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1.55B release note

Par Phenix Noir le 19/11/2002 à 1:46:54 (#2591300)

Dark Age of Camelot

Version 1.55b Test Release Notes

Monday, November 18, 2002

=======================================

Please note that there is a known problem where helms worn by any of the new races (i.e. Valkyn, Inconnu, Sylvan) do not appear at all. We are working on this problem, and it should be fixed soon.


NEW THINGS AND BUG FIXES

- Fixes a problem where flexible weapons were not animating in the original (non-Shrouded Isles) client.

- Fixes a problem where archers would play one frame of a combat swing animation after killing an opponent with a bow. This was a client animation problem only - it didn't actually affect bow shot times, and it appeared randomly.

- Couriers should now honor all pathing geometries and should obey zonewall boundaries.

- Realm guards should now follow leaders and maintain speed with leader. This should also fix the aggro problem when realm guards would lag behind and not aggro on enemies.


And with this patch, the Shrouded Isles NDA has been lifted. So, go ahead and release the stories, columns, and movies you've been sitting on for the last few days =) But please keep in mind that the beta is NOT over. We are going to continue fixing bugs and adding features right through to the launch date of December 3.

For all of you open beta testers - for the next thirty minutes, we will be running the program that will grant you access to the expansion. Wait until 7:00 PM EST to panic =) And remember, try ALL of your login names and passwords to see which one got access.

Par Phenix Noir le 19/11/2002 à 1:48:40 (#2591304)

"- Fixes a problem where archers would play one frame of a combat swing animation after killing an opponent with a bow. This was a client animation problem only - it didn't actually affect bow shot times, and it appeared randomly. "



=> c'etait pas une rumeur :aide:

Par Kolaer le 19/11/2002 à 2:02:44 (#2591336)

Provient du message de Phenix Noir
"- Fixes a problem where archers would play one frame of a combat swing animation after killing an opponent with a bow. This was a client animation problem only - it didn't actually affect bow shot times, and it appeared randomly. "

=> c'etait pas une rumeur :aide:


Non, c'était constaté. C'était une animation idiote désormais enlevée. :)

Par Archer Griffon le 19/11/2002 à 9:52:17 (#2592267)

Par MadmaX le 19/11/2002 à 10:22:08 (#2592430)

Mince j'aurais voulus voir ca au moins une fois!! :p :D

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