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Par Aino le 20/11/2002 à 11:16:47 (#2600358)

This month's game update features a variety of enhancements to the game, but
primarily focuses on combat and skills. There's a lot to tell you about, so I'll
just dig right in.
New Combat Skills
We've added one new skill per profession
which is automaticallly awarded to you at the first level of use when you login.
New characters gain the new profession skill as one of their starting skills.
All of the skills have seven levels of progression.


*Defender: Energy Leech - This skill allows the Defender to drain energy from
a target or group of targets. At lower levels of skill, the energy is drained
from a single target. As the Defender becomes more skilled in Energy Leech,
their abilities become more powerful and they are able to transfer energy
drained to themselves or drain multiple targets simultaneously. Eventually, at
the highest levels of the ability, the Defender can drain energy from multiple
targets and transfer that energy to themselves and their groupmates.
*Enforcer: Biorepression - This skill allows the Enforcer to slow the refire
rate of an organic target or group of targets. As the Enforcer becomes more
skilled, he is able to decrease the frequency at which organic mobs make use of
their skills. At the highest level, the skill prevents the use of an organic
weapon until it can be reinitialized by the mob, acting as a sort of organic
hacking ability.
*Explorer: Shield Leech - This skill allows the Explorer to drain shield
energy from a target or group of targets. At lower levels of skill, the energy
is drained from a single target. As the Explorer becomes more skilled in Shield
Leech, their abilities become more powerful and they are able to convert energy
drained from enemy shields into reactor energy or drain multiple targets
simultaneously. Eventually, at the highest levels of the ability, the Explorer
can drain shield energy from multiple targets and convert that energy to reactor
energy for themselves and their groupmates.
*Sentinel: Repulsor Field - This skill creates a feedback bubble around the
Sentinel or the Sentinel's target, which repulses damage taken, inflicting
damage back on the originator of the attack. Initially, only incoming energy
damage creates this effect, but as the skill is advanced additional damage types
begin to be repulsed. As the Sentinel becomes more skilled, the amount of
incoming damage returned to the source increases as does the maximum of damage.
New Sentinels may find this especially useful against Nazari in Mars Beta.
*Tradesman: Shield Charging - This skill allows the Tradesman to increase
shield capacities for himself and others. As the Tradesman becomes more adept in
the use of Shield Charging, he becomes able to increase the recharge rate of
shields and at the highest levels of ability, increase resistances as well.
*Warrior: Shield Sap - This skill allows the player to drain shield energy
from a target or group of targets. As the Warrior becomes more skilled in Shield
Sap, he is able to add the drained shield energy to his own shields and
eventually to the shields of his groupmates. At the highest level of the
ability, the Warrior can drain shield energy from multiple targets
simultaneously and increase the shield energy of himself and his
groupmates.We are not providing skill point redistribution at this
time. However, you will never run out of skill points as long as you keep
gaining experience. Even after you have reached level 150, you continue to
accrue experience and additional skill points!
New Opponents and LootWe've revised the treasure drops for
many mobs with this month's update. Players will notice increased credit drops
on many mobs, as well as more and better items dropping. The tech level of items
dropped will now be appropriate to the level and difficulty of the mob. The new
loot tables provide approximately the same overall value and take up less cargo
space. We've also added approximately 50 new Chavez and Red Dragon named boss
mobs, ranging from approximately combat level 10 to 37. Each of the new named
boss mobs has a chance to drop an item that is unique to that named boss.
This just in from Net-7 sources in Beta Hydri:
Tada-O operatives have apparently tested new technology to open a gate to
Earth, but accidentally opened a gate to an unknown portion of space. Hostile
creatures entered the Beta Hydri system, and Tada-O representatives fled without
closing the gate. Adventurers are needed to find out more about these creatures,
and to investigate reports of new, powerful items. Pilots are warned to beware a
presence known as Talesh the Destroyer!
And from the Aragoth system, Net-7 has just received this report:
A new Red Dragon Base has appeared on the frontier of Aragoth Prime Sector,
and reports indicate a layered defense of deadly turrets, protected by gravity
wells and Capital Ships. At the heart of this defense is a large supply station
filled with immense wealth. A Progen strike force made an incursion into this
new Red Dragon territory and not a single member of the team returned. Only one
broken transmission was recovered: "Shield Unit is the key. We are no match for
their weapons."
Breaking news from the nightmare world of Xipe Totec:
Disturbing rumors speak of a disaster beyond the Intzalan Line. Witnesses
describe the appearance of a massive Zenrei and the slaughter of a Shinwa
expedition. Shinwa leaders disavow any knowledge of this expedition, but the
truth surely lies somewhere beyond the Line.
Reports have also been filtering in about a new, undecipherable broadcast
being heard wherever the Unknown ships have been encountered. The purpose of the
transmission is unknown. Both the Centuriata and Shinwa have released
information indicating they've observed the Unknown ships using new combat
tactics. Travelers encountering the Unknown ships are urged to be cautious.
Interface ImprovementsThere have been several new user
interface changes in this month's update. Now you'll be able to see the faction
of mobs that have player tracked faction when you target them, because we've
added the mob faction name to the targeting interface. The color of the name
indicates your standing with that faction. (Green indicates friendly, yellow
indicates neutral, red indicates unfriendly, white indicates faction that is
unknown to you.)
We've added the ability to adjust your chat and system message fonts, by
adjusting the font size, scaling the font, changing the letter spacing (space
between individual letters) and the line spacing (space between lines of text).
You can access the new functionality from the Options pull-down menu. Of course,
if you get your fonts tweaked to the point where you need to start over, we've
added a 'Default' button to reset them.
We've also enabled the buff interface (top right corner of the screen) to
appear in starbases. All buffs will be displayed, both beneficial and
detrimental. So, if you have the trade buff active because you are grouped with
a trader, you'll see that while you're in the starbase and know that when you
sell, you will get the 5% bonus.
Other NewsThe first phase of our in-game chat filter design
has been implemented. For this phase, the filter is a server side filter that is
always on and cannot be turned off by players. Only a few choice words are
blocked. (No need to test this :-)) The filter is active for all communication
channels. This phase was meant to filter the worst offenses that might be
"accidentally" typed into the wrong channel. Players that deliberately
circumvent the filter with creative spelling and the like will be dealt with
harshly by the GMs.
As recently announced on Net-7 news, billionare Clive Rupus is hosting a
special scavenger hunt style event, the "Celestial Circuit", beginning on
November 23rd at 9:00a Pacific (17:00p GMT) and ending on November 25th at
10:00p Pacific (6:00a on November 26th GMT). Participants will be required to
use their wits as well as their brawn as they travel the course around the
galaxy. Interested participants of all skill levels are welcome. The first clue
has already been provided by Net-7 news, though the event will not begin until
the 23rd. Be sure to check your nearest Intergalactic News Terminal (or the
E&B website) for details. Previously, Rupus sponsored events like the Solar
Tolerance Test, Cold Drake Herding and Capital Ship Races. This is his first
attempt at an event in three years after the disastrous Narcissian Spore
Jump-a-thon, where 11 contestants were killed during time trials.
In other news, we've got some exciting announcements coming in the next week
or two! Keep tuned to Net-7 news and the Earth & Beyond website.
Enjoy!
-Cerdith
Here are the details for those of you that want to read it all!
General

