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Le patche 14.0 pointe le bou de son nez ...

Par THEKKEHT le 6/3/2002 à 12:49:12 (#1071574)

Sur AO-Basher, on apprend que l'on aura enfin les donjons en team avec mobs et un boss avec une sale finale :D. Celui ci dropera des ojets comme des data disc que l'on ne trouve que uniquement en loot.

On apprend aussi que les nano des Ma pour transformer leur degat en feu, ect ... seront enfin la/fonctionnelle.

****Some of these things might not make it into the final patch. If it all passes internal and external testing then this will be some of the content of 14.0****

Trade Skill Changes:
-It is now possible to make your own arrows

Chat and Interface Changes:
-Pet chat will now show master's name in addition to pet name.
-A /list command is added to list other players in a playfield. Check out /help list for details.
-The info view can now be resized. Drag the window from the bottom right corner (Where the mouse changes to a diagonal arrow...)
-Fixed text-writing bug that sometimes caused text to be cut off.

Other Changes
-The way texture quality is set has been modified. There is now one setting for texture resolution, common both for ground and other textures. Also, the color resolution (16 or 32bit) has been extended with mixed 16/32bit mode that improves quality of transparent and self illuminated textures.
-The game is now compatible with full screen antialiasing supported by several modern graphics cards.
-The quality of compressed textures on Geforce cards has been improved
-It is now possible to alt-tab from AO running in full screen mode.
-More in-game help added. Access it by using the new 'HLP' button. Click on it twice to get general help, or click it once and then select the view you want more info on.
-Pets will not lose all buffs when zoning anymore.
-Introduced better text feedback when using the Concealment skill.


Remember, this is just a small taste. More info will come, and it's also a good idea to keep your eye on the fan sites, as they'll have some brand spanking new patch additions too.

vala l'article

Par KcKo le 6/3/2002 à 12:53:35 (#1071600)

"Team Missions:
We are proud to present the new team missions system. In addition to the familiar rooms a layout with monsters, traps and treasure of the ordinary missions, team missions feature several dungeon levels! If you do a team missions the NPC’s will be tougher than what you are used to, the chance of loot and goodies higher and there will be more monsters!
And best of all, at the very end, there is a boss room with a tough boss! This character will do what he can to stop you from getting the item, killing your target or whatever you set out to do! The good thing is, the chance of him dropping rare loot (nano crystals / instruction disks not found in shops ie) is higher!


Combat Changes:
-We have made it harder to dodge Special Arrows (fired with Bow Special Attack). The same applies for Cluster Bullets (Fixer Special attack). The latter has also become a more useful attack now. The amount of bullets per stack is increased, the price is reduced, and the recycle time is now 20 secs instead of 90. In addition it now locks another skill than Burst.
-Critical hits will now generate their own combat messages.
-Mongo Smash! was not adding the correct amount of hate in the area taunt when used (it was wrongly using the Mongo Slam! hate). It will now be much more effective.
-Martial artist fist nanos now change the type of damage inflicts (Fist of Fire now causes the MA to do fire damage, etc)


Donc en team enfin les mobs lacherons du plus haut ql :)

Par Loonna le 6/3/2002 à 16:04:04 (#1072924)

Y'a une date pour cette merveille ? ;)

Par Enigm le 6/3/2002 à 19:00:25 (#1074172)

la date? ben ce soir si j'ai le temps de traduire


et de toute facon rien n'est confirmé
C'est la prevision PARTIELLE du patch
ils pourraient encore enlever des trucs

Par THEKKEHT le 6/3/2002 à 19:22:31 (#1074345)

c'est ce qui est dit en tt debut, pas la peine de traduire, ce ne sont que un morceau des préléminary lol.

Par Loonna le 6/3/2002 à 21:35:40 (#1075592)

Meuh non, la date approximative du patch, pas de ta traduction. :)

Par Enigm le 7/3/2002 à 16:47:11 (#1078790)


Team Missions:

We are proud to present the new team missions system. In addition to the familiar rooms and layout with monsters, traps and treasure of the ordinary missions, team missions feature several dungeon levels! If you do a team missions the NPCs will be tougher than what you are used to, the chance of loot and goodies higher, and there will be more monsters! And best of all, at the very end, there is a boss room with a tough boss! This character will do what he can to stop you from getting the item, killing your target or whatever you set out to do! The good thing is, the chance of him dropping rare loot (nano crystals / instruction disks not found in shops ie) is higher!

