quickcast timer to allow for a second quickcast.

Mastery of Concentration Active 30 min. 14 0 0 0 0 Augmented Acuity 3 Reduces chance of interruption by 100% for 15 seconds. Note that this ability is affected by the level of your attacker.

The Empty Mind Active 30 min. 6 10 14 0 0 N/A N/A 10% per level boost to all magic resistances for 60 seconds.

Majestic Will Active 30 min. 6 10 14 0 0 Augmented Acuity 3 Your target’s chance of resisting your spells is reduced by 5% per level per level of this ability for 60 seconds.

Mystic Crystal Lore Active 5 min. 3 6 10 0 0 N/A N/A Self-only boost to power, not usable in combat.

Raging Power Active 30 min. 10 0 0 0 0 Mystic Crystal Lore 2 Full power heal, usable in combat.

Purge Active 30 min. 10 0 0 0 0 N/A N/A Dispel all negative spell effects from your character, such as rez sickness, DOTs, poisons, mesmerization, stun, etc.

Forestheart Ambusher Active 30 min. 10 0 0 0 0 N/A N/A Summons ground-targetted 100% pet for 3 minutes. Automatically acquires targets that enter its aggression radius.

Par Nihil' le 16/2/2003 à 19:07:36 (#3249662)

Sympa la RA d'absorbe du VW, toutes les 15 minutes en plus :p

Par kalidor le 16/2/2003 à 19:12:54 (#3249688)

oui j'avais remarque aussi ;)

Par aziraphale le 16/2/2003 à 19:58:21 (#3249967)

Pas trop mal vu que visiblement ça doit encaisser même les dégâts magiques. En plus c'est toute les 15 minutes et pas 30 et ça coûte 10 pt au lieu de 14.

N'empêche je trouve que faire un mix entre Forteresse de la foi (absorbe dégât physiques 50%) et mélodie bénéfique (soigne 1500 pv environ en HoT) c'est pas top. Ils auraient pu inventer un truc tout nouveau tout beau et surtout plus en rapport avec le style du VW qu'une simple bulle de 500 pv au lieu de 100 pv pour ceux qu'on place sur les armures.

Par ZyX le 16/2/2003 à 20:09:54 (#3250053)

La ra du vw est buggé en 1.56
Elle n'absorbe que 500pv pour tout le groupe et non pas pour chaque personne du groupe.

Elle est débuggé plus tard (1.59 je crois) et la elle marchera correctement mais le timer sera monté à 30 minutes.
Et le "buff" ne reste que 1 minute.

Par aziraphale le 16/2/2003 à 20:25:57 (#3250156)

Encore pire que je croyais alors : RA a ne pas acheter du tout.
Autant se payer du réactif bubulle ça sera sûrement beaucoup plus efficace et ça fonctionnera tout le temps.

Déjà que le nombre de RA spéciales réellement utiles sur Hib étaient pas nombreuses, ça va pas s'arranger : mélodie bénéfique, purge de groupe et ... ben c'est tout ce que je vois d'utile personnellement.

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