*The first phase of our in-game chat filter design has been implemented. For
this phase, the filter is a server side filter that is always on and cannot be
turned off by players. Only a few choice words are blocked. (No need to test
this :-)) The filter is active for all communication channels. This phase was
meant to filter the worst offenses that might be "accidentally" typed into the
wrong channel. Players that deliberately circumvent the filter with creative
spelling and the like will be dealt with harshly by the GMs.
*Several new sounds have been added, including a louder beeping noise
whenever a player receives a private tell message.
*Added new emotes for avatars which are accessible from the emote pull down
menu. Everyone can now drink, be drunk, sneak and salute. Male characters can
express themselves with a forehead-slapping "doh" and female characters can show
off with a unique pirouette.
*Experience gained in an experience pool (combat, trade or exploration) which
has reached a maximum value, will now be allocated such that 50% of that
experience will be distributed to experience pools currently below maximum
value. For example, if the character was level 130, with a combat level of 50,
trade level of 40 and an exploration level of 40, any combat experience gained
would be distributed into trade and exploration. A combat experience award of
2,000, would result in 500 experience in exploration and 500 experience in
trade.
*The speed of mob movement on planets has been reverted back to the old
speeds while they are not in combat.
*Fixed a bug that caused the embedded browser to stop working after visiting
a starbase. This would affect Inter-Galactic Terminals as well as the
Knowledgebase, Bug Submission Form and the Online Manual.
*Added code to reduce random connection loss when multiple people are playing
together behind a Linksys router.Combat and Skills

*Added one new skill per profession. The appropriate skill will be
automatically awarded at the first level of use when you login and will be
available to new characters as a starting skill.
*Added approximately 50 new named boss mobs, ranging from approximately
combat level 10 to combat level 37, to various sectors throughout the game.
*Big! Strong! Wow! Tada-O has created quite a stir in the Beta-Hydri system,
while trying to open a gate to Earth. The untested Tada-O technology actually
opened a gate to an unknown portion of space. The creatures that came through
the open gate were incredibly powerful and hungry. Tada-O attempted to close the
gate, but fled after they failed. Join your fellow Explorers, Warriors and
Traders in discovering what Tada-O has allowed into our galaxy, before itýs too
late! New and powerful items are sure to be found, but only if you can vanquish
Talesh the Destroyer and his Cohorts!
*The Red Dragons have moved into Aragoth in force. A new Red Dragon Base has
appeared on the frontier of Aragoth Prime Sector and scattered reports from the
region indicate a layered defense of deadly turrets protected by gravity wells
and Capital Ships. These defenses feature stolen technology of staggering power.
At the heart of this defense is a large supply station filled with immense
wealth. Travelers are warned to avoid this region of space at all costs. A
Progen strike force made an incursion into this new Red Dragon territory and not
a single member of the team returned alive. Only one broken transmission was
recovered: "Shield Unit is the key. We are no match for their weapons."
*From the nightmare world of Xipe Totec, disturbing rumors speak of a
disaster beyond the Intzalan Line. Witnesses describe the appearance of a
massive Zenrei and the slaughter of a Shinwa expedition from Yasuragi. Shinwa
leaders disavow any knowledge of this expedition, but the truth, whatever it is,
surely lies somewhere beyond the Line.
*Miguel Chavez now carries some desireable ammo on board his ship.
*When a mob gets the killing blow on another mob, experience and loot will
not be generated - regardless of player involvement. This is intended to prevent
players from doing 51% damage to a mob, and dragging them to the gate guardians
(as an example) to finish it off.
*Added Mob faction name to the targeting interface for player tracked faction
mobs. Green indicates a good/friendly reputation with mob faction, yellow
indicatates moderate/neutral, red indicates bad/unfriendly. White indicates
reputation standings not yet known to player.
*When a ship is rescued from incapacitation by a starbse all buffs and
debuffs will be removed.
*The Summon skill is interrupted if the user of the summon is interrupted or
if his target takes any damage.
*NPC hulks with no loot will now decay in 10 seconds instead of taking the
full 3 minutes.
*Fixed a bug with AE Hacking that was was hacking the target twice. Now the
skill correctly attempts to hack the target once with each use.
*Fixed a bug with AE Repair Equipment that was healing the target twice as
fast it should. The skill now heals at the proper rate.
*Fixed a bug with AE Repair Equipment where the effect was not hitting the
skill user if the user had another player targeted. Now the skill user will also
gain the benefit of AE Repair Equipment
*Summon now gives correct feedback through the user interface when the
current target is invalid.
*Fixed AI behavior on the Narcissian Pollen Granules and Narcissian Pollen
Nodules. The aggro range has been increased to the proper setting.
*Several transport type mobs, that would assist others around them, can now
be targeted and destroyed.
*Patrolling Centuriata in Primus Planet no longer regularly hunt native
life.
*Earth Corps defense turrets on Zweihander Planet can no longer be
damaged.
*The Progen defense turrets that were destroying the Honor (Mars Sector)
before players had a chance to get involved have been removed. They were
replaced with a Gate Guard turret. The Gate Guard turret should not get involved
with the Honor (although it will pick off pirates that chase players to the
gate).
*Several Red Dragon Ambush issues have been fixed. Specifically, players no
longer have the option of paying the toll after they attempt to flee. The Red
Dragons will no longer attack if the player pays the fee and then moves before
closing the dialog. Added better feedback so that players have a clue as to what
triggered an attack.
*A problem with the gravity wells and Juoona Matriarchs in Swooping Eagle
sector has been fixed. If you find a gravity well along the main nav paths there
should be a Juoona Matriarch nearby that when destroyed will cause the gravity
well to disappear as well.
*Fixed a bug in which the Vindis Ghostship in Nifleheim Cloud Sector appeared
over and over again in rapid succession.
*Environment shield sound changed at player request.
*Fixed a bug with the highest-level Environment Shield visual to reduce
blockiness on some graphics cards.
*Fixed a bug that was occurring with some mobs that should assist each other
and were not doing so.
*Fixed an issue where Mobs were not stopping their pursuit correctly.
*The weapon range and manuverability of Evil Plants on Swooping Eagle planet
have been increased.Exploration

