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sujet du patch de mercredi

Par xerkih.the.creator le 4/9/2002 à 9:35:40 (#2092714)

qui a plus dinfo sur ce patch

Par Hynkuel le 4/9/2002 à 11:09:00 (#2093188)

visiblement le tartinage du bloc des hell levels sur la tartine des levels, nouveaux spells bst, cleric et bardes (song of course) et plusieurs nouveau ou ancien bugs :)

Par Griotte le 4/9/2002 à 11:09:47 (#2093194)

Entre autres :

- Implementation des nouveaux effets visuels pour les spells .
- Possibilite de rechercher des focus items au bazaar .

Le reste, no sé .

Par Hynkuel le 4/9/2002 à 11:12:35 (#2093213)

Implementation des nouveaux effets visuels pour les spells


ça serait etonnant ça fait 3 jours que c'est sur test et tous les spells sont pas encore convertis :)

/e a peur de la tete des bardes song qui risquent de prendre de la place :p

Par Bobby-one le 4/9/2002 à 11:21:57 (#2093277)


I just wanted to pop in and mention this to you folks.

We've come up with a change to the way the cleric epic quest works that we think will improve the situation around Ragefire. We'll be putting it in with the patch tomorrow. Look it over and send comments to use via the Dev Corner.

Alan




Mark of Retaliation
Level 60 cleric spell
Reverse Damage Shield(35)
mana: 145
Skill: Abjuration
Casting Time: 3
Recast Time: 3
Duration: 3.5 mins



Bonne nouvelle en perspective pour nos amis clerics :)

Par Lodia le 4/9/2002 à 11:42:52 (#2093414)

Les nouveaux effets des sorts ?

Effectivement si comme le dit Hyunkel c pas encore totalement implemente il probable qu'on les aient pas tout de suite mais si on les as....

WOOOOOOOooottttt

Par Serapho le 4/9/2002 à 12:43:05 (#2093786)

lol, un p'tit cadeau d'adieu pour les clerc avant la mort programmée de cette classe (/em ironise grave)

Par Hynkuel le 4/9/2002 à 12:44:59 (#2093797)

I just wanted to let you know about this sooner rather than later. We're not completely finished with testing and evaluating the semi-complete healing spells, so we won't be pushing them to the live servers tomorrow.

We haven't given up on them, we're just not done looking them over.

- Alan

Par Bobby-one le 4/9/2002 à 13:14:31 (#2093946)

toujours plus d'infos ! voici donc le patch msg du jour !


Please note: there are a lot of changes going into the game with today's patch. Some of these changes (such as the changes to resistances and spell stacking) will change aspects of the game that may make gameplay different. Keep this in mind when you log in. With system-wide changes like these it is entirely possible that there are still bugs. Please report these bugs using /bug, and know that we will work to fix them as fast as we can. But also note that some intended changes might appear as bugs (perhaps a spell no longer stacks with another spell). Feel free to report these as bugs if you are unsure. But please keep in mind the changes listed here as well.


** Petitions **

- /viewpetition displays the petition you have in the queue, if any.
- /deletepetition deletes the petition you have in the queue, if any (unless that petition is currently being viewed by CS staff).


** Keyrings **

We will be resetting all keyrings with this patch. This will mean that all existing keys in the keyrings will be removed. You will need to place keys back onto the keyrings. Keys are added to the keyring by using the key. The keyring is a part of the character, not a space in inventory. To find out what keys you have just type /key and the game will give you a list. If you have recently deleted a key, please contact your GM for a replacement.


** Experience Changes **

- We have smoothed out level progression from 50-60. This should mitigate the "penalty effect" that occurs in levels 51, 54 and 59. Note that it will cost the same experience to level from 50 to 60 as it did before. Also, death experience loss will appear different in some levels. This is an unfortunate side effect that must remain to prevent some experience exploits.
- We have rebalanced the rewards for killing NPCs for characters over level 50. NPCs that are considerably weaker than you will give you less experience. NPCs give more experience the higher level they are, and for the best results you should fight the most challenging monsters you can reasonably manage.


