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PoP : Les "super" AAxp du 61+

Par Kaldanm le 24/9/2002 à 19:16:27 (#2224889)


5546 Advanced Innate Strength

5547 Planar Power
5548 This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train in this ability twice each level, beginning at level 61.

5549 Planar Durability
5550 This ability raises your innate Strength by two points per rank. You may train in this ability twice each level, beginning at level 61.

5551 Advanced Innate Stamina
5552 This ability raises your innate Stamina by two points per rank. You may train in this ability twice each level, beginning at level 61.

5553 Advanced Innate Agility
5554 This ability raises your innate Agility by two points per rank. You may train in this ability twice each level, beginning at level 61.

5555 Advanced Innate Dexterity
5556 This ability raises your innate Dexterity by two points per rank. You may train in this ability twice each level, beginning at level 61.

5557 Advanced Innate Intelligence
5558 This ability raises your innate Intelligence by two points per rank. You may train in this ability twice each level, beginning at level 61.

5559 Advanced Innate Wisdom
5560 The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 5% to your maximum hit points. You may train in this ability once each level, beginning at level 61.

5561 Innate Enlightenment
5562 Those who have meditated on the plains of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61.
5563 This ability raises your innate Wisdom by two points per rank. You may train in this ability twice each level, beginning at level 61.

5564 Advanced Innate Charisma
5565 This ability raises your innate Charisma by two points per rank. You may train in this ability twice each level, beginning at level 61.

5566 Marr's Protection
5567 This ability raises your base resistance to magic-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.

5568 Warding of Solusek
5569 This ability raises your base resistance to fire-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.

5570 Blessing of E'ci
5571 This ability raises your base resistance to cold-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.

5572 Shroud of The Faceless
5573 This ability raises your base resistance to poison-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.

5574 Bertoxxulous' Gift
5575 This ability raises your base resistance to disease-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.

5576 Advanced Spell Casting Mastery
5577 This ability increases the chance of making your specialization checks by five percent per rank. The effect reduces your chance to fizzle and increases your chance of using less mana when casting a spell. You may train in this ability once each level upon reaching levels 62, 63, and 64.

5578 Advanced Healing Adept
5579 This ability increases the maximum effectiveness of your healing spells by five percent per rank. You may train in this ability once each level, upon reaching levels 62, 63, and 64.

5580 Advanced Healing Gift
5581 This ability increases your chance to score an exceptional heal by two percent per rank. An exceptional heal doubles the healing value of the spell. You may train in this ability once each level, upon reaching levels 62, 63, and 64.

5582 Hastened Divinity
5583 This ability decreases the amount of time required between uses of Bestow Divine Aura by ten percent per rank. You may train in this ability once each level, upon reaching level 63.

5584 Hastened Resurrection
5585 This ability decreases the amount of time required between uses of Divine Resurrection by ten percent per rank. You may train in this ability once each level, upon reaching level 63.

5586 Hastened Turning
5587 This ability decreases the amount of time required between uses of Turn Undead by ten percent per rank. You may train in this ability once each level, upon reaching level 63.

5588 Hastened Purification of the Soul
5589 This ability decreases the amount of time required between uses of Purify Soul by ten percent per rank. You may train in this ability once each level, upon reaching level 63.

5590 Hastened Gathering
5591 This ability decreases the amount of time required between uses of Gather Mana by ten percent per rank. You may train in this ability once each level, upon reaching level 63.

5592 Hastened Rabidity
5593 This ability decreases the amount of time required between uses of Rabid Bear by ten percent per rank. You may train in this ability once each level, upon reaching level 63.

5594 Hastened Exodus
5595 This ability decreases the amount of time required between uses of Exodus by ten percent per rank. You may train in this ability once each level, upon reaching level 63.

5596 Hastened Root
5597 This ability decreases the amount of time required between uses of Strong Root by ten percent per rank. You may train in this ability once each level, upon reaching level 63.