*The Celestial Warder will no longer get stuck at the gate on Arduinne
Planet.
*Added Starbase Guardian Turrets to many locations. (Kinshasa-Mbali, Porvenir
Mons, Inverness Down, Tokai Saikutsu, Earthcorps High Command, Mercury Station,
Orsini Mining Platform, Friendship 7, Arx Spartoi, Somerled Station, Arx Forgus,
Arx Prima, Arx Magister, Loki Station, Luna Station, Earth Station, ECS
Dauntless, Detention Center Onorom, Net-7 Sol, Jove's Fury, Ashanti Maru,
Nishino Research Facility, Paren Station, Antares 1, Arx Tiberius, Arx Ymir,
Aragoth Station.)
*Added Gate Guardians to protect several gates. (Gate to Dahin Upper Orbit on
Dahin Planet, Gate to New Edinburgh in Inverness, Gate to Arduinne in Inverness,
Gate to 61 Cygni in Inverness, Gate to Capella in Swooping Eagle, Gate to Beta
Hydri in Swooping Eagle, Gate to Sol Red in Swooping Eagle, Gate to Xipe Totec
in Swooping Eagle, Gate to Swooping Eagle (space) on Swooping Eagle planet.)
*Docking messages at Orsini Mining Platform will no longer refer to Yasuragi,
and players registered at Orsini will now receive rescue transmission from
InfinitiCorp when they become incapacitated.
*Starfields for Mars Beta Blue and Green sectors should now match Mars Beta
Red (and the rest of Sol).
*Fixed a bug with exploration experience being awarded on Deneb Path 1-4.
*Fixed a bug where the Ruins of the Pentine Maru in Jupiter sector was
missing it's art asset.
*Fixed a bug in Tarsis Sector where the activation distance for the Sol gates
(red/green/blue) was too small.
*Fixed a bug where nav paths on the starmap in Europa sector were being drawn
through the middle of Europa when travelling to Ashanti
Maru.

la suite

Par Aino le 20/11/2002 à 11:18:41 (#2600371)

Trade and Items

*The treasure dropped by many mobs in the game has been revised. You will see
increased credit drops on many mobs, as well as more and better items dropping.
This also means that the tech level of items dropped will be appropriate to the
level and difficulty of the mob.- The new loot tables provide approximately the
same overall value and take up less cargo space.
*Updated loot drops for (non-newbie) Drones, Belters, and Zenshai. Also
changed art assets for the Belter Drone series of mobs.
*Terran Tradesmen with Negotiate Contract will see the negotiated rewards of
random missions on the mission screen prior to accepting the mission.
*Updated trade route information for "Grain".
*Added Cygni Surveillance Reports to pirate's vendor list.
*In an effort to balance some high end encounters, we felt it was necessary
to change some of the effects on some items. Here are the changes:- Vindis
Beam Focus - Removed the Beam Delay Reduction and added Increased Beam Range .
Increased the values of both effects.- Vindis Damage Focus - Removed the
Damage additive and added a targetable 5% weapon delay reduction buff.-
Vindis Missile Focus - Removed the Missile Delay Reduction and added Increased
Missile Range. - Vindis Protection Focus - Removed Damage Reduction Debuff
and added Signature Reduction. Increased the values of both effects.- Vindis
Scan Focus - Made the See Cloaked Objects buff self-only.- Power of the
Celestial - Removed the Missle Delay Reduction and the Missile Damage Additive.
Added a Weapon Delay Reduction of 7% and a Critical Targeting buff.-
Omniscience - Reduced the magnitude of the range extensions.- Force of the
Celestial - Removed the Projectile Delay Reduction and the Projectile Damage
Additive. Added a Weapon Delay Reduction of 7% and a Critical Targeting
buff.- Atrophy Novem - Removed the Projectile Delay Reduction and increased
the range extension.- Focus of the Celestial- Removed the Beam Delay
Reduction and the Beam Damage Additive. Added a Weapon Delay Reduction of 7% and
a Critical Targeting buff.- Decay of the Vindis - Increased the activation
time to 45 seconds.- Rage of the Vindis - Removed the Damage Addative. Added
a targeted Increase Skill buff for all weapon types(Beam, Missle, Projectile)
and a Combat speed buff.- Drone Siphon - Reduced the magnitude of the Weapon
Energy debuff- Gremlins of the Ether - Removed the Skill interrupt debuff
and added an Energy Drain.- Cyberdrenaline Rush - Removed the Weapon Delay
reduction and added a targeted 5% Weapon Delay Reduction.
*Fixed Chernevog vendor lists to fix consistency issues.
*Changed Sara Green's vendor list to get rid of duplicates.
*Removed duplicate ProtonMagnoMoverM5 and Turbo2 Autoloader from vendor
list.
*Updated the description for Psi-Units to list system and sector trade
information.
*Changed Black Sun Petit Ayza item description to match given effect.
*Adjusted the game effect on the the InfinitiCorp line of Barracuda EMP beams
from Increased missile range to Boost Maneuverability.
*Adjusted the price of GETCo L4 and L5 Dingos.
*Changed ammo reference for Executioner's Blades to "Executioner" from
"Execute".
*Nishido Blue Dragon Lasers' effects changed to match item descriptions.
*Fixed a bug that prevented Chocolate & Beer items from giving trade
experience on trade routes.
*Fixed multiple text errors in item descriptions.
*Fixed a bug that prevented Net-7 Daily News Updates from being sold by the
trade goods vendor on Net-7 Sol.
*Fixed a typo in the description of the Envirosuit trade good item to list
its correct destination - Trader's Fort, rather than Aragoth
Station.Missions

