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La bulle : une mise au point

Par Tolgan le 16/10/2002 à 11:28:26 (#2344471)

J ai encore entendu hier que la bulle ne se cumulait pas depuis le dernier patch. Non elles ne se cumulent pas vraiment effectivement mais cela fonctionne parfaitement quand meme.

Je prend le cas de 2 sentinelles (Valable pour tous les autres bulleurs des autres royaumes) Ils decalent le lancement de la bulle de 3 s (cas idéal). Une seule fonctionne effectivement.
Un combat commence, le joueur se fait casser la bulle, il n y a pas de bulles qui recouvrent le joueur immédiatement (la bulle est un chant de type "pulse"), il faut attendre la pulsation suivante pour que la bulle recouvre le joueur. En fait la pulsation va couvrir le 1er vide qu elle va rencontrer.

Pour info je recopie le post de MacGyani (ancien TL des warden)


Below is a copy&paste of information I posted about bladeturn chants and bladeturn chant interlacing (mistakenly called bladeturn chant stacking).

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Bladeturn chants do not stack. You can interlace them though. You cannot have more than one chant active at a time. It is not automatic nor fool proof. Mythic is aware that bladeturn chants can be interlaced and they do not see it as a problem. It is not a bug nor do they view it as overpowered. If it's really needed, I can go into a very long drawn out run down on how it works and what it can/can't do. I've done it before, several times. It's all about understanding how chants, bladeturn, timing, and combat work in the game. Against a single target it can be an effective tactic. But against multiple targets, the effectiveness dies down. All magic completely bypasses it, assasin critical strike bypasses it, CC stops the chant, and when the caster is dead, the chant stops after the last pulse. It is not overpowered, no one has offered any proof that it is, and to date, Mythic has no plans to change it.

A problem is that for the attacker, a bladeturn block shows up as a "miss." The archer TLs and myself have been lobbying for Mythic to change the text so that a bladeturn block and a real miss will be different. If that ever happens, you'll be surprised to see that many "misses" you thought were bladeturn blocks were just normal misses or damage deflected by armor.


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"It does effectively stacks because when one bubble is busted the other kicks in..."

Once again, it does not stack. You never have more than 1 active bladeturn chant and you never have more than 1 bladeturn. Stacking would imply 2 or more. It just doesn't happen. The chants can be interlaced to decrease time between pulses but that is not stacking.

You could have 8 bladeturn chanters in a group, but you would only have 1 active bladeturn chant. All other bladeturn chants would be inactive or passive. Each time a chant's time to pulse comes up, it checks to see if that effect is already present. If it is, then the chant remains inactive/passive. But if that effect is not present, the effect takes place and that chant becomes the active bladeturn chant. This only works if active and inactive chants are pulsing at different times. If they are pulsing at the same time, you maintain the pulse rate of only one chant. Chants can only pulse at a second interval, no fraction of a second, half second, ect. Because of this, any pulses have to be at least a second part from each other. And because the highest version bladeturn pulses at 6 seconds, any more than 6 bladeturn chants would be a waste. I'll use an example involving 2 bladeturn chants with a 3 second interlace sync, 1 attacker on a single target with a 3 second weapon.

Time Action
01:00 Bladeturn Chant 1 Pulse (active)
01:01
01:02
01:03 Bladeturn Chant 2 Pulse (inactive/passive)
01:04
01:05 Attack, BT block (BT 1 down)
01:06 Bladeturn Chant 1 Pulse (active)
01:07
01:08 Attack, BT block (BT 1 down)
01:09 Bladeturn Chant 2 Pulse (active)
01:10
01:11 Attack, BT block (BT 2 down)
01:12 Bladeturn Chant 1 Pulse (active)
01:13
01:14 Attack, BT block (BT 1 down)
01:15 Bladeturn Chant 2 Pulse (active)
01:16
01:17 Attack, BT block (BT 2 down)
01:18 Bladeturn Chant 1 Pulse (active)
01:19
01:20 Attack, BT block (BT 1 down)
01:21 Bladeturn Chant 2 Pulse (active)
01:22
01:23 Attack, BT block (BT 2 down)
01:24 Bladeturn Chant 1 Pulse (active)
01:25
01:26 Attack, BT block (BT 1 down)
01:27 Bladeturn Chant 2 Pulse (active)
01:28
01:29 Attack, BT block (BT 2 down)
01:30 Bladeturn Chant 1 Pulse (active)

For this to work, it takes 2 players to perfectly sync. It is highly effective against 1 player. Logic would dictate that in a 2 vs. 1, the 2 will have an advantage over the 1. This holds true in this in this example. But what if you have 2 attackers with 3 second weapons vs. these 2 bladeturn chanters?