5598 Hastened Mending
5599 This ability decreases the amount of time required between uses of Mend Companion by ten percent per rank. You may train in this ability once each level, upon reaching level 63.

5600 Hastened Banishment
5601 This ability decreases the amount of time required between uses of Turn Summoned by ten percent per rank. You may train in this ability once each level, upon reaching level 63.

5602 Hastened Call of the Dead
5603 This ability decreases the amount of time required between uses of Call to Corpse by ten percent per rank. You may train in this ability once each level, upon reaching level 63.

5604 Hastened Sleep of the Dead
5605 This ability decreases the amount of time required between uses of Dead Mesmerization by ten percent per rank. You may train in this ability once each level, upon reaching level 63.

5606 Elemental Translocation
5607 No text set

5608 Hastened Instigation
5609 This ability decreases the amount of time required between uses of Area Taunt by ten percent per rank. You may train in this ability once each level, upon reaching level 63.

5610 Furious Rampage
5611 This ability decreases the amount of time required between uses of Rampage by ten percent per rank. You may train in this ability once each level, upon reaching level 63.

5612 Hastened Purification of the Body
5613 This ability decreases the amount of time required between uses of Purify Body by ten percent per rank. You may train in this ability once each level, upon reaching level 63.

5614 Hasty Exit
5615 This ability decreases the amount of time required between uses of Escape by ten percent per rank. You may train in this ability once each level, upon reaching level 63.

5616 Hastened Purification
5617 This ability decreases the amount of time required between uses of Purge Poison by ten percent per rank. You may train in this ability once each level, upon reaching level 63.

5618 Coup de Grace
5619 This ability gives you a chance to immediately slay an NPC that is below ten percent health and fleeing with a single, well placed strike. The first level works on NPC's below level 55, the second on NPC's below 57, and the third on NPC's below 59. You may train in this ability once each level, upon reaching levels 62, 63, and 64.

5620 Fury of the Ages
5621 This ability further increases your chance to score a critical blow against your opponent. You may train in this ability once each level, upon reaching levels 62, 63, and 64.

5622 Flash of Steel
5623 This ability further increases your chance of doubly riposting your opponent each time you score a successful riposte by ten percent per rank. You may train in this ability once each level, upon reaching levels 62, 63, and 64.

5624 Mastery of the Past
5625 This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 54. The second, on all spells below level 56. The third, on all spells below level 58. You may train in this ability once each level, upon reaching levels 62, 63, and 64.

5626 Suspended Minion
5627 This ability grants the summoner the ability to suspend and recall their existing pet at will. The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may train the first rank upon reaching level 62 and the second rank upon reaching level 64.

5628 Spirit Call
5629 This ability calls a number of spirit companions into existence directed at a target. The companions attack the target without question until they are called back to their home plane 60 seconds later. The initial rank of this ability calls three companions. Additional ranks add one companion each. You may train the ranks of this ability at or after levels 61, 63, and 65.

5630 Celestial Renewal
5631 This ability grants improvements to your existing Celestial Regeneration. You may train in the two ranks of this ability at or after levels 63 and 64.

5632 Allegiant Familiar
5633 This ability will cause your existing Improved Familiar to summon an even more powerful companion. This familiar provides even greater benefits to its owner than its predecessor. You may train in this ability at or after level 63.

5634 Hand of Piety
5635 This ability invokes the direct blessing of your deity upon all of those nearby. All in range are healed 750 hit points in the first rank, and successive ranks each add 250. You may train in this ability at or after levels 61, 63, and 65.

5636 Lightning Reflexes
5637 This ability further increases your chance of completely avoiding incoming melee damage. You may train in this ability once each level after reaching level 61.

5638 Innate Defense
5639 This ability further increases your mitigation of incoming melee damage. You may train in this ability once each level after reaching level 61.

5640 Mithaniel's Binding
5641 This ability further increases the amount of healing provided by a single bandage while binding wounds. The two ranks of this ability may be trained at or after levels 63 and 64.

