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Par Kaldanm le 4/10/2002 à 0:35:43 (#2278732)

Woohoo !

Bon, deja, WOOOOT pour qu'on va pouvoirr acheter PoP en boutique le 21 novembre (mais je le commande pour octobre :p).

Ensuite WOOOT pour le serveur test. 3 choses :

- Pour les Warrior:

4030 You cannot shield yourself!
4031 You must /SHIELD with another character targeted, or type /SHIELD followed by that character's name.
4032 You have gained the ability to act as a Living Shield for others! Type /SHIELD for help.
4033 This ability is only available to Warriors who are 30th level and higher.
4034 This ability allows you to act as a living shield, absorbing 50% of the melee damage intended for another by taking 75% onto yourself. This ability lasts twelve seconds. Damage that you take is not mitigated by other Abilities or Disciplines. Using a shield in your off hand will lower the damage you take. Damage is lowered according to the AC value on the shield.

3275 Living Shield
3276 This extends the your capacity to act as a living shield, This ability adds twelve seconds per rank to the duration of your /SHIELD. In addition, once trained, the ranks of this ability increase your offensive capacity while shielding another. You may train the ranks of this ability at or after levels 61, 63, and 65.


En clair, le "Meatshield" sera accessible des le niveau 30 !


2 - Enchanters, nouvelles AAs en test :

5670 Project Illusion
5671 This ability allows you to project your innate talent with illusions upon others. (Activating this ability on a targeted group member causes your next illusion spell to affect that target.)

5730 Fading Memories
5731 This ability will cause all NPCs to forget about you. If you are out of immediate combat, this ability will also make you invisible. This ability is usable any time that you have 900 mana.


3 - Rangers nouvelles AAs (inventés apres le patch d'hier ou les GM ont utilisé les serveur pour Counterstrike) :

5743 Headshot
5744 This ability provides you the chance of instantly killing an opponent who is too far below you in level to provide a challenge, when using a bow.
5745 %1 performs a FATAL BOW SHOT!!

5747 Entrap
5748 This ability provides you an additional means of entrapping, or more specifically, ensnaring an opponent.


4 - Et le plus gros morceaux, je cite :

Raids

In the past, and even at the writing of this book, experience on raids would generally go to a single group or a few groups. The group doing the most damage would get the experience on any given kill. But, perhaps even at the time you are reading this book, that will be changed by a new Raid feature.

Because the system is still being worked on as this is written, some of the details may change by the time it is implemented. However, we'll give you the planned functionality as it stands at this time.

The Raid system is intended to aid in the formation and organizing raids and make looting on raids a little more manageable. At the same time, it allows a certain amount of experience to be shared among all members of a raid. The basics of the system work very much like grouping has always worked. The Raid Leader is the leader of all the raid groupsand the group leaders remain leaders of their individual groups.

Alt-R or /raidwindow will toggle the new Raid Window. This window works much like the group window. You can invite people to the raid (if you are the raid leader) and see a list of the folks in your raid, along with the status of those members (Raid Leader, Group Leader or raid member - which shows with no rank). It also shows you the group number of the individual members.


Inviting and Removing people from a raid.

Only Raid Leaders and Raid Group Leaders can invite people to a raid. This is done with the Invite button on the raid window.

If a Raid Leader invites an individual (someone not in a group), that person joins the raid as a Raid Group Leader. If the Raid Leader invites a member of a group, the entire group joins the raid, and their group leader becomes a Raid Group Leader.

A Raid Group Leader can invite people to their group, thus inviting them to join the raid group as well.

Only a Raid Leader can remove someone from the raid. He or she does so simply by clicking on the character's name in the raid window and clicking the Disband button (also in the raid window).

Being removed from your group (using the normal grouping features) will not remove you from the raid.

You can remove yourself from the raid just by clicking the Disband button in the raid window.


Raid chat

Just like groups, raids have their own chat channel. /rsay works for the raid just as /gsay does for groups. Just like group chat, you can set this to be your default channel for a given chat window by choosing it from the right-click Default Channel context menu.