** Spells **

- Fixed the "You have been healed for X damage" message. It once again reports the actual amount of damage healed.
- Added a message telling the caster when NPC can't be charmed.
- Fixed a bug with duration boosting Alternate Advancement abilities and foci that was only allowing the first 12 buff slots to be modified as opposed to all 15.
- Fixed a bug that was allowing focused and Alternate Advancement ability enhanced damage spells to do more damage than they should (meaning that both the Alternate Advancement and the Focus improve the base damage. The focus damage was never supposed to compound with the added AA damage.)
- Enchanter spells that have a hit point component and a stun component can now be partially resisted.
-The Enchanter "visage" series has had their recast time reduced to make them more useful.
-Shadowknight and Necromancer Drain type spells can now be clicked off by the recipient of the beneficial portion of the spell. For example; Shadowknights and their group members can now click off the effects of spells such as Torrent of Hate. While the target of spells such as Shadowbond can click it off if they so choose.
-Torrent of Hate should no longer overwrite Call of the Predator

- Repaired some problems with Beastlord stat buffs - specifically that the higher level ones weren't always better than the lower level ones.
- Furious Strength made available to Beastlords at Level 54
- Dexterity made available to Beastlords at Level 57
- Stamina made available to Beastlords at Level 57
- Divine aura is now available to Paladins at level 51, instead of level 55.
- Harmshield made available to Shadowknights at level 51
- Augment Death made available to Shadow Knights at Level 60
- Death Peace made available to Necromancers at level 60
- Flaming Sword of Xuzl has casting time reduced from 6 to 2.5 seconds, recast increased from 2.5 to 60 seconds and mana cost lowered from 600 to 250.
- Unswerving Hammer of Faith has casting time reduced from 6 to 2.5 seconds, recast increased from 2.5 to 60 seconds and mana cost lowered from 600 to 250.
-Added a new line of spells for Shadowknights, Voice of Darkness. Merchants in Echo Caverns have been able to appropriate many of these new spells, but Voice of Terris has so far eluded them.
-Added two new Mesmerize type spells for Bards, one at level 40, and one at level 58. Rumor has it that Serilia Whistlewind has recovered the melody written by Sionachie, but has been unable to locate the transcript for the Dreams of Ayonae.
-Whispers in the taverns of Katta Castellum speak of recently discovered Ancient melodies. Brave adventurers search far and wide for the song of the ancient combine empire, and the Lullaby of Shadows.

- Higher level PCs will be more resistant to lower level NPCs' spells.
- Increased the number of spells that can be in effect on a given NPC to 30.


** Spell Stacking Changes **

We've made two changes to the way spells stack.

Damage Over Time (DoT) spells are spells that linger on the target doing damage. Until today two different characters could not have the same DoT spell on the same target. As long as one copy of the spell was active any new version of the spell would not take hold. After today the same DoT spell cast by different casters can affect the same target at the same time. Also, if you cast a DoT spell on a target and you already have that spell active on it, the spell will refresh. (Note: It will not be possible to stack Lifeburn).

This does not allow for inferior spells to stack along with superior spells. (Example: Two Necromancers can both land Boil Blood on the same target. However, Heat Blood, being an inferior spell, will still not stack.)

Several DoT spells that have debuff components such as Tuyen's Chant of Frost and Breath of Ro will not stack due to the balance issues of having several hundred points of Resistance debuffs on a single NPC.

We've also rewritten the way that spells stack with other spells with the same benefits (for example, to spells that give bonus hit points). Generally speaking spells may now 'bounce' off each other (neither overwriting the other) and stacking issues should now be easier to resolve. In specific:

- Warder's Protection should have considerably fewer stacking and overwrite issues. Thanks to the folks at the Ranger's Glade for all of their help in 'tracking' this down.
- Druid Damage Shields should now all stack in the correct order.
- Druid HP buffs are no longer overwriting stronger cleric HP buffs.
- Harness of Spirit and Visions of Grandeur should interact a bit more sanely.
- Existing effects should no longer be stripped off when the incoming spell isn't going to take hold.
- Boon of Garou and other illusions now interact the right way.
- Spells that have both group and single target versions (and no special coding to tell them otherwise) now mutually overwrite each other.