*Added feedback on mission terminals describing what requirements are not met
for players who are not being offered jobs.
*Jobs in mission terminals now go stale and are replaced with randomly
generated jobs with the same relative type and level dispersion if they remain
untaken for 6 minutes.
*Jobs from mission terminals involving the "Net7 SOL! Beacon" are now
completable.
*The main Cenovar ship on planet Dahin is now undamageable (Cenovar
gladiators, however, remain damageable).
*The Genetic Repository should be much more interested in Alien DNA GeneMap
Fragments now.
*Players should now be able to complete Cassel mission even if user closes
out of dialogue too early.
*Corrected an error in the promotion notification journal entry which said
you needed to be level 105 for your level 100 promotion.
*Changed the status of the "Find and Scan Dumont Ben Joseph" mission's DNA
Remote Scanner to destroyable.
*Fixed a bug with the Progen Promotion Mission when forfeited that caused the
processed cortexes to get stuck in the player's cargo hold.
*Fixed bug where, if a player arrives at Ketsugo Outpost (Yokan, Capella)
with more than 3 Zenshai Fragments, having completed the other 3 Ketsugo
missions, the player received a bug message saying that they could not receive
their reward. Players with full inventories will now be turned away, until they
clear a space in their hold, and mission will not complete / reward will not be
given until then.
*Fixed a full hold check for deWinter's seal. Players can now get the seal by
talking to Holmes again after making sure they have room in their cargo
hold.
*Fixed a bug that caused Terys to pay a player twice for the same thing
during the Befriend mission.
*Fixed a bug in High Earth Sector that made the radiation corona around the
Volatile Ship dissappear after a few seconds.
*Fixed a bug that occurred with the "Intercept Free Spacer Transmissions"
mission (Paren Station, Kailaasa Sector).
*Fixed a bug in Maks Babin's "Fix Anti Grav Generator" mission in Inverness
Down sector where players could skip all the steps in the mission if they have a
graviton coil before they get the mission. Maks now makes you go out to the
antigrav generator no matter how you get the graviton coil.
*Fragments of the Final Inspiration, step 8: Hold should be properly checked
now before any items are created.
*Fixed the Ikousei Saito bug which prevented players from getting their
Ancient Device analyzed. Now, your first dialogue option (or second if she
hasn't met you already), will be to have her analyze the Ancient Device given by
Ayako Ravenlock. For this to work, you MUST have the Ancient Device in your
cargo (not vault), be a Jenquai Explorer, and have completed the "Seeking the
Key" mission from Ayako Ravenlock.
*Fixed issue with the Missile weapon trial in Mars sector.
*Fixed minor mission updating issue in Mars sector.
*Fixed a bug with Yin-Yang of the Soul
mission.
Interface

*Added the ability to scale the font size in your chat window. To access the
menu select 'Options' from the pull-down menus then 'Chat Font'. There is a
different option setting for each window (system messages vs player messages).

*The galaxy selection screen now shows the "percentage full" of each
galaxy.
*Enabled the buff interface to appear in the starbase. So, if you have the
trade buff active because you are grouped with a trader, you'll see that while
you're in the starbase so you know that when you sell, you will get the 5%
bonus. It's the same interface on the top right corner of the screen. All buffs
show up, both beneficial and detrimental.
*Group leaders will now receive notification when another player rejects
their group invitations.
*The first three letters of the ship name on a Jenquai Explorer Hull 2 Wing 2
will no longer be cut off in the name decal above the cockpit.
*Fixed a bug in the Gravity Link tooltip for Level 5 of the skill. The word
"Immobilization" no longer gets cut off in "Immobilization Field".
*Fixed a bug that occurred in starbases where an avatar picture is missing
from the player's skill window until the player moves.
*Fixed a bug that occurred when players upgrade skills by rapidly dumping
points. An outdated message was displayed when the points ran out.
*Fixed a bug that occurred if a trade interface was opened and not closed
again before gating.
*Fixed a bug with Hull Style 2 on Jenquai ships that caused the first weapon
mount to be pointing backwards.
*Fixed a bug with the Shift + PgUp and PgDn and the Shift + Up and Down
arrows where the scroll bar was not moving properly when paging through chat
messages.Dialogue

*Fixed spelling and grammatical errors.
*Fixed a bug in Kalas ben Joseph dialogue. Once all missions are completed,
Kalas will always say "I have sent so many Aspirants to their doom" rather than
replacing "Aspirant" with the player's own rank.
*Fixed a bug in Ten'Shao Rajan dialogue (Ketsugo Outpost, Yokan, Capella).
Players will no longer get ejected from dialogue after asking "Hidden One ?"

