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patch 1.08

Par La Brume le 20/6/2001 à 2:10:00 (#108884)

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Diablo II Version History
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Patch 1.08 (See version 1.07 for more changes.)
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Skill Balance Changes

When using two-handed attacks the speed of both weapons are averaged.

Barbarian

Whirlwind now alternates between two weapons when using two-weapon style.

Paladin

Increased Holy Shock's melee damage bonus.
Decreased the power of Conviction.
Added a casting delay for Fist of Heavens and increased its damage.
Increased the blocking bonus that Holy Shield gives.
Conviction does not affect immunities.

Necromancer

Increased Fire Golem's melee damage.

The hitpoints for a Revived monster no longer increase with more players in a game.

Amplify Damage and Lower Resist do not affect immunities.

Sorceress

Increased Fire Wall's damage.
Increased Blizzard's duration.
Decreased Meteor's casting delay.
Decreased casting time for Chain Lightning and Lightning.
Increased Frozen Orb's damage.
Thunderstorm now hits a target every time.
Cold Mastery will not affect cold immune monsters.
The damage inflicted by Ice Blast, Fire Ball, Lightning, Nova, and Glacial Spike, per
level has been increased.

Amazon

Increased Freezing Arrow damage.
Increased Ice Arrow damage.
Increased Immolation Arrow damage, added a casting delay and decreased the
fire duration.
Added a casting delay to Plague Javelin and increased its damage.

Modifications

Creatures can be summoned in town, as long as the summoning does not require
a corpse.
Adjusted affix level for wands and staves. (Higher levels of these items have
better magic attributes.)
Increased the chance of enhanced damage affixes on weapons.
Increased the chance of enhanced attack rating affixes on weapons.
Increased the chance of enhanced armor affixes on armor.
Increased the chance of elemental damage suffixes on weapons.
Increased the level and the damage for certain high level elemental damage
affixes.
Increased chances of extra quantity affixes on throwing items.
Increased chances of regenerate quantity affixes on throwing items.
Changed Izual to be able to drop treasure.
Changed Charsi's imbue quest to always give a plus to individual skills on items
that can have them.
Items sold to stores are priced as if they were fully repaired.
Lowered prices for items with +2 or +3 to single skills.
Removed throwing potions from stores.
Unique monsters with the "teleport" attribute now heal a fixed amount.
Crushing blow is at 1/2 effectiveness on bows.
Crushing blow is affected by physical resistance.
Increased chances of finding unique and set items.
Slightly increased the item drop rate for extra players in a game that are not in
your party.
Lowered gambling prices that scale with your level.
Changed prices on rejuvenation and full rejuvenation potions.
Increased blocking for grim shield.
Increased AC for Bone visage helm.
Changed increased rate items, (fast, faster, fastest) to display as a percentage
faster.
When used in melee throwing weapon durability decreases at one third the
thrown rate.
+2 to all skills affixes can now spawn on rare amulets.
Changed items with pierce to use their pierce value as a percentage instead of as
a level in the skill.
Added sound to shift-click of potions in grid.
Keys now stack to 12 instead of 6.
Right mouse click works the same as left mouse click if assigned an attack skill.
Act II hirelings have been improved with additional skills including auras.

Major Bugs

Addressed certain duping issues when entering and leaving games.
Fixed a bug which could allow you to have a defense rating after using Berserk.

Minor bugs

Added missing "crimson" affix with adds +5-10 fire resistance.
Fixed a bug were expert's/veteran's/master's prefixes were swapped with
sounding/resonant/echoing prefixes.
Fixed a bug which allowed spells cast while wearing items of piercing to have
piercing.
Fixed a bug where single skill bonuses did not stack properly.
Fixed a bug where variable costs for armor types was not being calculated
properly. Fixed a bug where you were allowed to multi-buy rejuv potions in
stores.
Fixed the bug that added javelin damage to Lightning Fury, and made the graphics
simpler for the lightning.


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Version 1.07
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Skill Balance Changes

Paladin

In non-expansion games, the Blessed Hammer/Concentration combination
remains the same.
Zeal is now limited to 5 swings and gives an increased percentage to Attack
Rating.
Fixed display for Vengeance's damage to reflect its actual damage.
Increased damage for Fist of the Heavens.
Decreased the length of time that Converted monsters fight for you.
Increased the Smite damage for Holy Shield.
Increased resistance bonus for Resist Fire, Resist Cold, Resist Lightning, and
Salvation.
Increased the Mana regeneration rate for Meditation.
Added melee lightning damage to Holy Shock.
Added melee damage to undead to Sanctuary.
Allowed Conviction to reduce an enemy's resistance to a negative value.
Increased the player's resistance penalty for Conviction.
Added a damage bonus to Fanaticism.

