Archives des forums MMO/MMORPG > Dark Age of Camelot > DAoC - Général > chagement des couts de certaines RA?
chagement des couts de certaines RA?
Par slater le 19/12/2002 à 11:58:09 (#2830099)
par exemple:
Ignorer la douleur passerait à 8 pr au lieu de 14 pr pour un tank.
Purge serait nettement moins cher pour un tank.
question :
en admettant que l'info soit exacte, qu'en sera-t-il pour les persos qui possèdent des RA dont le coût aura varié à la baisse?
exemple:
J'ai IH qui m'a coûté 14pr.
quand il passera à 8pr... vais-je récupérer 6pr ou seront-ils perdus?
est-ce pour cette raison que les tank pur recevront un respec realm avec la 1.53?
Par jambon cachère le 19/12/2002 à 12:00:33 (#2830116)
est-ce pour cette raison que les tank pur recevront un respec realm avec la 1.53?
Exactement :)
Par Melchior-Orcanie le 19/12/2002 à 12:04:00 (#2830137)
First Aid bouge pas
IP passe a 8 (au lieu de 14, c pas rien)
Purge passe a 4 je crois.
Bref c'est un gain enorme qui sera aisement placé pour quelques lvl de determination ;)
Par Dimitry Prowdmoore le 19/12/2002 à 12:05:12 (#2830148)
Par vimn le 19/12/2002 à 12:05:17 (#2830149)
Par vimn le 19/12/2002 à 12:05:52 (#2830153)
Provient du message de Dimitry Prowdmoore
et determinatin passe de 1 3 6 10,à 1 2 3 6 10
oui ca c'est cool
Par Dimitry Prowdmoore le 19/12/2002 à 12:09:52 (#2830186)
look le cout de det
- Reduced cost of the Realm Ability Determination to 1/2/3/6/10 points
source
Par Pandanlag' le 19/12/2002 à 12:18:56 (#2830249)
Par morcy le 22/12/2002 à 2:34:31 (#2851055)
une fois toutes les 30 minutes je tuerai enfin un mezzeur ^^
enfin je trouve que ce serrais bcp mieu que les mezz tombe qd le mezzeur meurt
Par Kryone le 22/12/2002 à 2:47:28 (#2851106)
Par morcy le 22/12/2002 à 2:49:14 (#2851115)
Par Kryone le 22/12/2002 à 2:55:12 (#2851129)
MELEE CLASS UPDATE
In order to make everyday life in RvR more fun and compelling for primary melee characters, we've made some updates to the Realm Ability system, as well as added a new "free" ability to some melee classes. These changes and updates are focused on the RvR capabilities of these classes, hence the use of the Realm Ability system to implement the changes.
The intent of the changes is to make primary melee classes (i.e. those melee classes that do not have spells) able to close with their enemies better, and to be able to have the chance of preventing their enemies from escaping once they have closed with them.
The following changes to realm abilities for Armsmen, Mercenaries, Heroes, Blademasters, Warriors and Berserkers have been made:
- Reduced cost of the Realm Ability Ignore Pain to 8 points.
- Reduced cost of the Realm Ability Determination to 1/2/3/6/10 points.
- Reduced cost of the Realm Ability Purge for these classes to 4 points.
- Added new passive Realm Ability "Prevent Flight" When active, if the tank's selected target turns and runs, the tank has a 35% chance of hitting and proccing a 50% snare for 10 seconds. Cost: 14 points.
All of these primary melee tanks will be able to respec their Realm abilities to take advantage of these changes.
Additionally, we've added a new (level-based) ability called "Charge", learned by Blademasters, Mercenaries, and Berserkers only, at 40th level. To charge, the tank selects an enemy, and initiates this ability. When active, the tank sprints at full sprint speed, with no endurance loss, for 10 seconds towards the target. If he breaks off, or changes target, or the 10 seconds expires, the tank goes back to normal running speed. Can be used every 5 minutes.
Par morcy le 22/12/2002 à 2:57:02 (#2851138)
Par morcy le 22/12/2002 à 2:58:30 (#2851141)
In order to make everyday life in RvR more fun and compelling for primary melee characters, we've made some updates to the Realm Ability system. These changes and updates are focused on the RvR capabilities of these classes, hence the use of the Realm Ability system to implement the changes.
The intent of the changes is to make primary melee classes (i.e. those melee classes that do not have spells) able to close with their enemies better, and to be able to have the chance of preventing their enemies from escaping once they have closed with them.
The following changes to realm abilities for Armsmen, Mercenaries, Heroes, Blademasters, Warriors and Berserkers have been made:
- Reduced cost of the Realm Ability Ignore Pain to 8 points.
- Reduced cost of the Realm Ability Determination to 1/2/3/6/10 points.
- Reduced cost of the Realm Ability Purge for these classes to 2 points.
- Added new passive Realm Ability "Prevent Flight" When active, if the tank's selected target turns and runs, the tank has a 35% chance of hitting and proccing a 50% snare for 10 seconds. Cost: 14 points.
- Added a new realm ability called "Charge", learned by Blademasters, Mercenaries, and Berserkers only. To charge, the tank selects an enemy, and initiates this ability. When active, the tank sprints at full sprint speed, with no endurance loss, for 10 seconds towards the target. If he breaks off, or changes target, or the 10 seconds expires, the tank goes back to normal running speed. Can be used every 5 minutes. Cost: 5 points.
J'ai eu ca la http://psylvien.free.fr/DA/pages/153.html
Par morcy le 22/12/2002 à 3:00:02 (#2851147)
http://daoc.cabuzel.net/Habilitees/configurator.php?ver=153a
Par Kryone le 22/12/2002 à 3:00:44 (#2851148)
Par morcy le 22/12/2002 à 3:02:16 (#2851151)
on verra en tout k ca devien une prioritee avant ip meme vu son faible cout
Par Oukisont le 22/12/2002 à 3:24:54 (#2851220)
Par Nof Samedisthjofr le 22/12/2002 à 9:18:51 (#2851749)
Par Oukisont le 22/12/2002 à 12:54:14 (#2852784)
Provient du message de Nof Samedisthjofr
C'était bel et bien 2 points sur Pendragon, mais cela a été augmenté à 4 points lors de la version finale :).
comme ça tlm est content :cool:
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