Par Marneus le 20/11/2002 à 11:22:07 (#2600405)

Tu traduit tout ca taeky? J'ai du boulot aujourd'hui :ange:

Par Psykotyk le 20/11/2002 à 11:26:51 (#2600438)

:lit:

Pfiou ! Ils ont pas chômé dites donc ! :blabla:

Par Aino le 20/11/2002 à 11:28:35 (#2600452)

Provient du message de Marneus
Tu traduit tout ca taeky? J'ai du boulot aujourd'hui :ange:


J'ai piscine aujourd'hui :D

Par Psykotyk le 20/11/2002 à 11:34:43 (#2600496)

Je peut vous le faire dès maintenant, j'ai du temps libre aujourd'hui.

Par Marneus le 20/11/2002 à 11:39:17 (#2600529)

Oki, tu le fais et tu me le mail? (mail dans mon profil)

Par Aino le 20/11/2002 à 11:40:38 (#2600539)

*est pas encore assez rapide*
:sanglote:

Par Psykotyk le 20/11/2002 à 11:44:37 (#2600573)



Euuuh...c'est que...comment te dire...et bien...je...je plaisantait bien sûre :rolleyes: :p :D

Cela aurait été avec plaisir mais disons que...j'ai menti et je bosse cet après-midi et que même si j'aurais fais la traduc et bien sa serait une version..."épuré" du texte originale :maboule: :D

Par Aino le 20/11/2002 à 11:46:01 (#2600587)

PAS BIIIIIIIIIIIIIIEEEEEEEEEEEEEEEEENNNNNNNNNNNNNN !

*lance des bananes devant Psykotyk*

Par Marneus le 20/11/2002 à 11:46:40 (#2600592)

Si tu pouvais me traduire ne serait-ce que le premier bout (jusqu'au -cerdith-) qui représente les grosses nouveautés, ca me suffirait. Je ne compte pas de toute facon traduire le détail du patch, c un boulot de dingue, et ca ne sert à rien, quasi personne ne lit jamais les détails des messages de patch

Par Psykotyk le 20/11/2002 à 11:48:04 (#2600603)

Par Aino le 20/11/2002 à 12:01:39 (#2600700)

Provient du message de Marneus
ca ne sert à rien, quasi personne ne lit jamais les détails des messages de patch


si si si si si moi je lis tout ! :p

Added new emotes for avatars which are accessible from the emote pull down menu. Everyone can now drink, be drunk, sneak and salute. Male characters can express themselves with a forehead-slapping "doh" and female characters can show off with a unique pirouette.

:D

Par Nhael le 20/11/2002 à 12:43:31 (#2601036)

La vache ca c'est du patch de diou :)
Genial, kikun pourrais le traduire :) :) MERCIIIIII

Par Manorra le 20/11/2002 à 12:52:10 (#2601120)

Donc si je comprend bien serveur Down aujourd'hui ?

Par Marneus le 20/11/2002 à 13:02:54 (#2601220)

C'est commencé, jusqu'a 12h am PST, soit 21h ce soir. Habituellement, ils sont relativement ponctuels, mais il n'est pas à exclure effectivement qu'ils remodifieront peut-être d'ici le week end ;)

Par Manorra le 20/11/2002 à 13:05:05 (#2601243)

Je demande ça tout simplement par ce que j'ai reçus le jeu ce matin. Et j'ai fais une promesse a un ami. A savoir commencer en même temps que lui.

Donc c'est moins difficile :bouffon:

Par Spybreak le 20/11/2002 à 14:22:52 (#2602056)

Un seul conseil !!

Valables sur tous les onlines connus :

"Patch Day, No Play" !!!!!

On n'est jamais a l'abri d'un rollback !

Profiter plutot pour boire un pot dans une station spatiale, en parlant de BG ;)

Spy
Wait & Wait ..and wait toujours .... JE VEUX MA BOITE !!!!

Par Llewellen le 20/11/2002 à 14:46:54 (#2602286)

Ils n'ont pas fait de rollback au dernier patch, et dieu sait qu'ils ont cravaché pour le modifier :D

Par Kastïelle-DaGnouTeam le 20/11/2002 à 14:55:10 (#2602365)

:hardos:

Par Spybreak le 20/11/2002 à 14:55:30 (#2602369)

Houla je voulais pas dire "attention il VA y'avoir un rollback"

Juste eviter de se faire une soirée xp, pour le regretter par la suite.

Le rollback, est tout de meme tres rare dans le monde du online, mais pour en avoir subis un, je vous garantis que c'est tres mal vécu par les joueurs !!!!

Notamment quand tu viens d'acquérir un objet rare, ou autres :eek:

Et puis ca permets de sortir de son quotidien (xpxxpxpxpxpxpxp):rolleyes:

Spy

Par Llewellen le 20/11/2002 à 15:00:11 (#2602423)

Ben mon quotidien à moi, c'est prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-combat-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection

:D

Par Aino le 20/11/2002 à 15:50:12 (#2602947)

j'ai jamais vu de rollback (heureusement) sur un MMORPG mais je sais que cela peut arriver si il y a un gros exploit (Exploit = bug permettant a un joueur de tirer un gros profit sous forme d'XP, de $$ ou autres) utilisé par des joueurs ou si il y a une corruption des bases de données

Comme dit Psy : "Patch Day, No Play" c'est la règle, heureusement qu'il y a pas des patchs tous les jours ;)

Et puis les patchs ca permet au hard-gamers (Hard-gamer = personne jouant beaucoup et possédant un gros congélateur capable de contenir de la nourriture pour un mois) de sortir un peu pour refaire des provisions ;)

*va faire ses provisions sur un site de commande en ligne*
:mdr: :maboule: :mdr:

Par Kastïelle-DaGnouTeam le 20/11/2002 à 15:56:13 (#2603006)

Provient du message de Llewellen
Ben mon quotidien à moi, c'est prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-combat -prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection-prospection

:D


tu fais beaucoup de combat je trouve


:doute:

Par Verso le 20/11/2002 à 15:58:23 (#2603029)

tu fais beaucoup de combat je trouve


Bah les combats c'est pas trop le but d'un Sentinel.... :p



V.