** Resistance Changes **

We've made some fairly drastic changes to the way the spell resistance system works. Previously, there was only the smallest benefit to having resists over a certain value. We've reworked resistance in its entirety, completely replacing the old system with one that is more logical.

The idea behind the changes is pretty simple: Resists should matter in a way that makes sense.

Important things to note about the new resistance system:

- Resists matter more for PCs. There are now tangible differences between having 50, 150, and 250 in a given resistance, for example. Resistance buffs, bard songs, and resist gear have actual value, all the way up the line.

- Conversely, resistances also matter more for NPCs. Some NPCs became more vulnerable to things they have always been vulnerable to, other NPCs became more resistant to things that they were inclined to be somewhat resistant to.

- Resistance debuffs should also have more value, all the way up the line. For the first time, resistance debuffs now have the ability to bring NPCs that were lure-style only down into the range of being hit by normal spells.

- The hard level limit involving players casting on NPCs has been removed. This used to be referred to in EQ folklore as the "Six Level Limit" (It was actually 1.25 times the caster's level, but more people likely thought about it the other way.) This means that in the vast majority of cases, there is at least a small chance that a person will be able to connect a spell with an NPC, even if they are out of that NPC's traditional level range.

- Overall, against NPCs that have medium-to-high resistances of a given type, expect to see more full hits, fewer partials, but more full resists in the new system. Taken over time, the damage done by PC casters to semi-high resistance NPCs should be approximately the same, but will definitely improve when the proper debuffs are applied (we wanted to make sure that this did not turn into a universal nerf of casters).

We look forward to seeing how these changes play out in front of a larger audience.


** Line of Sight Changes **

- For spells that require Line of Sight (LoS), the LoS check is now at the beginning of the spellcast, not the end.
- Spells that require but do not have of LoS will now fail immediately.
- Harmful spells require LoS.
- Most Beneficial spells still do not require LoS.
- Bind Sight type spells do not require LoS.
- Any beneficial spell containing a Cancel Magic component requires LoS.


** Priest Changes **

- Clerics gain the Bash skill beginning at level 25. They will have a maximum skill of 125 at level 50, 165 at level 60.
- Clerics gain Hammer of Judgement - a level 56 summoned hammer with a powerful and frequent proc effect
- Clerics gain Yaulp V - a level 56 self-only melee and mana regen buff that adds haste, dexterity, mana regeneration and stamina regeneration.
- Clerics gain Ethereal Elixir - a level 60 group version of Celestial Elixir, the heal-over-time spell.
- Clerics gain Ethereal Light - a level 58 upgrade of Divine Light, the single target heal spell.
- Clerics gain Ethereal Remedy - a level 59 upgrade of Remedy, the single target heal spell.


** Sound and Music **

- We've started work on the sound and music engine. If you used to have sound/music bugs, the first upgrade today might help a bit. This is the first step down a long road. If your particular sound/music issue isn't fixed, please be patient. There's no need to re-report existing sound/music bugs.


** Items **

- Items now display level-restricted statistics besides armor class and damage as a red number with the unrestricted value in parentheses.
- Duration focus items now give focus message when a group spell lands on caster.
- Blessed Coldain Prayer Shawl has been given a minor upgrade.
- Small Cloth Sandals are no longer wearable by large races.
- Fixed the Plane of Mischief boxes.


** Pets **

- Changed Specter pets so they're able to equip items and armor.
- Pet-only buffs now automatically attempt to target your pet if you cast them with the wrong target or no target at all.
- Fixed a bug that would prevent the creation of Familiars and Warders if the caster had created more than 99 in the same zone during the current game session.
- The limit on the amount of haste that can be applied to a pet has been changed (aka. The Pet Haste Cap). The amount of haste that can be placed on a pet now scales with the level of its owner. The scaling occurs in a way that is consistent with how much haste a given caster can place on his own pet (using a Level 56 Magician as an example: The idea is that both Burnout IV and Muzzle of Mardu should be useful).