5642 Mending of the Tranquil
5643 This ability further increases the chance of performing a superior mend. The three ranks of this ability may be trained once each level for levels 63 and above.

5644 Raging Flurry
5645 This ability further increases the chance of performing a flurry attack upon successfully scoring a triple attack. The three ranks of this ability may be trained once each level for levels 63 and above.

5646 Guardian of the Forest
5647 This ability transforms you into an exceptionally bloodthirsty wolf that attacks with lightning speed, for a brief time. You may train the three ranks of this ability at or after levels 61, 63, and 65.

5648 Spirit of the Wood
5649 For a brief time, you are able to commune with the woodland spirits who provide you r party with exceptional regenerative abilities and a protective shield of armor and thorns. You may train in the three ranks of this ability at or after levels 61, 63, and 65.

5650 Bestial Frenzy
5651 This ability grants you a chance of performing a double attack in any given combat round. You may train in this ability once each level after reaching level 61.

5652 Harmonious Attack
5653 This ability grants you a chance of performing a double attack in any given combat round. You may train in this ability once each level after reaching level 61.

5654 Knight's Advantage
5655 This ability grants you an increased chance of performing a double attack with two-handed weapons in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65.

5656 Ferocity
5657 This ability grants you an increased chance of performing a double attack in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65.

5658 Animation Empathy
5659 Progressive ranks of this ability grant you finer control over your animations. At its initial level, you are allowed to give your animations guard and follow commands. At the second rank, attack commands. At the final rank, back off commands. You gain the ability to train an additional rank at levels 61, 63, and 65.

5660 Unfailing Divinity
5661 The most devout find that their calls are answered with much greater frequency. This ability grants your Death Pact-type spells a second chance to successfully heal their target. Additional ranks of this ability cause said spells to do a portion of their healing value even on a complete failure. You gain the ability to train an additional rank at levels 61, 63, and 65.

5662 Resonant Warcry
5663 This ability significantly improves the duration of your Warcry and lessens the time required between uses. This ability can be trained at after attaining level 63.

5664 Viscid Roots
5665 Root spells applied by the owner of this ability are significantly less likely to break when the victim takes damage initiated by anyone, unlike previous abilities which only affect damage caused by the caster.

5666 Sionachies Crescendo
5667 This ability provides an even greater extension to the range of group songs. The three ranks of this ability may be trained once each level for levels 63 and above.

5668 Ayonaes Tutelage
5669 This ability allows for further improvements in the use of all instrument types. The three ranks of this ability may be trained once each level for levels 63 and above.

5670 Rizlonas Chorus
5671 This ability allows for further specialization and improved use of your voice. The three ranks of this ability may be trained once each level for levels 63 and above.

5672 Rush to Judgment
5673 Training in this ability shortens the time between uses of Divine Stun by seven seconds per rank. The three ranks of this ability may be trained once each level for levels 63 and above.

5674 Feigned Minion
5675 This ability allows you to instruct your pet to feign death via the '/pet feign' command. Three ranks of this skill are available, causing your pet to succeed 25%, 50%, and 75% of the time, respectively. You gain the ability to train an additional rank at levels 61, 63, and 65.

5676 Boastful Bellow
5677 This ability allows you to bellow with a force that causes physical harm to your enemies as well as potentially interfering with their spell casting.

5678 Vanishing Blade
5679 The ability allows you to strike your opponents with such speed that they are frequently left dumbfounded, not entirely certain of where the blow originated. You gain the ability to train an additional rank at levels 61, 63, and 65.

5680 Fervent Blessing
5681 This ability decreases the amount of time required between uses of Lay Hands by twelve minutes per rank. You gain the ability to train an additional rank at levels 61, 63, and 65.

5682 Touch of the Wicked
5683 This ability decreases the amount of time required between uses of Harm Touch and its upgrades by twelve minutes per rank. You gain the ability to train an additional rank at levels 61, 63, and 65.