Par Llewellen le 20/11/2002 à 16:06:21 (#2603106)

C'est surtout que avec tout le combat que je fais, j'ai du mal à pas passer les lvl de combat plus vite que les lvl d'exploration :D

Et pour Aino, "patch day, caloric food day" :p

Par Aino le 20/11/2002 à 16:08:51 (#2603133)

Moi c'ets plutot TRADE x 10.000 mais bon un peu de combat de temps en temps ça fait pas de mal surtout pour avoir des pts de skill en plus :p

Mais bon la vraie raison c'est que j'y vais uniquement pour éviter que mes camarades meurent au combat :mdr:

Par ursus le 20/11/2002 à 16:09:52 (#2603146)

alors voila le debut de la traduc du patch :)

je previent je suis pas un pro alors si y a des fautes de ricain .... lol
-----------------------------------------------------------------------------------
sur cette mise à jour du jeu comporte une
variété de perfectionnements , mais se concentre
principalement au combat et qualifications. Les
nouvelles qualifications de combat ont ajouté une nouvelle
compétence par profession qui vous est automatiquement attribuée au
premier niveau de l'utilisation quand vous ouverture. Les nouveaux
caractères gagnent la nouvelle compétence de profession en tant
qu'une de leurs qualifications commençantes. Toutes les
qualifications ont sept niveaux de progression.

Defender : Energy Leech - cette compétence permet
au défenseur d'évacuer l'énergie une cible ou un groupe de cibles.
À des niveaux plus bas de compétence, l'énergie est écoulée une
cible simple. Pendant que le défenseur devient plus habile dans l'
Energy Leech , leurs capacités deviennent plus puissantes et
elles peuvent transférer l'énergie vidangée à elles-mêmes ou
vidanger les cibles multiples simultanément. Par la suite, aux
niveaux les plus élevés des capacités, le défenseur peut évacuer
l'énergie de cibles multiples et transférer cette énergie à
elles-mêmes et à leurs team


Enforcer : Biorepression - cette compétence permet à
l'Enforcer de ralentir d'organique le taux de tire d' une cible ou
groupe de cibles. quand l'Enforcer devient plus habile, il peut
diminuer la fréquence à laquelle les foules organiques se servent de
leurs qualifications. Au niveau le plus élevé, la compétence
empêche l'utilisation d'une arme organique jusqu'à ce qu'elle puisse
être réinitialisée par le mob , agissant en tant que sorte de
capacités de hacking organiques.


explorateur : Shield Leech - cette compétence
permet à l'explorateur d'évacuer l'énergie de bouclier une cible ou
groupe de cibles. À des niveaux plus bas de compétence, l'énergie
est écoulée une cible simple. quand l'explorateur devient
plus habile dans Shield Leech , leurs capacités deviennent
plus puissantes et elles peuvent convertir l'énergie se sont
écoulées les boucliers ennemis l'énergie de réacteur ou les cibles
multiples de drain simultanément. Pour par la suite, aux niveaux les
plus élevés des capacités, l'explorateur peut évacuer l'énergie
de bouclier les cibles multiples et convertir cette énergie en
énergie de réacteur elles-mêmes et leurs team .

sentinel : Repulsor Field - cette compétence crée
une bulle de rétroaction autour de la sentinelle ou de la cible du
Sentinel , qui repousse des dommages pris, infligeant des dommages en
arrière sur le créateur de l'attaque. Au commencement, seulement les
dommages entrants d'énergie créent cet effet, mais pendant que la
compétence est avancée des types additionnels de dommages commencent
à être repoussés. Car la sentinelle devient plus habile, la
quantité de dommages entrants est revenue aux augmentations de source
de même que le maximum des dommages. Les nouvelles sentinelles
peuvent trouver ceci particulièrement utile contre Nazari à Mars
bêta.

tradesman de : Shield Charging - cette compétence
permet au marchand d'augmenter des capacités de bouclier pour lui et les autres.
Pendant que le marchand devient plus versé dans
l'utilisation du Shield Charging , il devient capable augmenter le
taux de recharge de boucliers et aux niveaux les plus élevés des
capacités, augmentent des résistances aussi bien.


guerrier de : Shield Sap - cette compétence permet au
joueur d'évacuer l'énergie de bouclier une cible ou un groupe de
cibles. Car le guerrier devient plus habile dans la Shield Sap,
il peut ajouter l'énergie vidangée des bouclier à ses propres
boucliers et par la suite aux boucliers de sa team .au
niveau le plus élevé des capacités, le guerrier peut évacuer
l'énergie de bouclier les cibles multiples simultanément et
augmenter l'énergie de son bouclier et de sa team.

Par ursus le 20/11/2002 à 16:10:41 (#2603160)

voila

parcontre pour la suite .... lol j arrive pas a tout traduire alors vais laisser la place de traducteur mdr

Par Tvashtri le 21/11/2002 à 10:09:39 (#2609573)

Provient du message de ursus
alors voila le debut de la traduc du patch :)

je previent je suis pas un pro alors si y a des fautes de ricain .... lol
-----------------------------------------------------------------------------------
sur cette mise à jour du jeu comporte une
variété de perfectionnements , mais se concentre
principalement au combat et qualifications. Les
nouvelles qualifications de combat ont ajouté une nouvelle
compétence par profession qui vous est automatiquement attribuée au
premier niveau de l'utilisation quand vous ouverture. Les nouveaux
caractères gagnent la nouvelle compétence de profession en tant
qu'une de leurs qualifications commençantes. Toutes les
qualifications ont sept niveaux de progression.