** User Interface **

- Deleting Spells from Spellbook: Storebought spells can be deleted from your spellbook. To delete a spell just right-click it to highlight it and tap the DELETE key. Please note: This does not convert the spell back into a scroll. You will have to buy a new scroll if you wish to re-scribe the spell. No reimbursements will be made for deleted spells.
- Item Links: When you inspect an item with Alt-Left-Click, the item inspect window stays up. To paste a "link" to the item you're looking at into your chat bar, click on the item's graphic. That will "speak" a link that others can click on to see the stats of the item, as if they were inspecting it themselves.
- Updated the /note window. The old /note command still works as it always has. But you can now use /note without additional text to produce a text window for entering note text. The /note command window should not break existing skins.
- Fixed a bug with the tracking window that was showing the sorting set for something other than normal for non-rangers (this was just a visual bug).
- Fixed a bug that sometimes caused a crash when zoning with the corpse window open.
- Added UI Label type #74 = Player Title
- "Reply to" will properly prepend a ;tell in front of names that are from other servers.
- Extended the "reply to" queue to 50 names.
- Fixed some aesthetics with labels. Percentages will never show above 100 now (even during a heal). Corpse HP will always show 0.
- There will now be sound when banking coins.


** Bazaar **

- Added Focus Effect search parameter to the Bazaar.
- Items that are no-drop on other servers but tradable on Firiona Vie should now show up in Bazaar searches on that server.


** Alternate Advancement **

- Frenzied Burnout no longer makes the pet suicide after the buff's duration ends.
- Fixed a bug that would cause the Dire Charm ability not to reset if an enchanter used it when he already had a pet.
- Fixed a bug that was causing Dire Charm to not give the "this mob cannot be Dire Charmed" message or reset the timer in Cazic-Thule.
- Added the Quest Completion sound to AA point dings.


** Quests **

- There is a fellow named Moltak in Sol Temple. Killing him gives a negative faction adjustment with the True Spirit faction. BUT, if you have a very, very bad faction with True Spirit, killing him will also reset your faction to a more tolerable level. So don't mess with this fellow unless folks on the True Spirit faction are willing to kill you on sight.
- Made some modifications to the faction effects of the Wizard Epic quest.
- A powerful warder has been seen in the Skyfire Mountains. Those who seek retribution against Ragefire would be wise to speak to her, she may be able to provide information about his whereabouts.


** Miscellaneous **

- Merchants now display up to 80 items in their inventory. There should also be less delay when opening up merchant windows.
- The Help window will now be displayed on startup. This will happen only if it has never been seen before (since this change).
- Sirens should have female voices.
- Bloodgill Goblins should now sound like goblins.
- Several spell caster guild masters are now teaching magic skills. In Shadowhaven: Palomidiar Allakhaji, Loewnsaz_Waldalon and Lamukas Kaesoanls. In Echo Caverns: Kelador, Celerik, Wirgus and Yurian.
- Erudites of Prexus now start at the proper location.
- Bards singing songs should no longer prevent group members from /split'ting coins. Only teleportation spells being cast in group will prevent /split'ting. This change was required to keep coin from disappearing if a /split occurred while a person was in the process of leaving a zone.
- Leather Padding can now be made from Rockhopper Hides.

- The EverQuest Team

Par mudra le 4/9/2002 à 14:18:02 (#2094265)

Failed to load the graphics DLL! sympathique le nouvel accueil depuis le patch ,je preferais celui d'avant quand meme ; si vous avez une idée , j'ai fait les maj de la carte graphique , c'est pas ca :confus:

Par Menenie le 4/9/2002 à 14:22:38 (#2094296)

Même probleme que toi, c'est peut-etre pas fini

Par Bobby-one le 4/9/2002 à 14:26:46 (#2094328)

le patchage des serveurs doit encore etre en cours , j'ai remarque que le patcher a pas loader de MAJ du fichier SPdat.eff (les spells quoi) alors que le patch msg annonce plusieur modifs de spells , wait and see