5684 Unstoppable Force
5685 This ability grants you the chance to score an additional attack with two-handed weapons. You gain the ability to train an additional rank at levels 61, 63, and 65.

5686 Speed of the Knight
5687 This ability grants you the chance to score an additional attack with two-handed weapons. You gain the ability to train an additional rank at levels 61, 63, and 65.

5688 Shroud of Stealth
5689 This ability provides a previously unheard of level of stealth. The Rogue is able to draw shadows about himself so completely, even creatures that are normally not fooled by such trickery are frequently unable to see him. You may train in this ability upon reaching level 63.

5690 Nimble Evasion
5691 This ability grants you a chance to hide or evade while moving. Each rank provides an increasing chance. You may train in this ability once each level after reaching level 61.

5692 Technique of Master Wu
5693 Under the tutelage of Wu, Monks are able to hone their skills to the point of being able to execute a second and sometimes even third strike when scoring a hit with their special attacks. This ability grants a ten percent increase in the chance of scoring multiple special attacks, per rank.

5694 Host of the Elements
5695 This ability calls an assault of elemental minions into existence directed at a target. The minions attack the target without question until they are called back to their plane 60 seconds later. The initial rank of this ability calls five elementals. Additional ranks add two elementals each. You may train the ranks of this ability at or after levels 63, 64, and 65.

Par Kaldanm le 24/9/2002 à 19:21:22 (#2224927)

Et je vais mettre en valeur les capacités de Warrior :

5640 Mithaniel's Binding = Super bind wound, youpi...

5662 Resonant Warcry = Le skill qui sert a rien... va t'il etre utile apres 45 AApoints dedans ?


Je crois fermement que les warriors ont "Innate LFG" au 51 (et on peut pas solo, donc c'est une fatalité).

Enfin...

Par Lothar le 24/9/2002 à 22:08:44 (#2225953)

c'est marrant plus Everquest évolue plus ca me rapelle la sortie du Gods and Deities d'ADD

Aller savoir pourquoi :D :D :D

Par Turin Turambar le 24/9/2002 à 22:21:14 (#2225999)

Bah moi j'ai eu la flemme de tout lire :D

Par Tibrus le 25/9/2002 à 11:27:15 (#2228054)

bah y a pas improve metabolism c nul !

Par Lothar le 25/9/2002 à 12:26:47 (#2228420)

N'empeche il est temps que PoP sortent car certains arrivent au bout de leur alt xp et ils seraient pas mal qu'ils puissent continuer à évoluer :mdr:

Par houblon le 25/9/2002 à 20:59:24 (#2231959)

Provient du message de Kaldanm



Je crois fermement que les warriors ont "Innate LFG" au 51 (et on peut pas solo, donc c'est une fatalité).

Enfin...



la connerie du jour ...

Par Kaldanm le 25/9/2002 à 21:23:46 (#2232141)

La conerie du jour ?

Depuis le 51, je n'ai pu pu trouver de groupe QUE a Karnor. J'ai été LFG a Sebilis, Velketor, Maiden. Dans ces coins tu peut trouver un groupe que en LFGant deux heures, sauf si t'a de la chance.
Parce que tu aura toujours des Lvl 60 War/Pal/Sk/monks qui viennent y faire leur AAxp ! Meme a a Karnor une fois au 52, je suis reste 4 heures, a lire mon bouquin (la rose de Saphire, Eddings, super livre :)), et en lancant ma macro de LFG toute les 3 minutes.

Dans un groupe t'a besoin que d'un tank. Et qu'est ce que tu choisis entre
- Un paladin 60, qui ne peut pas perdre l'aggro (survival chanty), qui Heal, Lay hand, et buff.
- Un shadowknight 60, qui aggro encore mieux, qui Snare, pull bien, harmtouch, lifetap...
- Un monk 60 Qui tank aussi bien qu'un warrior (en groupe xp), mais qui inflige plus et pull au FD.
- Un warrior 51 a 55 (voir plus) qui encaisse bien (mais pas au 51 ou t'est encore en crafted/crusty pour la plupart de ton matos), qui garde PAS l'aggro et inflige moins qu'un cleric avec son marteau level 56 acheté 27pp 3gp. qui a rien pour pull, juste des discipline (presque inutile en groupe xp).