Experience

Experience for killing NPCs will be distributed to all members of the raid that are within range. However, the experience given will be smaller than the experience that would be earned by a single group. Generally, unless you are fighting NPCs that require a raid, you will still be better off earning experience with the old fashioned six-person group.

Raids will definitely allow for larger than traditional groups, however, much of EverQuest is designed with the six-person group in mind. Adding a small number of people to a given group will allow this "oversized" group to gain experience. However, we recommend that once a "raid" of ten or more people forms, a second, traditional group split off and adventure on their own.


Looting

The Raid Leader determines the looting permissions for any NPC killed by the raid. There are three types of looting that the leader can choose from (though the Raid Leader can always loot NPCs killed by the raid).

1. Only the raid leader can loot until the corpse opens up for all
2. Only the raid leader and raid group leaders can loot until the corpse opens up
3. Raid leader chooses up to 9 other raid members that can loot until the corpse opens up

Please note that altering loot permissions only applies to NPCs that are killed after changing this setting.

See the command list below for more information about setting raid loot permissions.

When an item is looted by a raid member, a loot message is sent to all members of the raid.


Summary of Raid Commands:

Below is a list of all the slash commands that are related to raids followed by a brief description of what they do and how to use them for quick reference.

- /raidwindow - toggles the raid window
- /makeraidleader [name]- reassigns raid leadership - Optional argument, name of raid member to be new leader, or you can just target them. If you type a person's name, that name is used instead of your current raid window target.
- /raidinvite - invites the current target to the raid
- /raidaccept - accepts an invitation to a raid
- /raiddecline - declines an invitation to a raid.
- /raidremove - removed the current raid target from the raid
- /setloottype - sets the raid loot type - Takes one number argument: 1, 2, 3.
- /addraidlooter - adds a raid member as an early looter to all future corpses - Target a raid member in raid window.
- /removeraidlooter - removes a raid member as a possible looter from all future corpses - Target a raid member in raid window.
- /rsay - Sends a message to all members of the raid.

:blabla: Enjoy :blabla:
(je sais, ca fait quatre :p)

Par Hynkuel le 4/10/2002 à 8:38:28 (#2279462)

pas mal le systeme des raids en tous cas :)

Par Lady Angel le 4/10/2002 à 14:16:04 (#2280930)

Vi j'aime bien le concept.

Quand on est 4eme healer dans le 3eme groupe au fin fond du rang de kill, c'est toujours sympa de gagner 2% d'xp dans la soirée plutot que de s'endormir devant son ecran avec juste un reveil toutes les 30minutes pour recaster symboles et buffs (c'est une image je m'endors pas en raid, je bouquine :bouffon: )...

C'est pas grand chose, mais on a moins l'impression de s'être complétement fait chier comme un rat mort toute la soirée pendant que le main healer et le main tank s'amusent comme des petits fous :maboule: .

Par loupdacier le 4/10/2002 à 17:12:06 (#2281731)

Oui au moins tout le monde auras quelque chose en repartant :)

Par Turin Turambar le 4/10/2002 à 17:23:50 (#2281792)

Une question se pose a propos du living shield.

Est-ce que plusieurs warriors pourront être le shield d'une seule crevette? je sais pas, par exemple le shammy ou le chanty qui va slow un gros mob, si plusieurs warriors sont présents, pourront'ils chacun faire /shield? a ce moment là, la crevette pourra survivre plus de 3 secondes :)

Par Serapho le 4/10/2002 à 18:29:35 (#2282007)

bah, y auras meme plus de plaisir a etre dans le KS group ;)

adieu oooh mon 1% AA xp par kill a ToV , adieu je t'aimais bien :D

cad ?

Par Azandar le 6/10/2002 à 20:28:13 (#2290896)

Raids

In the past, and even at the writing of this book, experience on raids would generally go to a single group or a few groups. The group doing the most damage would get the experience on any given kill. But, perhaps even at the time you are reading this book, that will be changed by a new Raid feature.

Because the system is still being worked on as this is written, some of the details may change by the time it is implemented. However, we'll give you the planned functionality as it stands at this time.