Barbarian

In expansion games, Whirlwind is now properly modified by weapon speed.
In non-expansion games, Whirlwind remains the same.
Frenzy, Double-Swing, and Double-Throw are now properly modified by weapon
speed.
Added damage bonuses to Concentrate and Frenzy.
Frenzy now increases in attack speed as more monsters are hit.
Increased the damage bonus on Berserk.
Changed Battle Orders bonus to increase by 3% per level at all levels.
Increased the damage of War Cry.

Amazon

Strafe has a greater range.
Impale and Jab are now properly modified by weapon speed.
Impale increases damage with level and decreases the chance to lose durability.
Fend is now uninterruptible and does more damage.

Sorceress

Increased the damage of Hydra.
Lightning Mastery now affects electrical damage rather than decreasing the Mana
cost of those skills.
Added a casting delay to Fire Wall, Meteor, Blizzard, Frozen Orb, and Hydra and
commensurately increased their damage to prevent a drop in framerate, while
maintaining the same overall balance.
Decreased the Mana cost for Enchant and increased its bonus to fire damage.
Most skills received a damage increase when the skill level is above 8.

Necromancer

Enhanced the damage and decreased duration for Poison Dagger, Poison
Explosion and Poison Nova.
Increased duration and adjusted radius for Decrepify.
Fixed Iron Maiden+Blood Golem bug and increased the Blood Golem's Life
stealing.



Major Bugs

Fixed a bug with Paladin skills and party/hostility on the borders of town.
Fixed a bug that allowed a Necromancer to summon more than one Golem at a
time.
Player can no longer steal Life/Mana from inanimate objects.
Fire Mastery now correctly increases damage to the Hydra skill.
Fixed a bug that occasionally prevented Hirelings from dying along with the player.
Fixed the double-draw bug in some skill effects, including Blizzard, to improve
framerate.
Fixed the updating of the summonables' health bar on their icons.
Fixed a bug with left-hand swinging on the right-hand spell selection side.
Fixed the pop-up description for Fist of the Heavens.
Fixed the overlapping of the character name and level name in the party screen.
Fixed bug with Barbarian Masteries.

Modifications

Gambling prices are now based on the character level.
Sets and Uniques can no longer be gambled for.
Boss monsters now do 30% less damage to Hirelings and minions than before.
Monsters now display if they are Undead or Demon, when highlighted. If nothing
is listed, they are an "Animal" type.
General levels for monsters in Nightmare and Hell difficulty have been adjusted.
Maximum monster level is now level 70 in Nightmare and level 90 in Hell.
Monsters in Nightmare/Hell difficulty, have higher Resistances, Hit Points, and
lower attack ratings than before.
Poison Damage attacks from Monsters, do more damage than before.
Mana and Life stealing effects are reduced by half in Nightmare and Hell.
Retrieving your corpse where it died in Nightmare and Hell restores 50% of any
experience lost at death.
Adjusted the stocking of vendor inventories based on difficulty level.
Adjusted how Hirelings gain experience.
Adjusted how Hirelings react to missiles.
Adjusted Hireling resistances.
Increased the amount of Gold a character can hold in the Stash.
Increased the power of all Gems/Skulls and added level requirements.
Increased the power of all throwing potions and added level requirements.
Increased the resistance penalty in Nightmare difficulty to -40 and Hell difficulty to
-100.
Sounds for Gems in inventory have changed.
Looting corpses is available only in Hardcore games.
In multi-player, you may only go hostile once per minute with each other player in
your game.
New Party Experience Bonus to players in a Party in multiplayer.
Crystal Swords have an increased durability.
Scepter class items have increased damage.

Improvements

Holding down SHIFT and RIGHT-Clicking, when buying health potions, auto-fills
any empty slots in the belt. This applies to buying scrolls of Town Portal and
Identify scrolls too.
Holding down SHIFT and LEFT-Clicking on health potions in inventory, will
auto-move them to the appropriate column in your belt.
Added a new 'Repair All' button for equipped items at the armorers in each Act.
New Auto-Map functionality. Players can adjust the size of the Auto-Map in the
"Auto-Map Options" menu, switching to the new "Mini-Map".
Up to 8 "Hotkeys" are available to assign skills to now.
Improved the displays for character status screens.
* Total blocking % is now shown and is a related to a player's level and
dexterity.
* Chance to Hit and Defense against last monster fought is now shown.
* Maximum Resistances are now shown in Gold color.
* Elemental damage only items, display colors for elemental type damage.
Wells now heal hirelings.
Removed collisions for players with pets.
Pets health will scale up accordingly in Nightmare and Hell difficulty.