Patcher Changes:

Better routines for downloading files. The patcher should no longer stop receiving data when downloading the patches.

Launcher Changes:

Added possibility to select skin-file

Will now download the patcher if it's missing.

The files guigfx.* are now check summed and will be downloaded if inconsistent. If you want AO to use your special skin-file, leave the original guigfx.* files intact and select the skin-files to use in the launcher.(The client will use data from the original guigfx.* files if data is missing from the user-selected version).

Playfield Changes:

Moved existing, and added some Banks and Cell Scanners in The City of Home. The Grid entrance and exit has received a new location on one of the piers, and the Tools and Trade-skill shops have been moved a bit as well.

Chat and Interface Changes:

Pet chat will now show master's name in addition to pet name.

A /list command is added to list other players in a playfield. Check out /help list for details.

The info view can now be resized. Drag the window from the bottom right corner(Where the mouse changes to a diagonal arrow...)

Fixed text-writing bug that sometimes caused text to be cut off.

Item Changes:

Several high quality level pistols did not have their dual wield requirements displayed in the info view. This has now been fixed. No actual changes to the requirements have been done. The only difference is that they are displayed properly.

Monster Changes:

A certain large lizard has learnt a few new tricks.

T.I.M. is now treated as a boss monster so his corpse won't decay as quickly.

Combat Changes:

We have made it harder to dodge Special Arrows (fired with Bow Special Attack). The same applies for Cluster Bullets (Fixer Special Attack). The latter has also become a more useful attack now. The amount of bullets per stack is increased, the price is reduced, and the recycle time is now 20 secs instead of 90. In addition it now locks a different skill than Burst.

Critical hits will now generate their own combat messages.

Mongo Smash! was not adding the correct amount of hate in the area taunt when used (it was wrongly using the Mongo Slam! hate). It will now be much more effective.

Martial artist fist nanos now change the type of damage inflicts (Fist of Fire now causes the MA to do fire damage, etc)

Other Changes:

The way texture quality is set has been modified. There is now one setting for texture resolution, common both for ground and other textures. Also, the color resolution (16 or 32bit) has been extended with mixed 16/32bit mode that improves quality of transparent and self illuminated textures.

The game is now compatible with full screen antialiasing supported by several modern graphics cards.

The quality of compressed textures on Geforce cards has been improved

It is now possible to alt-tab from AO running in full screen mode.

More in-game help added. Access it by using the new HLP button. Click on it twice to get general help, or click it once and then select the view you want more info on.

Pets will not lose all buffs when zoning anymore.

Introduced better text feedback when using the Concealment skill.

Trade Skill Changes:

It is now possible to make your own arrows.

Par Loonna le 7/3/2002 à 16:54:31 (#1078827)

Provient du message de Enigm
Team Missions:

We are proud to present the new team missions system. In addition to the familiar rooms and layout with monsters, traps and treasure of the ordinary missions, team missions feature several dungeon levels! If you do a team missions the NPCs will be tougher than what you are used to, the chance of loot and goodies higher, and there will be more monsters! And best of all, at the very end, there is a boss room with a tough boss! This character will do what he can to stop you from getting the item, killing your target or whatever you set out to do! The good thing is, the chance of him dropping rare loot (nano crystals / instruction disks not found in shops ie) is higher!


Excellent ça, je trouve.

Par Aino le 7/3/2002 à 18:21:18 (#1079357)

Pet chat will now show master's name in addition to pet name

NOOOOOOOOOOOONNNNNNNNNNN !
Je vais plus pouvoir donner a mon pet le nom d'un de mes compagnon et le faire parler a sa place :( :( :( :(

Pets will not lose all buffs when zoning anymore

Ouuuaaaaaiiiiiiiissss :)


Sinon pour le reste il va falloir voir ce que cela donne :)
Motivé, motivé, il faut se motiver :p

Taeky

Par Blancheneige le 7/3/2002 à 19:59:30 (#1079907)

Ouais pas grand chose pour les nano ...
enfin si y a enfin un avantage à faire les mission en team ca sera plutot une bonne chose (pour l'instant je trouve plus d'objet et d'argent en solo et comme sans argent ca sert a rien de leveler ...).
non jm'interesse pas qu'a mon level. quoique ... desfois.

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