Par mudra le 4/9/2002 à 14:27:15 (#2094333)

hehe , il en manquait un peu , ca marche mieux maintenant

Par Hynkuel le 4/9/2002 à 14:29:36 (#2094348)

bah vi je vous rappele qu'a chaque patch c'est comme ça :) les fichiers sont mis a jours petits à petit au fil du temps d'où ce phenomene :)

Par Serapho le 4/9/2002 à 16:07:31 (#2095091)

et ca continue !
server congested !

bah, c'est pas surprenant

Par Dodger le 4/9/2002 à 16:17:14 (#2095168)

UI mise a jour....

Par Kaldanm le 4/9/2002 à 19:31:25 (#2096621)

et UI marche plus...

bon... faut attendre les patch des concepteurs quand on touche pas une bille en programation...

Par Hynkuel le 4/9/2002 à 21:24:41 (#2097514)

efface le EQUI_MerchantWnd.xml kal :)

Par mudra le 4/9/2002 à 22:07:25 (#2097769)

et ca continue encore et encore )

Par Esk le 4/9/2002 à 22:40:20 (#2097929)

Tous les servers sont en caraffe de nouveaux... premier emergency patch je présume.

Pas cool j'ai un corps a rezzer dans UP moa.

Par Lunna le 4/9/2002 à 23:01:45 (#2098056)

J'ai abandonner moi les premiers report niveau xp c'est pas la joie.

Bon c'est clair je vais pas pleurer pour les quad kitter mais sur le principe c'est un nerf enorme du gros n'importe quoi.

"40 percent decrease in XP soloing in FG after patch FYI. "

"
k just tested quad in ME on toilers

xp is 50% LESS then before patch, this simply piss me off

on a side note fist of karana nerfed too , its a LoS spell now , if you dont see one pixel of your target you cant cast it ...
on a side note of course the axys z bug is still here

well end of quad kitting ....."

ecchu before patch quad toiler = one blue
now 2 quad to have one blue
+ the fist of karana LoS nerf , i have log off , too pissed to play

a friend just tested gnolls in jaggedpine , after 10 kills no move in xp bar

so seem now to gain xp you MUST group and kill mobs 52+ ...

Personally, I suspect my favorite grinding spot (Chardok zones) with a mix of dark and light blue will now feel like a mix of dark/light blue and green.

Also, I can't recall ever getting depressed by a patch before.

Par Griotte le 4/9/2002 à 23:16:48 (#2098122)

C'est clair que pour les classes qui ont du mal a trouver un groupe et qui pexent en soloant, c'est assez minable de la part de VI en effet . Enfin bon ils avaient deja nerf les ae groupes, maintenant le quad et le solo ... A croire qu'ils aiment pas voir les gens progresser trop rapidement les bon gars de VI .

Par Kaldanm le 4/9/2002 à 23:18:39 (#2098134)

heu...

Avant vous vous faisiez une bleu par quad ??? AU 51+ ???

Je comprend pourquoi y'a tant de trains la bas...
Enfin, y'avais :p...

Par Griotte le 4/9/2002 à 23:23:22 (#2098160)

Honnetement j'en sais rien , je n'aime pas quad ... Mais va a Sebilis, Velketor, les autres usines, a xp, mets toi en ano et amuse toi a shouter wiz 60 LFG, necro 60 LFG ou Mage 60 LFG et tu verras combien tu auras de reponses en trois ou quatre heures . Personnellement si j'ai solo ou quad c'est pas par plaisir mais par impossibilite de trouver un groupe, maintenant si il n'est meme plus possible de solo, je vais me mettre a leurs trade skills a 2 balles, ou alors aller voir ailleurs qu'eq ...

Par Esk le 5/9/2002 à 6:08:44 (#2099116)

Ouais c'est rien de le dire, grouper pour certains casters c'est l'enfer. Et VI colle une vache de malus sur l'exp maintenant.