Defender : Energy Leech - cette compétence permet
au défenseur d'évacuer l'énergie une cible ou un groupe de cibles.
À des niveaux plus bas de compétence, l'énergie est écoulée une
cible simple. Pendant que le défenseur devient plus habile dans l'
Energy Leech , leurs capacités deviennent plus puissantes et
elles peuvent transférer l'énergie vidangée à elles-mêmes ou
vidanger les cibles multiples simultanément. Par la suite, aux
niveaux les plus élevés des capacités, le défenseur peut évacuer
l'énergie de cibles multiples et transférer cette énergie à
elles-mêmes et à leurs team


Enforcer : Biorepression - cette compétence permet à
l'Enforcer de ralentir d'organique le taux de tire d' une cible ou
groupe de cibles. quand l'Enforcer devient plus habile, il peut
diminuer la fréquence à laquelle les foules organiques se servent de
leurs qualifications. Au niveau le plus élevé, la compétence
empêche l'utilisation d'une arme organique jusqu'à ce qu'elle puisse
être réinitialisée par le mob , agissant en tant que sorte de
capacités de hacking organiques.


explorateur : Shield Leech - cette compétence
permet à l'explorateur d'évacuer l'énergie de bouclier une cible ou
groupe de cibles. À des niveaux plus bas de compétence, l'énergie
est écoulée une cible simple. quand l'explorateur devient
plus habile dans Shield Leech , leurs capacités deviennent
plus puissantes et elles peuvent convertir l'énergie se sont
écoulées les boucliers ennemis l'énergie de réacteur ou les cibles
multiples de drain simultanément. Pour par la suite, aux niveaux les
plus élevés des capacités, l'explorateur peut évacuer l'énergie
de bouclier les cibles multiples et convertir cette énergie en
énergie de réacteur elles-mêmes et leurs team .

sentinel : Repulsor Field - cette compétence crée
une bulle de rétroaction autour de la sentinelle ou de la cible du
Sentinel , qui repousse des dommages pris, infligeant des dommages en
arrière sur le créateur de l'attaque. Au commencement, seulement les
dommages entrants d'énergie créent cet effet, mais pendant que la
compétence est avancée des types additionnels de dommages commencent
à être repoussés. Car la sentinelle devient plus habile, la
quantité de dommages entrants est revenue aux augmentations de source
de même que le maximum des dommages. Les nouvelles sentinelles
peuvent trouver ceci particulièrement utile contre Nazari à Mars
bêta.

tradesman de : Shield Charging - cette compétence
permet au marchand d'augmenter des capacités de bouclier pour lui et les autres.
Pendant que le marchand devient plus versé dans
l'utilisation du Shield Charging , il devient capable augmenter le
taux de recharge de boucliers et aux niveaux les plus élevés des
capacités, augmentent des résistances aussi bien.


guerrier de : Shield Sap - cette compétence permet au
joueur d'évacuer l'énergie de bouclier une cible ou un groupe de
cibles. Car le guerrier devient plus habile dans la Shield Sap,
il peut ajouter l'énergie vidangée des bouclier à ses propres
boucliers et par la suite aux boucliers de sa team .au
niveau le plus élevé des capacités, le guerrier peut évacuer
l'énergie de bouclier les cibles multiples simultanément et
augmenter l'énergie de son bouclier et de sa team.


hum, ca ressemble très fort au résultat d'un traducteur automatique ça, non...? ;)

Re: Path du 20/11

Par nahp le 21/11/2002 à 13:55:21 (#2611318)

Provient du message de Aino
*The first phase of our in-game chat filter design has been implemented. For
this phase, the filter is a server side filter that is always on and cannot be
turned off by players. Only a few choice words are blocked. (No need to test
this :-)) The filter is active for all communication channels. This phase was
meant to filter the worst offenses that might be "accidentally" typed into the
wrong channel. Players that deliberately circumvent the filter with creative
spelling and the like will be dealt with harshly by the GMs.


le pb est qu il detecte mais les espaces a l interieur d un mot interdit

exemple: le mot "space" est interdit et vous ecrivez "s p a c e", il sera alors censure

dans le principe c est bien, mais le hic vient du fait que la succession de certains mots "autorises" fait apparaitre un mot interdit

exemple: "... avec un traducteur ...", a priori, rien de choquant, mais ... revoyons l action au ralenti
".... avec un traducteur ....", voila un joli mot censure, ( je ferai abstraction de la traduction )

a bonne entendeur....

Par Tvashtri le 21/11/2002 à 14:24:05 (#2611539)

Provient du message de Aino
j'ai jamais vu de rollback (heureusement) sur un MMORPG mais je sais que cela peut arriver si il y a un gros exploit (Exploit = bug permettant a un joueur de tirer un gros profit sous forme d'XP, de $$ ou autres) utilisé par des joueurs ou si il y a une corruption des bases de données


moi j'ai vécu le roll-back ultime : le serveur Harn de T4C chez Goa...

"ah ben au fait, la base de données des personnages est corrompue et euh, des sauvegardes, on en a pas trop en fait... Bon ben c'est pas grave on efface tout et on repart à zéro vous verrez c'est rigolo!"

gling, 1 perso qui avait 1 an 1/2 qui disparait.

comme on est pas trop rancuniers, on repart joyeusement sur le même univers et on remonte des persos... quelques mois plus tard "au fait, on s'est faché avec l'éditeur et on laisse tomber le jeu finalement, les serveurs vont fermer"

:hardos:

---

enfin bon, au moins ca m'a permis de découvrir E&B, faut voir le bon côté des choses...