En plus, tu peut rajouter un monk a un groupe avec deja un tank, pour les dommages, ou un Knight a la limite pour leur Heal / Snare aditionnel comme securité, mais un warrior ? moi meme, quand je cree un groupe, je veut pas de 2eme warrior, ca sert a rien. autant prendre un damage dealer ou un support !

Et a coté de ca, on a AUCUNE capacité de Solo. donc on LFG.
Pour te donner une infos, j'ai fait 4 bulles jaunes de mon 53, et les 3 jaunes que j'ai la de mon 54 en raid only. et c'est pas faute de LFG.
Maitenant si tu arrive a grouper tout de suite, en comptant tu peut jouer que 4 heures la soiree (boulot, sauf le WE) en question et que tu dois trouver ton TP a Sebilis (sans compter qu'il faut sortir apres comme t'a pas de grp), tu dois etre super chanceux. Je ferais pas de /random contre toi :p.

/edit je precise :
1 - Dans ces zones je tanke sans aucun probleme les mobs des coins a XP. Sebilis est 50+, pas 55+.
2 - Taunt a eté testé pour marcher avec 8% de chance pour un warrior 60 sur un mob 60. sur des bleus, au 54, je tourne a 30% a peu pres (un essai tout les 6 secondes, desolé, monsieur enchanter). bon y'a les proc des armes qui tauntent mieux, heureusement.

Par Turin Turambar le 25/9/2002 à 21:52:46 (#2232360)

Houblon, tu serais pas le frère de Lunna? :D

Tout d'abord, si tu n'es pas d'accord avec quelque chose, il y a des manières plus intelligents de le dire (argumenter c'est un mot qui fait partie de ton vocabulaire? )

De plus, je rejoins Kaldanm dans ce qu'il dit, tu connais beaucoup de warriors qui soloent passé le 50+ ? moi pas...

Donc effectivement, si tu veux monter en tant que warrior, ben tu fais du LFG, des fois y'a une penurie de tank et tu trouves de la place, mais selon les heures que le boulot te laisse pour jouer (il n'y a pas que des chomeurs ou des etudiants sur EQ), tu vas trouver des zones hyper campées style Sebilis, Velketor, et des zones completement depeuplées où tu n'as aucune chance de croiser la route du moindre pekin a moins qu'une guilde ne vienne farmer un mob.

Donc quand tu veux jouer un peu, style 2-3 heures, si tu passes deja une heure a LFG, non seulement tu ne vas pas vraiment monter en xp, mais en plus tu vas laisser tomber ton groupe assez rapidement, ce qui n'est jamais trés apprecié si il n'y a personne pour te remplacer.

Enfin, tu n'auras qu'à dire que c'est la deuxième connerie du jour comme ca :mdr:

Par Lady Angel le 25/9/2002 à 22:22:50 (#2232546)

Tout à fait d'accord avec Kaldanm...
Après moult level a soloer, j'atteinds mon 51 paladin et je me retrouve main tank.
Forcément, innocent je demande ou est le warrior MT dans ce joli groupe...

inventaire :
- cleric
- chanty
- druide
- monk, sk ou moi (paladin)
Au mieux on est deux hybrides.

Me rappelant les bons vieux jours de DL et LOIO ou on se les arrachaient quand je vois "warr 52 LFG" je propose de les prendre

Réponse du groupe : pourquoi ?

Moi innocement : il a plein de hp et il a dual weild et double attack !

Bha forcément, j'ai 45% haste avec mes sorts, je stun avec ma som 4 à 5 fois par fight, je chain stun sur 3 sorts différents ou je tape à 160 avec un delay de 27 avec ma 2hs, je cancel magic les monstres buffs, je root, j'en passe et des meilleures...
Les autres me demandent pourquoi il faudrais un warrior...