Time Action
01:00 Bladeturn Chant 1 Pulse (active)
01:01 Attack 1, BT block (BT 1 down)
01:02 Attack 2, hit!
01:03 Bladeturn Chant 2 Pulse (active)
01:04 Attack 1, BT block (BT 2 down)
01:05 Attack 2, hit!
01:06 Bladeturn Chant 1 Pulse (active)
01:07 Attack 1, BT block (BT 1 down)
01:08 Attack 2, hit!
01:09 Bladeturn Chant 2 Pulse (active)
01:10 Attack 1, BT block (BT 2 down)
01:11 Attack 2, hit!
01:12 Bladeturn Chant 1 Pulse (active)
01:13 Attack 1, BT block (BT 1 down)
01:14 Attack 2, hit!
01:15 Bladeturn Chant 2 Pulse (active)
01:16 Attack 1, BT block (BT 2 down)
01:17 Attack 2, hit!
01:18 Bladeturn Chant 1 Pulse (active)
01:19 Attack 1, BT block (BT 1 down)
01:20 Attack 2 hit!
01:21 Bladeturn Chant 2 Pulse (active)
01:22 Attack 1, BT block (BT 2 down)
01:23 Attack 2, hit!
01:24 Bladeturn Chant 1 Pulse (active)
01:25 Attack 1, BT block (BT 1 down)
01:26 Attack 2, hit!
01:27 Bladeturn Chant 2 Pulse (active)
01:28 Attack 1, BT block (BT 2 down)
01:29 Attack 2, hit!
01:30 Bladeturn Chant 1 Pulse (active)

As you can see here, 2 vs 2 totally changes the course of events. The first attacker was able to cancel out both bladeturn chants, allowing the second attacker to hit or have a chance to hit (excluding block,evade, parry, and "miss" of course). Add in a 3rd attacker and you have an even greater advantage over the two bladeturn chants.

Also remember that once one of the bladeturn chanters is dead, all that remain will be 1 bladeturn chant. That will make killing the 2nd bladeturn chanter that much easier. Mez/Stun also stop bladeturn pulses. Also, you can throw off the snyc'ed time of two bladeturn chants by mezing/stunning one of the bladeturn chanters. Bladeturn chant also has a limited range. Drawing the two bladeturn chanters away from each other, out of the range of one either will also disrupt sync'ed times or even drop the effectiveness down to one bladeturn chant.

And once again, Mythic is aware that bladeturn chants can be interlaced. They have also stated that it is working as intended, not a problem, and they have no plans to change it.


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Some people may miss this information and it's good for all BTC classes to know. I'll leave it up to the runemaster/theurgist TL and/or players to whether or not they want to repost it in those forums.

Par Typhon Krazilec le 16/10/2002 à 11:35:29 (#2344508)

bah, elle est ou la nouveauté ?
Ca a toujours marché comme ça.

Par Abzon le 16/10/2002 à 11:57:21 (#2344631)

Il y a un sentinelle lvl 50 d'une guilde tres connue de Broceliande qui a toujours dit le contraire (ça fait un certain temps que je le vois plus /bow s'il passe par la). Cela demontre que c'est une legende qui ne mourra malheureusement jamais.

Par Tolgan le 16/10/2002 à 12:09:54 (#2344685)

Provient du message de Typhon Krazilec
bah, elle est ou la nouveauté ?
Ca a toujours marché comme ça.


Ce n'est pas une nouveauté mais j'ai encore entendu hier soir que les bulles ne se cumulait pas depuis le dernier patch.
L'information n'est toujours pas passée.
Il s'agit juste d'une mise au point.

:D

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