Ceux de ma guilde qui ont expé aujourd'hui disent que l'exp est en gros 2,5 fois plus lente à rentrer. Un wiz s'est fait un quad de toilers à ME... resultat à peine un cinquième de BLEUE.

J'ose même pas imaginer comment ça doit gueuler sur les boards officiels de VI.

Par Serapho le 5/9/2002 à 8:12:24 (#2099294)

et bien moi je trouve ca cool, et pour les dr00ds faut pas vous pleindre, mini CH va venir bientot.

les 55+ vont devoir quitter les fameuses "usines a xp facile" (aka velk, FG, seb ....) et se diriger vers des zones plus dangereuses donc plus lucratives.

pour le solo, meme raisonnement, il va falloir prendre plus de risques, par exemple un collègue druid 60 a passer sa soirée d'hier a soloer les xin thal centien de ME; verdict: 1/2 bleu AA xp par mob

apres c'est une question de mentalité, y'a plein de zones un peu beacoup desertiques jusqu'a maintenant qui devraient se remplir un peu plus ne theorie

wait and see

Par Hynkuel le 5/9/2002 à 9:31:25 (#2099548)

vous parlez de quels levels aussi ?

essayez le 54 et le 59, vous verez, c'est plus rapide qu'avant...

faut pas oublier que c'est l'xp des 54 et 59 qui a ete etalée sur les 51, 52, 53, 55, 56, 57 et 58, donc forcement celle ci etant à la base énorme on le ressent sur un level autre que 54 et 59...

et oui Kal au 53 je faisait une bleue d'xp tous les 4 mobs en solo à scarlet...

???

Par AnonymeG le 5/9/2002 à 10:39:31 (#2099894)

Comprends pas le malus qu'ils infligent quand on fait du quad à haut nivo ... qqun peut m'expliquer ?

Par Lunna le 5/9/2002 à 10:52:38 (#2099978)

Ui fix pour le nouveau patch.

http://www.cyberarmor.net/0904_UI_fix.zip

Par Hynkuel le 5/9/2002 à 11:02:18 (#2100038)

la chose qui a changé avec le patch dans l'UI c'est l'ajout de toutes les nouvelles cases de ventes des marchands d'où le probleme de l'UI

Par Hynkuel le 5/9/2002 à 11:52:35 (#2100420)

et hop encore 2 heures de patch :)

ça va suis au boulot perso :)

Par Turin Turambar le 5/9/2002 à 15:04:47 (#2101660)

Yup pareil que toi Ingh :)

Par Curistel le 11/9/2002 à 18:07:07 (#2139973)

Y a un bug là :
Depuis mercredi dernier, j'ai pas une seule fois télécharger un nombre conséquent de nouveaux fichiers...
Je télécharge les .exe et .txt habituels mais rien, absolument rien de nouveau.

La commande /key ne donne rien, le lien pour visu la description d'un objet dans le chat ne marche pas, les marchants ont toujours que 44 emplacements (même si je vire la fenetre sur 3 colonnes que g créer) etc...

Dans les options avancées, tout est sélectionné (sauf Légend) et g déjà fait 3 ou 4 'vérification complète des fichiers' sans résultat.

Quand je patch il commence par 'Taille du téléchargement dépassé pour la distribution [New texture for Kunark]
Taille du téléchargement dépassé pour la distribution [New texture for Velious]'

Quelqu'un aurait une solution à me suggérer à part tout réinstaller ?? (g plus mes CD originaux ni mon code d'account) :rolleyes:

Merchi.

he :(

Par AnonymeG le 11/9/2002 à 18:11:36 (#2139996)

re installe c'esla seule solution je pense. Que tu n'ai plus tes keys cd c pas grave mais pas contre les CD c plus ennuyeux :(
essaye d'en recupérer chez des potes ou à celui à qui tu le as filé...

Par Curistel le 11/9/2002 à 18:20:13 (#2140069)

G refait un xème download total :
EQ_Missing_File.log donne ceci :

C'est à se demander si c pas ma connexion qui déconne. Pourtant télécharger une vidéo pendant 10 minutes me cause aucun souci :(
J'vais aller pleurer chez qq potes histoire de récupérer leur CDs.
Vive les patchs : même avec l'ADSL, il risque d'y avoir de quoi faire ...