Bha forcément, avec les conneries que fait verant un warrior peut paraitre ininteressant a coté de tout ca :( et c'est ca qui est malheureux...

Alors verant file nous du warrior de chez warrior ! du qu'en a (des possibilités) et qui est hyper recherché et arrête tes sorts de merde !

hum vala désolé...

Par Lunna le 26/9/2002 à 7:27:43 (#2233882)

Turin ça ce passe bien Curshbone? :D


"bah y a pas improve metabolism c nul !"


Planar Durability
The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 5% to your maximum hit points. You may train in this ability once each level, beginning at level 61.

Hello les warriors avec 9 10k hp enfin 5k sur le server de Turin et cleo Eq cheap.

Par Tibrus le 26/9/2002 à 9:25:56 (#2234201)

euh metabolism ca donne pas des hp mais ca permet de diminuer la conso de bouffe :p
Ben vi en tant que war j'ai pas pris regen comme premier AA , cela me sert strictement a rien : donc en AA classique j'ai run 3 et metabolism 3 qui me permet de consomme 50% de bouffe en moins OUAIS !!!!

Par Hynkuel le 26/9/2002 à 9:46:06 (#2234282)

:mdr:

Par Serapho le 26/9/2002 à 9:59:39 (#2234342)

Animation Empathy
Progressive ranks of this ability grant you finer control over your animations. At its initial level, you are allowed to give your animations ‘guard’ and ‘follow’ commands. At the second rank, ‘attack’ commands. At the final rank, ‘back off’ commands. You gain the ability to train an additional rank at levels 61, 63, and 65.


lol lol lol lol mdr

hahahahaha, pardon mais je peu pas m'empecher de rigoler devant le ridicule de cette competence !

bon fini de rigoler, faut que j'obtienne dire charm ...

Par Hynkuel le 26/9/2002 à 10:08:47 (#2234383)

5632 Allegiant Familiar
5633 This ability will cause your existing Improved Familiar to summon an even more powerful companion. This familiar provides even greater benefits to its owner than its predecessor. You may train in this ability at or after level 63.


j'espere que ce sera un autre modele de familier, genre un mini Nagafen :p

Par Lunna le 26/9/2002 à 11:06:01 (#2234706)

Provient du message de Tibrus
euh metabolism ca donne pas des hp mais ca permet de diminuer la conso de bouffe :p
Ben vi en tant que war j'ai pas pris regen comme premier AA , cela me sert strictement a rien : donc en AA classique j'ai run 3 et metabolism 3 qui me permet de consomme 50% de bouffe en moins OUAIS !!!!


Lol ok autant pour moi ça marche au moins aux dernieres nouvelles ça marchais pas?

Par Esk le 26/9/2002 à 13:07:23 (#2235540)

C'est bien pour un tas de po... euh Vah'Shir. Bon si ça marche effectivement. J'ai jamais acheté de bouffe donc me rend pas trop compte ROFL.

Par Turin Turambar le 26/9/2002 à 13:15:18 (#2235613)

Provient du message de Lunna
Turin ça ce passe bien Curshbone? :D



Hello les warriors avec 9 10k hp enfin 5k sur le server de Turin et cleo Eq cheap.


Vivi on va tenter Dvinn avec ma guilde ce soir, m'enfin on a quand meêm un peu peur :D


Quant à notre serveur, 9k hp pour aller a Crushbone c'est pas la peine, 5k suffisent :D

Par Tibrus le 26/9/2002 à 13:34:06 (#2235779)

je sais pas trop si metabolism marche etant donne que ma shaman preferer me pique ma bouffe qd je suis au boulot :p
Mais bon je suis specialiste des AA qui marche pas : je veux que flurry marche et avoir un jolie message comme les mobs ! : Tibrus executes a flurry of attack ....

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