Attention

Players can no longer steal Life/Mana from certain monster types.
Names of pre-existing Rare Items have changed. However, the item properties
have not.
The maximum damage of Enhanced Damage items may change 1-3 points.
The damage of many items has been increased.
Items with one or two sockets may gain an additional socket.
After patching, newly-discovered Set and Unique items will have additional level
requirements.
Level requirements have not changed for Classic Set items (those discovered in
the original Diablo II).
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font chier je croyais qu ils le mettraient + tard

[ 20 juin 2001: Message édité par : La Brume ]

Par gizmat le 20/6/2001 à 8:54:00 (#108885)

Ouai enfin c bien beau tout ca .... mais pour l'instant moi avec la nouvelle version j'arrive pas a me connect sur le royaume Europe :mad: :mad: :mad: :mad: :mad:

Par Dreddy le 20/6/2001 à 11:58:00 (#108886)

Ils vont le mettre en place avant la sortie de l'extension?

Par Dreddy le 20/6/2001 à 12:00:00 (#108887)

ah bah vi, je viens d'aller voir sur le support officiel, il vient d'etre mis à dispo... bon, faut que je relises tout ça alors :)

Par Dreddy le 20/6/2001 à 12:22:00 (#108888)

bon, bah finalement ils ont anticipé la course aux paris sur les uniques et les sets... bah je suis bien content d'avoir chopé mon tarnhelm avant hier soir mo! ;)

par contre, pour ceux qui ne voulaient aps passer à l'extension, il n'y a plus grand interet, de toute façon vous allez l'avoir quand meme... mais sans l'acte supplémentaire... bah moi je dis, joli coup commercial de la part de blizard, y a plus qu'aller l'acheter! :)

Par Mean Machine le 20/6/2001 à 13:08:00 (#108889)

Tres tres bon, excellent même.
Dire que je vais pouvoir tester toutes ces nouvelles choses ce soir même, je sais même pas par quoi je vais commencer :)

Les nouvelles règles pour le bloc sont donc en vigueur ? quelle folie .. Brume, il était temps qu'on aille voir mémé hier soir parceque je sais pas si mon palouf va rester opérationnel ;)

Dreddy, t'as posté combien de messages ce matin ? tu sais, t'es pas obligé de répondre à chaque topic posté ! :D

Par Dreddy le 20/6/2001 à 13:19:00 (#108890)

bah vi, je sais bien, mais ça me fait de la peine quand je vois un post sans réponse :D

et puis, je suis tout aussi impatient que toi de tester tout ça! ;)

Par khamtheorc le 20/6/2001 à 13:21:00 (#108891)

Items sold to stores are priced as if they were fully repaired

? je suis pas sur d'avoir compris , quelqu'un peut traduire !?

Par Dreddy le 20/6/2001 à 13:27:00 (#108892)

Bon, comme personne n'a levé le doigt, je réponds! :D

les objets vendus aux commerçants le seront au prix du neuf, meme s'ils sont endomagés. Donc plus besoin de les réparer pour les revendre, ça c'est une bonne nouvelle! parcontre, j'ai peur que ça ne fasse du tort au marché de l'occase... va falloir rééditer l'Argus! :D

Par Luc de Rey le 20/6/2001 à 13:28:00 (#108893)

he bien pour la sorcière, cela semble globalement positif: casting plus court et degats plus forts.... que demander de plus ?

Par cedcbt le 21/6/2001 à 9:01:00 (#108894)

Débat lancé par Luc de Rey:
he bien pour la sorcière, cela semble globalement positif: casting plus court et degats plus forts.... que demander de plus ?


Ecoute, g testé la 1er quete en enfer avec ma sorciere HC (Lvl 42). Juste la 1er carte
Et bien je suis content d'avoir dévelloper un peu de foudre, car voir des Zombie completement insensible au froid, ca donne des frissons.
Et le boss du Den, ct réellement l'enfer.
Insensible Froid (= 0 degat de mes sorts de froid) et physique (peut pas taper dessus) + Leb (= 75% rest foudre) + choc Spectral (+20% rest = 95% resist foudre) + derme de pierre.

Si cela avait été un monstre rapide, j'aurais jamais pu finir la quete.

PS: C fort, Blizzard nous force la main pour acheter LoD. Car amener la difficulté de LoD sans les armes qui vont avec, ca ne laisse que 2 choix.
Arreter Didi ou acheter LoD.
Bien joué Bliz

;)

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