[18:06:17] Log Session Open
[18:15:48] Download Limit Exceeded. File droga.s3d not updated. Distribution RetexturedKunark
[18:15:48] Download Limit Exceeded. File cabeast.s3d not updated. Distribution RetexturedKunark
[18:15:48] Download Limit Exceeded. File cabwest.s3d not updated. Distribution RetexturedKunark
[18:15:48] Download Limit Exceeded. File charasis.s3d not updated. Distribution RetexturedKunark
[18:15:48] Download Limit Exceeded. File chardok.s3d not updated. Distribution RetexturedKunark
[18:15:48] Download Limit Exceeded. File emeraldjungle_obj.s3d not updated. Distribution RetexturedKunark
[18:15:48] Download Limit Exceeded. File charasis_obj.s3d not updated. Distribution RetexturedKunark
[18:15:48] Download Limit Exceeded. File chardok_obj.s3d not updated. Distribution RetexturedKunark
[18:15:48] Download Limit Exceeded. File citymist.s3d not updated. Distribution RetexturedKunark
[18:15:48] Download Limit Exceeded. File citymist_obj.s3d not updated. Distribution RetexturedKunark
[18:15:48] Download Limit Exceeded. File dalnir.s3d not updated. Distribution RetexturedKunark
[18:15:48] Download Limit Exceeded. File dalnir_obj.s3d not updated. Distribution RetexturedKunark
[18:15:48] Download Limit Exceeded. File dreadlands.s3d not updated. Distribution RetexturedKunark
[18:15:48] Download Limit Exceeded. File droga_obj.s3d not updated. Distribution RetexturedKunark
[18:15:48] Download Limit Exceeded. File cabeast_obj.s3d not updated. Distribution RetexturedKunark
(...) Y en as une tartine : toutes les zones de Kun et Velious en fait
[18:15:49] Download Limit Exceeded. File iceclad_2_obj.s3d not updated. Distribution RetexturedVelious
[18:15:49] Download Limit Exceeded. File skyshrine.s3d not updated. Distribution RetexturedVelious
[18:15:49] Download Limit Exceeded. File templeveeshan.s3d not updated. Distribution RetexturedVelious
[18:16:06] Log Session Closed

euh

Par AnonymeG le 11/9/2002 à 18:25:26 (#2140104)

arglg oui là ...
moi avec luclin , velious , kunark ça me prend 1h30 à tout re installer repatcher voir plus ;) bon courage :D :D :D

Par Tigonnea le 11/9/2002 à 18:55:41 (#2140353)

Tu peux aussi demander à un ami qui a télécharger les derniers patch de te graver son répertoire EQ que tu substituras au tien, tu perdras moins de temps que de procéder à une réinstallation complète et de télécharger tous les patchs.

Par Curistel le 15/9/2002 à 20:15:34 (#2163295)

J'ai trouvé.
J'ai tout simplement desactivé le téléchargement de Kunark et Vélious.

J'ai toujours pas compris d'ou venais le problème mais j'ai patché sans problème et je peux jouer.
Donc...

Par contre les lien directe vers un objet dans le chat ne marchent que très rarement.
Soi ils n'apparaissent meme pas en bleu (genre 004568Blood Stained Tunic) soit rien ne se passe quand on ALT/CTRL+click soit lien est carrément faux (genre description de sphrophila fungus sur un lien pour une arme) ...

Je voulai savoir si ca vous le faisait aussi ou si je ne m'inqiète pas et attends le prochain patch

Par Hynkuel le 15/9/2002 à 21:33:31 (#2163964)

alt ou control suffisent... appuies pas sur les 2 ;) ça marchera mieux :)

Par Curistel le 15/9/2002 à 22:26:24 (#2164387)

Oups merdage dans les touches.
L'idée originale était ALT/CTRL+click
J'édite plus haut.
Merchi :merci:

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