Re: Re: Path du 20/11

Par Tvashtri le 21/11/2002 à 14:31:58 (#2611583)

Provient du message de nahp
le pb est qu il detecte mais les espaces a l interieur d un mot interdit

exemple: le mot "space" est interdit et vous ecrivez "s p a c e", il sera alors censure

dans le principe c est bien, mais le hic vient du fait que la succession de certains mots "autorises" fait apparaitre un mot interdit

exemple: "... avec un traducteur ...", a priori, rien de choquant, mais ... revoyons l action au ralenti
".... avec un traducteur ....", voila un joli mot censure, ( je ferai abstraction de la traduction )

a bonne entendeur....


je pense plutôt que justement dans ce cas-là "c un t" ne sera pas considéré comme "cunt".

ce qu'ils voulaient dire c'est que si des petits malins s'amusent à contourner le filtre justement en mettant des espaces dans des mots non autorisés, le filtre ne le repérera pas, mais par contre s'ils se font chopper par un GM ca va barder pour eux.

de toute façon on peut s'insulter comme on veut, suis sûr qu'ils parlent pas français! :D

Re: Re: Re: Path du 20/11

Par nahp le 21/11/2002 à 14:40:04 (#2611649)

Provient du message de Tvashtri
je pense plutôt que justement dans ce cas-là "c un t" ne sera pas considéré comme "cunt".


ce que j aurais du preciser, c est que l exemple avec "cunt" n est pas fictif, mais m est effectivement arrive hier soir

==> Gits: .... ave* #@ !raducteur ...
voila ce que j ai vu dans la fenetre de chat

Par Tvashtri le 21/11/2002 à 15:15:34 (#2611837)

ah bon faudra que j'essaie, ca me semble drôlement restrictif.

par exemple si je parle "d'associé" ca va considérer que y'a "ass" et le censurer??
enfin aussi bien ass est pas dans la liste des mots

bon supposons que je veuille dire que ma tenue me gratte -> "my garb itches" (je vais chercher de ces trucs, mais bon!), ca va considerer que je dis "bitch" et gling : censure?

je testerai ca tout à l'heure...

Par Marneus le 21/11/2002 à 15:25:59 (#2611908)

J'ai deja pu voir sur le forums off que gay est censuré, mais pas queer qui est pourtant beaucoup plus vulgaire et insultant :monstre:

Par Tvashtri le 21/11/2002 à 15:29:59 (#2611936)

Provient du message de Marneus
J'ai deja pu voir sur le forums off que gay est censuré, mais pas queer qui est pourtant beaucoup plus vulgaire et insultant :monstre:


"queer" a le sens "gay" en UK english et pas tellement en US english, c'est peut etre pour ca.
en anglais americain ca veut le plus souvent dire "bizarre" ou "louche"

Par nahp le 21/11/2002 à 15:43:28 (#2612026)

euh "bizarre", "louche", c est pas weird ?

Par Marneus le 21/11/2002 à 15:52:34 (#2612076)

Extrait de www.dictionary.com :
queer : Offensive Slang. Homosexual.

J'crois que c clair

Par Tvashtri le 21/11/2002 à 16:32:13 (#2612387)

Provient du message de Marneus
Extrait de www.dictionary.com :
queer : Offensive Slang. Homosexual.

J'crois que c clair


c'est le sens n° 6 dans ton truc!

1- Deviating from the expected or normal; strange: a queer situation.
2- Odd or unconventional, as in behavior; eccentric. See Synonyms at strange.
3- Of a questionable nature or character; suspicious.
4- Slang. Fake; counterfeit.
5- Feeling slightly ill; queasy.
6- Offensive Slang. Homosexual.
7- Usage Problem. Of or relating to lesbians, gay men, bisexuals, or transgendered people.

je maintiens que ca plus une conotation homosexuelle en angleterre qu'aux etats-unis.

Par Tvashtri le 21/11/2002 à 16:33:42 (#2612397)

Provient du message de nahp
euh "bizarre", "louche", c est pas weird ?


rien n'interdit d'avoir plusieurs mots synonymes ou proches synonymes dans une langue tu sais... :)

Par Marneus le 21/11/2002 à 16:43:05 (#2612465)

Provient du message de Tvashtri
c'est le sens n° 6 dans ton truc!

1- Deviating from the expected or normal; strange: a queer situation.
2- Odd or unconventional, as in behavior; eccentric. See Synonyms at strange.
3- Of a questionable nature or character; suspicious.
4- Slang. Fake; counterfeit.
5- Feeling slightly ill; queasy.
6- Offensive Slang. Homosexual.
7- Usage Problem. Of or relating to lesbians, gay men, bisexuals, or transgendered people.

je maintiens que ca plus une conotation homosexuelle en angleterre qu'aux etats-unis.


Si tu veux, n'empeche que sur le forum off, ils le prennent comme une insulte point.

Par Anduric le 21/11/2002 à 21:04:13 (#2614570)

Marrant :)

J'ai relu récemment le Seigneur des Anneaux en vo, et dans le premier tome, les hobbits ont une assez forte prédilection pour le mot queer... ça devait pas être connoté négativement, quand Tolkien l'a écrit, vers 1950...

Par Marneus le 21/11/2002 à 21:24:17 (#2614719)

Preuve que l'anglais est une langue super vivante...
En fait, les sens sont classe par ordre etymologique, donc a la base, ca voulait effectivement dire "diférent, étrange", mais ca a dérivé pour devenir l'équivalent de "lopette"

Par Oswick le 21/11/2002 à 21:58:27 (#2614947)

Fut un temps, "connard" n'etait pas un mot pejoratif, mais un synonyme de "vaillant", va comprendre charles...

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