The Raid system is intended to aid in the formation and organizing raids and make looting on raids a little more manageable. At the same time, it allows a certain amount of experience to be shared among all members of a raid. The basics of the system work very much like grouping has always worked. The Raid Leader is the leader of all the raid groupsand the group leaders remain leaders of their individual groups.

Alt-R or /raidwindow will toggle the new Raid Window. This window works much like the group window. You can invite people to the raid (if you are the raid leader) and see a list of the folks in your raid, along with the status of those members (Raid Leader, Group Leader or raid member - which shows with no rank). It also shows you the group number of the individual members.


Inviting and Removing people from a raid.

Only Raid Leaders and Raid Group Leaders can invite people to a raid. This is done with the Invite button on the raid window.

If a Raid Leader invites an individual (someone not in a group), that person joins the raid as a Raid Group Leader. If the Raid Leader invites a member of a group, the entire group joins the raid, and their group leader becomes a Raid Group Leader.

A Raid Group Leader can invite people to their group, thus inviting them to join the raid group as well.

Only a Raid Leader can remove someone from the raid. He or she does so simply by clicking on the character's name in the raid window and clicking the Disband button (also in the raid window).

Being removed from your group (using the normal grouping features) will not remove you from the raid.

You can remove yourself from the raid just by clicking the Disband button in the raid window.


Raid chat

Just like groups, raids have their own chat channel. /rsay works for the raid just as /gsay does for groups. Just like group chat, you can set this to be your default channel for a given chat window by choosing it from the right-click Default Channel context menu.


Experience

Experience for killing NPCs will be distributed to all members of the raid that are within range. However, the experience given will be smaller than the experience that would be earned by a single group. Generally, unless you are fighting NPCs that require a raid, you will still be better off earning experience with the old fashioned six-person group.

Raids will definitely allow for larger than traditional groups, however, much of EverQuest is designed with the six-person group in mind. Adding a small number of people to a given group will allow this "oversized" group to gain experience. However, we recommend that once a "raid" of ten or more people forms, a second, traditional group split off and adventure on their own.


Looting

The Raid Leader determines the looting permissions for any NPC killed by the raid. There are three types of looting that the leader can choose from (though the Raid Leader can always loot NPCs killed by the raid).

1. Only the raid leader can loot until the corpse opens up for all
2. Only the raid leader and raid group leaders can loot until the corpse opens up
3. Raid leader chooses up to 9 other raid members that can loot until the corpse opens up

Please note that altering loot permissions only applies to NPCs that are killed after changing this setting.

See the command list below for more information about setting raid loot permissions.

When an item is looted by a raid member, a loot message is sent to all members of the raid.


Summary of Raid Commands:

Below is a list of all the slash commands that are related to raids followed by a brief description of what they do and how to use them for quick reference.

- /raidwindow - toggles the raid window
- /makeraidleader [name]- reassigns raid leadership - Optional argument, name of raid member to be new leader, or you can just target them. If you type a person's name, that name is used instead of your current raid window target.
- /raidinvite - invites the current target to the raid
- /raidaccept - accepts an invitation to a raid
- /raiddecline - declines an invitation to a raid.
- /raidremove - removed the current raid target from the raid
- /setloottype - sets the raid loot type - Takes one number argument: 1, 2, 3.
- /addraidlooter - adds a raid member as an early looter to all future corpses - Target a raid member in raid window.
- /removeraidlooter - removes a raid member as a possible looter from all future corpses - Target a raid member in raid window.
- /rsay - Sends a message to all members of the raid.


Quelqu'un peut il traduir ? :p

Par Hynkuel le 7/10/2002 à 13:16:16 (#2291048)

en gros va y avoir un chanel raid, tu pourras inviter dans les raids un peu comme pour les guildes et tout le monde gagnera de l'xp et les loots seront controlés :)

Par Curistel le 7/10/2002 à 19:28:11 (#2293347)

C'est génial tout ca.

J'aime bien aussi les illusions transferable.
On pourra enfin voir plus souvent des Iksars en BP ou des Clerics Trolls :mdr:

Il y a une date pour le patch de tout ca ou il faudra acheter PoP ?

JOL Archives 1.0.1
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