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Présentation du futur patch 13.4

Par Rollback le 6/12/2001 à 15:14:36 (#505040)

ici

Remarque perso :

Vive le 3ème PET !!!! :D

Par THEKKEHT le 6/12/2001 à 16:15:45 (#505330)

AHHHH !!!!


Alors qui c'est qui poste les patches pour faire monter ces post :p

:)

Par Kastïelle le 6/12/2001 à 16:29:03 (#505413)

Whai bof pas vraiment grande chose qui m'intéresse:baille:

Par Rollback le 6/12/2001 à 16:29:50 (#505421)

Certes mais pour faire aussi bien que toi, j'aurais du mettre tout le patch note en italique plutôt qu'un lien :D

mouais

Par mandrax le 6/12/2001 à 16:38:25 (#505468)

pas mal rien qui m'interesse vraiment mais pas mal.

Ce que je voudrais bien c qu'on vire le bug sur les bornes de team mission qui veulent plus en gérérer en ce moment!!!

Et la je suis pas le seul a le penser....:enerve: :enerve:

Re: mouais

Par THEKKEHT le 6/12/2001 à 16:40:49 (#505482)

Provient des locaux de Funcom par l'espionnage réaliser par Rollback
Build Notes v13.4
General Changes:
Added a large new dungeon; the level range is 30-70

Added a new bar: "Beer and Booze Pub".

Merit boards can now be worn with social armour. This means both battle suits and grid armour.

Implemented zone-wide chat channels.

We have added the first few static missions.

Primers finally removed from the shops (they had no function).

We have made a change to the inventory system when it is full. If you receive an item, a new window will now be opened where you can extract it. This will for instance apply if you complete a mission without sufficient room available. Please note that the window will work as the loot view you open after killing a mob. The items will not be considered yours, until you make room for them and move them to your inventory. If you decide to close the window, the items will be lost.

When zoning to an indoor playfield with a vehicle equipped, it will no longer drop to your inventory, but be disabled. It will then be marked red in your wear view. When you enter an outdoor playfield again, it will automatically be enabled.

Fixed a reclaim terminal in Andromeda.

Removed mission entrances that were inaccessible in Eastern Foul Plains and Omni-Entertainment.

Information tools now work as intended.

Removed the old Organisation Items from shops. The new organization code means these items are no longer needed.

The Pioneer Backpack can be modified using a screwdriver so that, instead of it increasing your size slightly, it will reduce your size slightly. WARNING: If you do this, make sure you EMPTY THE BACKPACK; otherwise you will lose all the items in the pack!

Bureaucrat Changes:
Charm fix – charmed monsters can now be treated as pets.

Fear fix – The fear nano "Sudden Scare" will now work as intended, and we have added a psychic check to it.

Engineer Changes:
The Engineer can now build a new type of robot; "The Kamikaze Robot".

Metaphysicist changes:
The 3rd pet will be added. It is a psychosis/mesmerize pet.

Healing pets will no longer go into a coma if their target dies or fades away.

Pet Changes:
The /pet terminate command now has unlimited range.

PvP Changes:
A warning will now be given if you try to attack a player who is in a group outside of your PvP level range.

Trade-skill Changes:
Added new trade-skill departments to all ordinary supermarkets. The content of the shops might be adjusted when we've seen them in action for a while. Player feedback on these shops is appreciated.

Added trade skills for improving certain melee weapons. Check out the shops!


Comme ça c'est encore mieux :D.

Je met un titre si je veux !

Par Vokkial le 6/12/2001 à 19:45:28 (#506597)

Ouiiiiiii le 3 èèèèème peeeeeeeeeet :D

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